Zdexby TheHolyOneZ
5,372 classes
Class

UITM_CharacterIcon_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/Global_UI_Elements/ITM_CharacterIcon.ITM_CharacterIcon_C 0x02B9 (697 B) align 8 inherited 0x0260 12 scripted vtable /Game/UI/Global_UI_Elements/ITM_CharacterIcon
0x00x02B9

Members 14

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Border_CharacterColorUImage*9 flagsnullptr
0x08Border_CharacterColorBGUImage*9 flagsnullptr
0x08Border_OuterUImage*9 flagsnullptr
0x08Icon_CharacterUUI_MaskedImage_C*9 flagsnullptr
0x08Icon_HostUITM_HostIcon_C*9 flagsnullptr
0x08Icon_PromotionUITM_RetirementBadge_C*9 flagsnullptr
0x08Icon_SizeBoxUSizeBox*9 flagsnullptr
0x08Icon_SonyTeamLeaderUITM_SonyTeamLeader_C*9 flagsnullptr
0x08CharacterUPlayerCharacterID*Transient+7 flagsnullptr
0x01ShowPromotionbool6 flagstrue
0x01ShowHostbool6 flagstrue
0x02B20x02padding / unreflected
0x04Base Icon Sizefloat7 flags100
0x01ShowSessionLeaderbool6 flagsfalse
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 12

