Zdexby TheHolyOneZ
5,372 classes
Class

AGrapplingHookGun

: AAnimatedItem : AItem : AActor : UObject
/Script/FSD.GrapplingHookGun 0x0450 (1,104 B) align 8 inherited 0x03E0 vtable /Script/FSD
implements IUpgradable
0x00x0450

Members 12

OffsetSizeNameTypeFlagsDefault
0x03E00x08padding / unreflected
0x08CoolDownAggregatorUCoolDownItemAggregator*Protected+11 flags/Script/FSD.Default__GrapplingHookGun.CoolDownAggregator
0x04MaxDistancefloatProtected+8 flags2000
0x03F40x04padding / unreflected
0x08FPReloadAnimUAnimMontage*Protected+8 flagsnullptr
0x08TPReloadAnimUAnimMontage*Protected+8 flagsnullptr
0x08FPGunslingAnimUAnimMontage*Protected+8 flagsnullptr
0x08TPGunslingAnimUAnimMontage*Protected+8 flagsnullptr
0x04180x10padding / unreflected
0x04MaxSpeedfloatProtected+8 flags1500
0x04MaxSpeedReleaseModifierfloatProtected+6 flags0.5
0x04WindUpTimefloatProtected+8 flags0.4
0x01AutoFireboolNetTransient+8 flagsfalse
0x04350x03padding / unreflected
0x10StateFGraplingGunStateNetRepNotify+5 flags{TargetLocation={}, IsGrapling=false}
0x04GrapleStartTimefloatProtected+7 flags0
0x044C0x04unreflected bytes to end of AGrapplingHookGun
Inherited from AAnimatedItem 11
OffsetSizeNameTypeFlagsDefault
0x08SkinnableUSkinnableComponent*Protected+12 flags/Script/FSD.Default__AnimatedItem.Skinnable
0x08FPAnimInstanceUPlayerAnimInstance*TransientProtected+7 flagsnullptr
0x08TPAnimInstanceUPlayerAnimInstance*TransientProtected+7 flagsnullptr
0x08FPMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__AnimatedItem.FPMesh
0x08TPMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__AnimatedItem.TPMesh
0x08FP_EquipAnimationUAnimMontage*Protected+6 flagsnullptr
0x08FP_IdleAnimationUAnimMontage*Protected+6 flagsnullptr
0x08TP_EquipAnimationUAnimMontage*Protected+6 flagsnullptr
0x08TP_IdleAnimationUAnimMontage*Protected+6 flagsnullptr
0x04EquipDurationfloatProtected+6 flags0.25
0x03CC0x04padding / unreflected
0x08CharacterAnimationSetUItemCharacterAnimationSet*Protected+8 flagsnullptr
Inherited from AItem 36
OffsetSizeNameTypeFlagsDefault
0x10OnItemAddedToInventoryFMulticastScriptDelegateProtected+4 flags<delegate>
0x02580x20padding / unreflected
0x0CFPCameraOffsetFVector8 flags{X=0, Y=0, Z=0}
0x02840x04padding / unreflected
0x10AudioFriendlyFireFAudioWithCooldown3 flags{Audio=nullptr, CoolDown=0}
0x02980x08padding / unreflected
0x10OnEqippedFMulticastScriptDelegate4 flags<delegate>
0x10OnUnEquippedFMulticastScriptDelegate4 flags<delegate>
0x01EnableDangerousSaveGameIDEditingboolProtected+6 flagsfalse
0x02C10x03padding / unreflected
0x10SavegameIDFGuidProtected+6 flags{A=0, B=0, C=0, D=0}
0x02D40x04padding / unreflected
0x08ItemIDUItemID*Protected+8 flagsnullptr
0x08CharacterAPlayerCharacter*TransientProtected+7 flagsnullptr
0x08UpgradableItemUUpgradableItemComponent*Protected+11 flags/Script/FSD.Default__Item.Upgradable
0x08CameraShakeTSubclassOf<UCameraShakeBase>Protected+9 flagsnullptr
0x01CameraShakeOnStartUsingboolProtected+8 flagsfalse
0x01CameraShakeOnEquipboolProtected+8 flagsfalse
0x02FA0x0Epadding / unreflected
0x08HeatCurveUCurveFloat*Protected+6 flagsnullptr
0x04ManualHeatPerUsefloatProtected+6 flags0
0x04HeatOnStartUsefloatProtected+6 flags0
0x04CooldownRatefloatProtected+6 flags1
0x04ManualCooldownDelayfloatProtected+6 flags-1
0x04UnjamDurationfloatProtected+8 flags8
0x03240x04padding / unreflected
0x04CurrentTemperaturefloatProtected+7 flags0
0x032C0x04padding / unreflected
0x08AudioTemperatureUSoundBase*Protected+6 flagsnullptr
0x04AudioTemperatureFadeoutfloatProtected+6 flags0
0x08TemperatureFloatParamFNameProtected+6 flagstemperature
0x03440x04padding / unreflected
0x08TemperatureAudioComponentUAudioComponent*TransientProtected+7 flagsnullptr
0x01overheatedboolNetProtected+7 flagsfalse
0x03510x07padding / unreflected
0x08ShoutOverheatedUDialogDataAsset*Protected+6 flagsnullptr
0x01bAimAssistEnabledboolProtected+8 flagstrue
0x03610x03padding / unreflected
0x04MovementRateWhileUsingfloatProtected+6 flags1
0x01CanPlayLedgeClimbWhileUsingboolProtected+6 flagstrue
0x01CanInspectItemboolProtected+8 flagstrue
0x01CanSprintWithItemboolProtected+6 flagstrue
0x01CanBeUsedboolProtected+6 flagstrue
0x036C0x04padding / unreflected
0x08CustomIconWidgetTSubclassOf<UItemsBarIcon>Protected+9 flagsnullptr
0x04AdvancedVibrationSendLevelfloatProtected+6 flags1
0x01IsEquippedboolTransientProtected+7 flagsfalse
0x01isUsingboolNetTransient+9 flagsfalse
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 11

SignatureFlagsNativeParams
void StopGrapple()FinalNative+1 flags0x00
bool StartGrapple()FinalNative+1 flags0x01
void Server_SetState(const FGraplingGunState& NewState)NativeEvent+1 flags0x10
void OnRep_State(FGraplingGunState& prevState)NativeProtected0x10
void OnReleaseHook()FinalNative+1 flags0x00
void OnGrappleUpdate(float DeltaSeconds)EventProtected0x04
void OnGrappleStart()EventProtected0x00
void OnGrappleFailed(bool TooFar)EventProtected0x01
void OnGrappleEnd()EventProtected0x00
float GetWindUpProgress()FinalNative+1 flags0x04
float GetCooldownDuration(TSubclassOf<AGrapplingHookGun> GrapplingHookGun)FinalNative+2 flags0x0C