| 0x01 | UseShake | bool | 6 flags | false |
| 0x0031 | 0x07 | padding / unreflected |
| 0x198 | ShakeImpulseData | FImpulse | 2 flags | {Enabled=false, Impulse=0, ImpulseArms=0, ImpulseHands=0, I… |
| 0x04 | LinkSpread | int32 | 6 flags | 9 |
| 0x04 | PelvisLinkSpread | int32 | 6 flags | 1 |
| 0x04 | BlendOutTimeStart | float | 6 flags | 0.5 |
| 0x04 | BlendOutDuration | float | 6 flags | 0.3 |
| 0x04 | JointStrengthInitial | float | 6 flags | 1000 |
| 0x04 | JointStrengthFinal | float | 6 flags | 2000 |
| 0x04 | JointStrengthBlendTime | float | 6 flags | 1 |
| 0x04 | ArmStiffnessMult | float | 6 flags | 0.2 |
| 0x04 | MinSubsequentHitStrengthMultiplier | float | 6 flags | 0 |
| 0x01F4 | 0x04 | padding / unreflected |
| 0x10 | ForceConstrainedParts | TArray<float> | 3 flags | [] |
| 0x04 | ConstraintReturnLinVel | float | 6 flags | 0.5 |
| 0x04 | ConstraintReturnAngVel | float | 6 flags | 3 |
| 0x04 | AccelerationStrength | float | 6 flags | 0.7 |
| 0x01 | ResetBlendTimeOnSubsequentHits | bool | 6 flags | false |
| 0x0215 | 0x03 | padding / unreflected |
| 0x04 | ImpulseReductionFactor | float | 6 flags | 0.4 |
| 0x04 | ImpactReductionFactor | float | 6 flags | 0.4 |
| 0x01 | UseShakeForLiveExplosions | bool | 6 flags | false |
| 0x0221 | 0x03 | padding / unreflected |
| 0xD8 | ExplosionBodyControl | FFallArmsLegsAndSpineControl | 3 flags | {RangeLimWindmill=0, WeightWindmill=0, WindmillRampUpTime=0… |
| 0x02FC | 0x04 | padding / unreflected |
| 0x198 | ExplosionImpulseData | FImpulse | 2 flags | {Enabled=false, Impulse=0, ImpulseArms=0, ImpulseHands=0, I… |
| 0x04 | ExplosionBlendOutTimeStart | float | 6 flags | 0.3 |
| 0x04 | ExplosionBlendOutDuration | float | 6 flags | 1 |
| 0x04 | RunningMinSpeed | float | 6 flags | -1 |
| 0x04A4 | 0x04 | padding / unreflected |
| 0x198 | ShakeImpulseRunningData | FImpulse | 2 flags | {Enabled=false, Impulse=0, ImpulseArms=0, ImpulseHands=0, I… |
| 0x04 | BlendOutTimeStartRunning | float | 6 flags | 0.5 |
| 0x04 | BlendOutDurationRunning | float | 6 flags | 0.3 |
| 0x04 | JointStrengthInitialRunning | float | 6 flags | 1000 |
| 0x04 | JointStrengthFinalRunning | float | 6 flags | 2000 |
| 0x04 | JointStrengthBlendTimeRunning | float | 6 flags | 1 |
| 0x04 | ArmStiffnessMultRunning | float | 6 flags | 0.2 |
| 0x04 | MinSubsequentHitStrengthMultiplierRunning | float | 6 flags | 0 |
| 0x01 | ResetBlendTimeOnSubsequentHitsRunning | bool | 6 flags | false |
| 0x065D | 0x03 | padding / unreflected |
| 0x04 | ImpulseReductionFactorRunning | float | 6 flags | 0.4 |
| 0x04 | ImpactReductionFactorRunning | float | 6 flags | 0.4 |