0x00x0088
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x08 | revivedPlayerKey | string | PrivateStatic+1 flags | 2387281291648 |
| 0x08 | PlayerRevivedBuff | BuffAndEffect | Public | — |
Inherited from Perk 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | ID | int | Public | — | |
| 0x001C | 0x04 | padding / unreflected | |||
| 0x08 | PerkName | string | Public | — | |
| 0x08 | Icon | Sprite | Public | — | |
| 0x04 | SlotType | PerkSlotType | Public | — | |
| 0x0034 | 0x04 | padding / unreflected | |||
| 0x08 | Description | string | Public | — | |
| 0x08 | ProcValues | List<System.Single> | Public | — | |
| 0x08 | RequiredAchievements | List<AchievementMono> | Public | — | |
| 0x08 | RequiredPrestigeRewards | List<PrestigeReward> | Public | — | |
| 0x08 | <Player>k__BackingField | Player | Private | — | |
| 0x01 | <IsActive>k__BackingField | bool | Private | — | |
| 0x0061 | 0x07 | padding / unreflected | |||
| 0x08 | <Saved>k__BackingField | PerkSaved | Private | — | |
| 0x08 | requiredAchievementInstances | List<AchievementMono> | Private+1 flags | — | |
| 0x01 | requiredAchievementInstancesSet | bool | Private+1 flags | — | |
| 0x01 | catalogInitialized | bool | Private | — | |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool get_HasRevivedPlayer() | Public+1 flags | 0x01 | |
| void set_HasRevivedPlayer(bool value) | Public+1 flags | 0x01 | |
| void CatalogInitialized() | 2 flags | 0x00 | |
| void Activated() | 2 flags | 0x00 | |
| bool CanRevivePlayer(ref List<Player>& playersWithUnusedPerk) | PublicStatic | 0x08 | |
| bool TryRevivePlayer() | PublicStatic | 0x01 | |
| void OnRevive(Player player) | Public | 0x08 | |
| bool IsClickableInInventory() | Public+1 flags | 0x01 | |
| void .ctor() | Public+1 flags | 0x00 |