Zdexby TheHolyOneZ
42,628 classes
Class

DontDestroy[]

: Array : Object
DontDestroy[], Assembly-CSharp 0x0020 (32 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 109

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , DontDestroy )Public—0x08
ref DontDestroy Address(int )Public—0x08
DontDestroy Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, DontDestroy item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(DontDestroy item)1 flags0x08
DontDestroy System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, DontDestroy item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(DontDestroy item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(DontDestroy item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(DontDestroy item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const DontDestroy[]& array, int arrayIndex)1 flags0x08
IEnumerator<DontDestroy> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
DontDestroy System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Singleton<DontDestroy> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Singleton<DontDestroy> item)1 flags0x08
Singleton<DontDestroy> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Singleton<DontDestroy> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Singleton<DontDestroy> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Singleton<DontDestroy> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Singleton<DontDestroy> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Singleton<DontDestroy>[]& array, int arrayIndex)1 flags0x08
IEnumerator<Singleton<DontDestroy>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Singleton<DontDestroy> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)1 flags0x08
MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const MonoBehaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Behaviour item)1 flags0x08
Behaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Behaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Behaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Component item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Component item)1 flags0x08
Component System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Component item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Component item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Component item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Component item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Component[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Object item)1 flags0x08
Object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Object[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04