Zdexby TheHolyOneZ
6,272 classes
Class

AEndMoogleCaptureGimmick

: AEndCharacter : AEndCharacterBase : ACharacter : APawn : AActor : UObject
/Script/EndGame.EndMoogleCaptureGimmick 0x1690 (5,776 B) align 16 inherited 0x1610 vtable /Script/EndGame
0x00x1690

Members 20

OffsetSizeNameTypeFlagsDefault
0x01m_EffectTargetEMoogleGimmickTargetType8 flagsAll
0x01m_RemoveTargetEMoogleGimmickTargetType8 flagsNone
0x04m_EffectRadiusfloat8 flags100
0x04m_BreakRadiusfloat8 flags100
0x04m_Intervalfloat8 flags3
0x04m_RecoverSecfloat8 flags-1
0x04m_ValidSecfloat8 flags-1
0x04m_StartingSecfloat8 flags-1
0x04m_FinishingSecfloat8 flags-1
0x08m_EffectActionNameFName8 flagsNone
0x08m_EffectVFXUFXSystemAsset*8 flagsnullptr
0x08m_StandardLoopVFXUFXSystemAsset*8 flagsnullptr
0x08m_PlayerNotifyActionFName8 flagsNone
0x01m_bAttractbool8 flagsfalse
0x01m_bDisableStartbool8 flagsfalse
0x01m_bBreakOnEffectbool8 flagsfalse
0x01m_bNotifyPlayerbool8 flagsfalse
0x01m_bEnableNotifyCtrlbool8 flagsfalse
0x01m_bFixedGoalbool8 flagsfalse
0x01m_bUseBonamikWindbool8 flagstrue
0x164F0x41unreflected bytes to end of AEndMoogleCaptureGimmick
Inherited from AEndCharacter 23
OffsetSizeNameTypeFlagsDefault
0x01bCanFieldAttackboolProtected+6 flagsfalse
0x01bCreatePhysicsBlockPrimitiveboolProtected+7 flagstrue
0x14EA0x28padding / unreflected
0x01bOverrideBodyDriverTuningSetsbool7 flagstrue
0x15130x05padding / unreflected
0x08BodyDriverBaseDataUBodyDriver_BaseDataTuningSet*7 flagsnullptr
0x08BodyDriverBipedFallUBodyDriver_BipedFallTuningSet*7 flagsnullptr
0x08BodyDriverBalanceRecoveryUBodyDriver_BipedBalanceTuningSet*7 flagsnullptr
0x08BodyDriverStaggerfallUBodyDriver_BipedBalanceTuningSet*7 flagsnullptr
0x08BodyDriverShakeDataUBodyDriver_ShakeTuningSet*7 flagsnullptr
0x08BodyDriverKnockbackBalanceUBodyDriver_BipedBalanceTuningSet*7 flagsnullptr
0x08BodyDriverBipedIKUBodyDriver_FullBodyBipedIKTuningSet*7 flagsnullptr
0x08BodyDriverDebugImpulsesUBodyDriver_DebugImpulseTuningSet*7 flagsnullptr
0x08BodyDriverIdleAnimUAnimSequence*7 flagsnullptr
0x08BodyDriverArchtypeDataUBodyDriver_ArchtypeTuningSet*7 flagsnullptr
0x08BodyDriverArchtypeSkeletalMeshUSkeletalMesh*7 flagsnullptr
0x08BodyDriverArchtypeBaseDataUBodyDriver_BaseDataTuningSet*7 flagsnullptr
0x08BodyDriverArchtypeBipedFallUBodyDriver_BipedFallTuningSet*7 flagsnullptr
0x08BodyDriverArchtypeBalanceRecoveryUBodyDriver_BipedBalanceTuningSet*7 flagsnullptr
0x08BodyDriverArchtypeStaggerfallUBodyDriver_BipedBalanceTuningSet*7 flagsnullptr
0x08BodyDriverArchtypeShakeDataUBodyDriver_ShakeTuningSet*7 flagsnullptr
0x08BodyDriverArchtypeDebugImpulsesUBodyDriver_DebugImpulseTuningSet*7 flagsnullptr
0x08BodyDriverArchtypeIdleAnimUAnimSequence*7 flagsnullptr
0x10RagdollSEDataTArray<UEndBattleTalkCharacterComponent*>4 flags[]
0x15B80x28padding / unreflected
0x08BattleTalkCharacterComponentUEndBattleTalkCharacterComponent*7 flagsnullptr
Inherited from AEndCharacterBase 44
OffsetSizeNameTypeFlagsDefault
0x01DitherFadeSettingFlaguint8Protected+9 flags0
0x04D90x03padding / unreflected
0x04OverwriteNearFadeDistancefloatProtected+8 flags-1
0x08AdditionalNearFadeBoneNameFName8 flagsNone
0x04AdditionalNearFadeRadiusfloat8 flags0
0x0CSteeringBaseLocationOffsetFVectorProtected+6 flags{X=0, Y=0, Z=0}
0x0COverrideSteeringExtentFVectorProtected+6 flags{X=0, Y=0, Z=0}
0x08OverrideFieldSteeringParamTableIdFNameProtected+6 flagsNone
0x08OverrideBattleSteeringParamTableIdFNameProtected+6 flagsNone
0x05140x14padding / unreflected
0x50ComponentTableTMap<FName, UActorComponent*>7 flags<TMap>
0x08PlayerControllerAEndPlayerController*Transient+5 flagsnullptr
0x08ActiveControllerAController*TransientProtected+5 flagsnullptr
0x08AIControllerAEndAIController*TransientProtected+5 flagsnullptr
0x10AIControllerListTArray<UEndAIModelTemplateData*>TransientProtected+2 flags[]
0x08AITemplateDataUEndAIModelTemplateData*Protected+9 flagsnullptr
0x05A80x68padding / unreflected
0x04StartSwimmingDepthfloatProtected+9 flags-1
0x06140xC08padding / unreflected
0x01bForceUpdateKinematicBonesUpdateToPhysicsboolProtected+7 flagsfalse
0x01bAutoSetMeshRelativeLocationbool9 flagstrue
0x121E0x02padding / unreflected
