| 0x10 | EyeBoneNames | TArray<TArray<TArray<TArray<TArray<FName>>>>> | 3 flags | [2 items] |
| 0x10 | EyelidsBoneNames | TArray<TArray<TArray<TArray<FName>>>> | 3 flags | [28 items] |
| 0x10 | ForeheadBoneNames | TArray<TArray<TArray<FName>>> | 3 flags | [3 items] |
| 0x10 | GlabellaBoneNames | TArray<TArray<FName>> | 3 flags | [3 items] |
| 0x10 | BrowBoneNames | TArray<FName> | 3 flags | [6 items] |
| 0x08 | EyeMoveBlendSpaceName | FName | 6 flags | F_Eyelid_move01 |
| 0x04 | EyeMoveBlendInterpSpeed | float | 6 flags | 20 |
| 0x04 | LookAtWeightBias | float | 6 flags | 0.8 |
| 0x04 | LookAtUpWeightBias | float | 6 flags | 0.9 |
| 0x08 | SaccadeFrequencyRange | FVector2D | 6 flags | {X=12.5, Y=17.5} |
| 0x04 | SaccadeMoveAngleMax | float | 6 flags | 7 |
| 0x04 | SaccadeMoveAngleSoftLimitRate | float | 6 flags | 0.05 |
| 0x04 | FixationVelocityThreshold | float | 6 flags | 400 |
| 0x08 | MicroSaccadeFrequencyRange | FVector2D | 6 flags | {X=1, Y=3} |
| 0x04 | MicroSaccadeMoveAngle | float | 6 flags | 0.6 |
| 0x08 | RandomAdditiveSaccadeFrequencyRange | FVector2D | 6 flags | {X=0.2, Y=0.5} |
| 0x04 | RandomAdditiveSaccadeMoveAngle | float | 6 flags | 7 |
| 0x08 | RandomAdditiveSaccadeMoveRollRange | FVector2D | 6 flags | {X=45, Y=135} |
| 0x04 | RandomAdditiveSaccadeTimeDuration | float | 6 flags | 0.8 |
| 0x08 | BlinkPoseName | FName | 6 flags | F_Eyelid_blink01 |
| 0x04 | BlinkThreshold | float | 6 flags | 0.1 |
| 0x04 | FullBlinkThreshold | float | 6 flags | 0.8 |
| 0x00DC | 0x04 | padding / unreflected |
| 0x08 | PeriodicBlinkCurve | UCurveFloat* | 6 flags | nullptr |
| 0x08 | ReflectiveBlinkCurve | UCurveFloat* | 6 flags | nullptr |
| 0x08 | PeriodicBlinkBiasRange | FVector2D | 6 flags | {X=0.5, Y=1} |
| 0x04 | RefrectiveBlinkSaccadeMoveAngleThreshold | float | 6 flags | 30 |
| 0x04 | RefrectiveBlinkIntervalMin | float | 6 flags | 0.5 |
| 0x08 | NeutralBlinkFrequencyRange | FVector2D | 6 flags | {X=0.1, Y=0.5} |
| 0x08 | CautionBlinkFrequencyRange | FVector2D | 6 flags | {X=0.3, Y=0.5} |
| 0x08 | LipSyncBrowMoveBlendSpaceName | FName | 6 flags | F_Clm |
| 0x08 | DefaultEmotionBlendInput | FVector2D | 6 flags | {X=50, Y=50} |
| 0x04 | DefaultEmotionBlendInputInterpSpeed | float | 6 flags | 5 |
| 0x0124 | 0x04 | padding / unreflected |
| 0x50 | EmotionBlendInputTable | TMap<EEndEmotionType, FVector2D> | 2 flags | <TMap> |
| 0x50 | EmotionBlendInputInterpSpeedTable | TMap<EEndEmotionType, float> | 2 flags | <TMap> |
| 0x08 | EmotionBlendCurve | UCurveFloat* | 6 flags | nullptr |
| 0x04 | EmotionTimeOffset | float | 6 flags | 0 |
| 0x04 | EmotionLerpMaxLevel | int32 | 6 flags | 0 |
| 0x08 | RandomIdleEmotionWaitTimeRange | FVector2D | 6 flags | {X=5, Y=10} |
| 0x08 | RandomIdleEmotionKeepTimeRange | FVector2D | 6 flags | {X=0.5, Y=1} |
| 0x08 | RandomIdleEmotionBlendInTimeRange | FVector2D | 6 flags | {X=0.7, Y=1} |
| 0x08 | RandomIdleEmotionBlendOutTimeRange | FVector2D | 6 flags | {X=1, Y=2} |
| 0x08 | RandomIdleEmotionBlendInputAdditiveRangeX | FVector2D | 6 flags | {X=0, Y=20} |
| 0x08 | RandomIdleEmotionBlendInputAdditiveRangeY | FVector2D | 6 flags | {X=10, Y=20} |