| void add_RoomListUpdated(Action<System.Collections.Generic.List<Photon.Realtime.RoomInfo>> value) | Public+1 flags | | 0x08 |
| void remove_RoomListUpdated(Action<System.Collections.Generic.List<Photon.Realtime.RoomInfo>> value) | Public+1 flags | | 0x08 |
| void add_OnNextRoomListUpdate(Action<System.Collections.Generic.List<Photon.Realtime.RoomInfo>> value) | Public+1 flags | | 0x08 |
| void remove_OnNextRoomListUpdate(Action<System.Collections.Generic.List<Photon.Realtime.RoomInfo>> value) | Public+1 flags | | 0x08 |
| void Awake() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void Start() | Private | | 0x00 |
| void Update() | Private | | 0x00 |
| void FixedUpdate() | Private | | 0x00 |
| void OnJoinInputChanged(const string& newString) | Private | | 0x08 |
| IEnumerator DisableFailedMsg() | Private | | 0x08 |
| void OnRoomListUpdate(List<Photon.Realtime.RoomInfo> roomList) | Public+1 flags | | 0x08 |
| void SetFutureGame() | PublicStatic | | 0x00 |
| void JoinFutureGame() | Public | | 0x00 |
| IEnumerator JoinFutureCor(const string& futureName) | Private | | 0x08 |
| void OnHideRejoinPanel(Panel panel) | Private | | 0x08 |
| void OnHostClick() | Public | | 0x00 |
| void HostRoom(const string& gameCode) | Public | | 0x08 |
| string GenerateGameCode() | PublicStatic | | 0x08 |
| string GetGameCodeRegion(const string& gameCode) | PublicStatic | | 0x08 |
| void OnCreateRoomFailed(short returnCode, const string& message) | Public+1 flags | | 0x08 |
| void OnJoinClick() | Public | | 0x00 |
| void JoinRoom() | Public | | 0x00 |
| void JoinRoom(const string& roomName, bool setInput) | Public | | 0x08 |
| void OnJoinedRoom() | Public+1 flags | | 0x00 |
| void OnJoinRoomFailed(short returnCode, const string& message) | Public+1 flags | | 0x08 |
| void TryJoinSteamGameOnLaunch() | Public | | 0x00 |
| void OnGameLobbyJoinRequested(const Lobby& lobby, const SteamId& steamId) | Private | | 0x08 |
| void JoinPhotonRoomFromSteamLobby(const Lobby& lobby, bool refreshData) | Private | | 0x08 |
| void OnSteamLobbyDataChanged(const Lobby& lobby) | Private | | 0x08 |
| void CreateSteamLobby() | PublicStatic | | 0x00 |
| void OnSteamLobbyCreated(const Result& result, const Lobby& lobby) | Private | | 0x08 |
| void JoinSteamLobby(const SteamId& lobbyId) | PublicStatic | | 0x08 |
| void JoinSteamLobby(const Lobby& lobby) | PublicStatic | | 0x08 |
| void OnSteamLobbyEntered(const Lobby& lobby) | Private | | 0x08 |
| void LeaveSteamLobby() | PublicStatic | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void <Awake>b__24_0(const string& x) | Private | | 0x08 |