SignatureFlagsNativeParams
void SetShowSonySessionLeader(bool Index)
Script4 statements · 108 bytes of bytecode
0x0000ShowSessionLeader = Index;0x0013/Game/Game/LIB_Game.Default__LIB_Game_C.SelectVisibility(Icon_SonyTeamLeader, 1, 4, ShowSessionLeader, this, CallFunc_SelectVisibility_IsVisible, CallFunc_SelectVisibility_VisibilityChanged, CallFunc_SelectVisibility_New_Visibility);0x0069return;0x006B// end of script
Public0x01
void SetFromCharacterID(UPlayerCharacterID* characterID)
Script9 statements · 89 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(characterID);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0047;0x002BSetFromCharacterClass(characterID);0x0042goto Label_0056;0x0047Label_0047:0x0047SetFromPlayerState(nullptr);0x0056Label_0056:0x0056return;0x0058// end of script
Public0x08
void SetFromCharacterClass(UPlayerCharacterID* InCharacterClass)
Script11 statements · 119 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(InCharacterClass);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0065;0x002BSetShowHostIcon(false);0x003ASetCharacterImageAndColor(InCharacterClass);0x0051SetShowPromotion(false);0x0060goto Label_0074;0x0065Label_0065:0x0065SetFromPlayerState(nullptr);0x0074Label_0074:0x0074return;0x0076// end of script
Public0x08
void SetFromPlayerCharacter(APlayerCharacter* Character)
Script10 statements · 131 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(Character);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0071;0x002BCallFunc_GetPlayerState_ReturnValue = Character.GetPlayerState();0x0055SetFromPlayerState(CallFunc_GetPlayerState_ReturnValue);0x006Cgoto Label_0080;0x0071Label_0071:0x0071SetFromPlayerState(nullptr);0x0080Label_0080:0x0080return;0x0082// end of script
Public0x08
void SetFromPlayerState(APlayerState* InState)
Script27 statements · 674 bytes of bytecode
0x0000K2Node_DynamicCast_AsFSDPlayer_State = Cast<FSDPlayerState>(InState);0x0024K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsFSDPlayer_State);0x0041if (!(K2Node_DynamicCast_bSuccess)) goto Label_0206;0x004FFsdState = K2Node_DynamicCast_AsFSDPlayer_State;0x0062SetShowHostIcon(FsdState.bIsServer);0x008FIcon_Promotion.SetData(FsdState);0x00BCCallFunc_GetFSDGameState_ReturnValue = GetFSDGameState(this);0x00D1CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(CallFunc_GetFSDGameState_ReturnValue.CurrentPlayerSessionLeader, FsdState);0x010DCallFunc_Not_PreBool_ReturnValue = Not_PreBool(FsdState.bIsServer);0x0140CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Not_PreBool_ReturnValue, CallFunc_EqualEqual_ObjectObject_ReturnValue);0x0166SetShowSonySessionLeader(CallFunc_BooleanAND_ReturnValue);0x017DCallFunc_IsValid_ReturnValue = IsValid(FsdState.PlayerCharacter);0x01B0if (!(CallFunc_IsValid_ReturnValue)) goto Label_025E;0x01BESetCharacterImageAndColor(FsdState.PlayerCharacter.characterID);0x0201goto Label_029F;0x0206Label_0206:0x0206SetShowHostIcon(false);0x0215SetShowSonySessionLeader(false);0x0224Icon_Promotion.SetCharacterClass(nullptr, nullptr);0x024ASetCharacterImageAndColor(nullptr);0x0259goto Label_029F;0x025ELabel_025E:0x025ECallFunc_GetSelectedCharacterID_ReturnValue = FsdState.GetSelectedCharacterID();0x0288SetCharacterImageAndColor(CallFunc_GetSelectedCharacterID_ReturnValue);0x029FLabel_029F:0x029Freturn;0x02A1// end of script
Public0x08
void SetBaseSize(float Size)
Script33 statements · 952 bytes of bytecode
0x0000PushFlow(Label_03B5);0x0005Base Icon Size = Size;0x0020Icon_SizeBox.SetWidthOverride(Base Icon Size);0x0049Icon_SizeBox.SetHeightOverride(Base Icon Size);0x0072CallFunc_Round_ReturnValue = Round(Base Icon Size);0x0097Icon_Promotion.SetSize(CallFunc_Round_ReturnValue);0x00C4PushFlow(Label_023F);0x00C9CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(Base Icon Size, 0.4f);0x00F3Icon_Host.SetSize(CallFunc_Multiply_FloatFloat_ReturnValue_2);0x0120CallFunc_SlotAsOverlaySlot_ReturnValue_1 = SlotAsOverlaySlot(Icon_Host);0x013DCallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(Base Icon Size, 0.4f);0x0167CallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue_2, -0.4f);0x0191K2Node_MakeStruct_Margin_1.Left = CallFunc_Multiply_FloatFloat_ReturnValue_3;0x01B5K2Node_MakeStruct_Margin_1.Top = 0f;0x01D5K2Node_MakeStruct_Margin_1.Right = 0f;0x01F5K2Node_MakeStruct_Margin_1.Bottom = 0f;0x0215CallFunc_SlotAsOverlaySlot_ReturnValue_1.SetPadding(K2Node_MakeStruct_Margin_1);0x023EPopFlow();0x023FLabel_023F:0x023FCallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(Base Icon Size, 0.2f);0x0269Icon_SonyTeamLeader.SetSize(CallFunc_Multiply_FloatFloat_ReturnValue);0x0296CallFunc_SlotAsOverlaySlot_ReturnValue = SlotAsOverlaySlot(Icon_SonyTeamLeader);0x02B3CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(Base Icon Size, 0.2f);0x02DDCallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue, -0.2f);0x0307K2Node_MakeStruct_Margin.Left = CallFunc_Multiply_FloatFloat_ReturnValue_1;0x032BK2Node_MakeStruct_Margin.Top = 0f;0x034BK2Node_MakeStruct_Margin.Right = 0f;0x036BK2Node_MakeStruct_Margin.Bottom = 0f;0x038BCallFunc_SlotAsOverlaySlot_ReturnValue.SetPadding(K2Node_MakeStruct_Margin);0x03B4PopFlow();0x03B5Label_03B5:0x03B5return;0x03B7// end of script
Public0x04
void SetShowPromotion(bool Index)
Script4 statements · 108 bytes of bytecode
0x0000ShowPromotion = Index;0x0013/Game/Game/LIB_Game.Default__LIB_Game_C.SelectVisibility(Icon_Promotion, 2, 4, ShowPromotion, this, CallFunc_SelectVisibility_IsVisible, CallFunc_SelectVisibility_VisibilityChanged, CallFunc_SelectVisibility_New_Visibility);0x0069return;0x006B// end of script
Public0x01
void SetImage(UTexture2D* Value, const FLinearColor& InColorAndOpacity)
Script4 statements · 90 bytes of bytecode
0x0000Icon_Character.SetImage(Value, false);0x002EBorder_CharacterColor.SetColorAndOpacity(InColorAndOpacity);0x0057return;0x0059// end of script
Public0x18
void SetCharacterImageAndColor(UPlayerCharacterID* Character)
Script14 statements · 316 bytes of bytecode
0x0000Character = Character;0x0013CallFunc_IsValid_ReturnValue = IsValid(Character);0x0030if (!(CallFunc_IsValid_ReturnValue)) goto Label_00E9;0x003ECallFunc_GetCharacterData_ReturnValue = Character.GetCharacterData();0x0068CallFunc_GetColor_ReturnValue = CallFunc_GetCharacterData_ReturnValue.GetColor();0x009ACallFunc_GetIcon_ReturnValue = CallFunc_GetCharacterData_ReturnValue.GetIcon();0x00C4SetImage(CallFunc_GetIcon_ReturnValue, CallFunc_GetColor_ReturnValue);0x00E4goto Label_0139;0x00E9Label_00E9:0x00E9/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(3, this, CallFunc_MenuColors_OutputColor);0x0119SetImage(/Game/Character/Vanity2/HairColors/T_HairColor_Black.T_HairColor_Black, CallFunc_MenuColors_OutputColor);0x0139Label_0139:0x0139return;0x013B// end of script
Public0x08
void SetShowHostIcon(bool Index)
Script4 statements · 108 bytes of bytecode
0x0000ShowHost = Index;0x0013/Game/Game/LIB_Game.Default__LIB_Game_C.SelectVisibility(Icon_Host, 1, 4, ShowHost, this, CallFunc_SelectVisibility_IsVisible, CallFunc_SelectVisibility_VisibilityChanged, CallFunc_SelectVisibility_New_Visibility);0x0069return;0x006B// end of script
Public0x01
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_ITM_CharacterIcon(108);0x0021return;0x0023// end of script
EventPublic0x01
void ExecuteUbergraph_ITM_CharacterIcon(int32 EntryPoint)
Script18 statements · 174 bytes of bytecode
0x0000PushFlow(Label_00AB);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FSetShowSonySessionLeader(ShowSessionLeader);0x0026SetShowPromotion(ShowPromotion);0x003DSetCharacterImageAndColor(Character);0x0054SetBaseSize(Base Icon Size);0x006BPopFlow();0x006CPushFlow(Label_008F);0x0071if (!(K2Node_Event_IsDesignTime)) PopFlow();0x007BCharacter = /Game/Character/EngineerID.EngineerID;0x008EPopFlow();0x008FLabel_008F:0x008FSetShowHostIcon(ShowHost);0x00A6goto Label_000F;0x00ABLabel_00AB:0x00ABreturn;0x00AD// end of script
Final0x04

Used by 7

types with a member, parameter or interface of this type