| SplineComputer get_spline() | Public+1 flags | | 0x08 |
| void set_spline(SplineComputer value) | Public+1 flags | | 0x08 |
| double get_clipFrom() | Public+1 flags | | 0x08 |
| void set_clipFrom(double value) | Public+1 flags | | 0x08 |
| double get_clipTo() | Public+1 flags | | 0x08 |
| void set_clipTo(double value) | Public+1 flags | | 0x08 |
| bool get_autoUpdate() | Public+1 flags | | 0x01 |
| void set_autoUpdate(bool value) | Public+1 flags | | 0x01 |
| bool get_loopSamples() | Public+1 flags | | 0x01 |
| void set_loopSamples(bool value) | Public+1 flags | | 0x01 |
| double get_span() | Public+1 flags | | 0x08 |
| bool get_samplesAreLooped() | Public+1 flags | | 0x01 |
| RotationModifier get_rotationModifier() | Public+1 flags | | 0x08 |
| OffsetModifier get_offsetModifier() | Public+1 flags | | 0x08 |
| ColorModifier get_colorModifier() | Public+1 flags | | 0x08 |
| SizeModifier get_sizeModifier() | Public+1 flags | | 0x08 |
| Transform get_trs() | 2 flags | | 0x08 |
| bool get_hasTransform() | 2 flags | | 0x01 |
| int get_sampleCount() | Public+1 flags | | 0x04 |
| void add_onPostBuild(EmptySplineHandler value) | Public+1 flags | | 0x08 |
| void remove_onPostBuild(EmptySplineHandler value) | Public+1 flags | | 0x08 |
| void Awake() | 3 flags | | 0x00 |
| void CacheTransform() | 1 flags | | 0x00 |
| void Reset() | 3 flags | | 0x00 |
| void OnEnable() | 3 flags | | 0x00 |
| void OnDisable() | 3 flags | | 0x00 |
| void OnDestroy() | 3 flags | | 0x00 |
| void OnDidApplyAnimationProperties() | 3 flags | | 0x00 |
| void GetSampleRaw(int index, ref SplineSample& sample) | Public | | 0x40 |
| double GetSamplePercent(int index) | Public | | 0x08 |
| void ClampLoopSampleIndex(ref int& index) | Private | | 0x04 |
| void GetSample(int index, ref SplineSample& target) | Public | | 0x40 |
| void GetSampleWithAngleCompensation(int index, ref SplineSample& target) | Public | | 0x40 |
| void Rebuild() | Public+2 flags | | 0x00 |
| void RebuildImmediate() | Public+2 flags | | 0x00 |
| void Update() | Private | | 0x00 |
| void LateUpdate() | Private | | 0x00 |
| void FixedUpdate() | Private | | 0x00 |
| void RunUpdate() | Private | | 0x00 |
| void BuildThreaded() | Private | | 0x00 |
| void ResampleAndBuildThreaded() | Private | | 0x00 |
| void Run() | 3 flags | | 0x00 |
| void LateRun() | 3 flags | | 0x00 |
| void Build() | 3 flags | | 0x00 |
| void PostBuild() | 3 flags | | 0x00 |
| void OnSplineChanged() | 3 flags | | 0x00 |
| void ModifySample(ref SplineSample& source, ref SplineSample& destination) | Public | | 0x40 |
| void ModifySample(ref SplineSample& sample) | Public | | 0x40 |
| void ApplyModifier(SplineSampleModifier modifier, ref SplineSample& sample) | Private | | 0x40 |
| void SetClipRange(double from, double to) | Public | | 0x08 |
| void GetSamples() | Private | | 0x00 |
| double ClipPercent(double percent) | Public | | 0x08 |
| void ClipPercent(ref double& percent) | Public | | 0x08 |
| double UnclipPercent(double percent) | Public | | 0x08 |
| void UnclipPercent(ref double& percent) | Public | | 0x08 |
| int GetSampleIndex(double percent) | Private | | 0x08 |
| Vector3 EvaluatePosition(double percent) | Public | | 0x0C |
| void Evaluate(double percent, ref SplineSample& result) | Public | | 0x40 |
| SplineSample Evaluate(double percent) | Public | | 0x40 |
| void Evaluate(ref SplineSample[]& results, double from, double to) | Public | | 0x08 |
| void EvaluatePositions(ref Vector3[]& positions, double from, double to) | Public | | 0x08 |
| double Travel(double start, float distance, const Direction& direction, ref float& moved) | Public | | 0x08 |
| double Travel(double start, float distance, const Direction& direction) | Public | | 0x08 |
| double TravelWithOffset(double start, float distance, const Direction& direction, const Vector3& offset, ref float& moved) | Public | | 0x0C |
| void Project(const Vector3& position, ref SplineSample& result, double from, double to) | Public+2 flags | | 0x40 |
| float CalculateLength(double from, double to, bool preventInvert) | Public | | 0x08 |
| float CalculateLengthWithOffset(const Vector3& offset, double from, double to) | Public | | 0x0C |
| void OnBeforeSerialize() | Public+2 flags | | 0x00 |
| void OnAfterDeserialize() | Public+2 flags | | 0x00 |
| Vector3 TransformOffset(const SplineSample& sample, const Vector3& localOffset) | Static+1 flags | | 0x40 |
| void .ctor() | Public+1 flags | | 0x00 |