0x08BodyControlRigUEndBodyControlRig*9 flagsnullptr
0x08FacialControlRigUEndFacialControlRig*9 flagsnullptr
0x08EmissiveColorComponentUEndEmissiveColorComponent*11 flagsnullptr
0x08OverrideEmissiveColorSettingsUEndEmissiveColorSettings*9 flagsnullptr
0x08LightAnimationComponentUEndLightAnimationComponent*11 flagsnullptr
0x08CoordinateAnimationComponentUEndCoordinateAnimationComponent*11 flagsnullptr
0x08FlowMapAnimationComponentUEndFlowMapAnimationComponent*11 flagsnullptr
0x01bForceUpdateAnimationbool7 flagsfalse
0x01bOverrideMovementExpressionSettingbool9 flagsfalse
0x125A0x06padding / unreflected
0x60MovementExpressionSettingFEndCharacterMovementExpressionSetting5 flags{Neutral={Walk={BoneSettings=[]}, Run={BoneSettings=[]}, Da…
0x12C00x01padding / unreflected
0x01bResidentEffectIgnoreWorldPauseboolTransient+5 flagsfalse
0x12C20x06padding / unreflected
0x10ResidentEffectsTArray<TArray<bool>>6 flags[]
0x10ResidentFlyEffectsTArray<bool>6 flags[]
0x01bStopResidentEffectOnDeadbool8 flagstrue
0x01bDontPlayResidentEffectAtStartbool8 flagsfalse
0x01bIgnoreAutoSetCastShadowbool8 flagsfalse
0x01VoiceEffectTypeEEndVoiceEffectTypeProtected+7 flagsNone
0x12EC0x04padding / unreflected
0x08SoundSettingDataUSQEXSEADAutoSeComponentSetting*Protected+9 flagsnullptr
0x08SoundDetectionSettingUSQEXSEADAutoSeDetectionSetting*Protected+9 flagsnullptr
0x08AutoSeProcLodSettingUSQEXSEADAutoSeProcessorLODSettings*Protected+9 flagsnullptr
0x08SoundIndexTableUEndAutoSeComponentSoundIndexTable*Protected+9 flagsnullptr
0x01bEnabledFootAttributeboolProtected+7 flagstrue
0x01bUpdateFootAttributeWithoutAutoSeSettingboolProtected+7 flagsfalse
0x13120x0Apadding / unreflected
0x04AutoSeLODIntervalUnitfloat8 flags1000
0x08MaterialPackUEndMaterialPack*8 flagsnullptr
0x13280xE8padding / unreflected
0x08RandomSoundVoiceResourceUSoundBase*TransientProtected+5 flagsnullptr
0x14180x18padding / unreflected
0x50WeaponSlotsTMap<EWeaponSlot, FEndCharacterWeaponSlot>TransientProtected+5 flags<TMap>
Inherited from ACharacter 36
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*11 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*11 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*11 flags/Script/Engine.Default__Character.CollisionCylinder
0x30BasedMovementFBasedMovementInfoProtected+3 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x30ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x0CBaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x10BaseRotationOffsetFQuatProtected+3 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x032A0x02padding / unreflected
0x01bProxyIsJumpForceApplied : 1bit 0boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 1bool5 flagsfalse
0x01bClientUpdating : 1bit 2boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 3boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 5boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 6bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 7boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 0boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 1boolTransient+8 flagsfalse
0x032E0x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x04JumpCurrentCountPreJumpint3210 flags0
0x034C0x04padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x03600x10padding / unreflected
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x38SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x03C80x08padding / unreflected
0x40ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FRepRootMotionMontage>Transient+3 flags[]
0x98RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, AnimMontage=nullptr, Position=0, Location…
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02310x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayeruint86 flags0
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x023B0x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02500x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02680x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 1

SignatureFlagsNativeParams
void SetRestartBlock(bool bBlock)FinalNative+1 flags0x01

Used by 1

types with a member, parameter or interface of this type