Zdexby TheHolyOneZ
6,272 classes
Class

USkeletalMesh

: UStreamableRenderAsset : UObject
/Script/Engine.SkeletalMesh 0x03C0 (960 B) align 8 inherited 0x0068 vtable /Script/Engine
0x00x03C0

Members 32

OffsetSizeNameTypeFlagsDefault
0x00680x20padding / unreflected
0x08SkeletonUSkeleton*10 flagsnullptr
0x08EffectAppendixMeshUEffectAppendixMesh*6 flagsnullptr
0x1CImportedBoundsFBoxSphereBoundsTransient+5 flags{Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR…
0x1CExtendedBoundsFBoxSphereBoundsTransient+5 flags{Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR…
0x0CPositiveBoundsExtensionFVectorProtected+8 flags{X=0, Y=0, Z=0}
0x0CNegativeBoundsExtensionFVectorProtected+8 flags{X=0, Y=0, Z=0}
0x10MaterialsTArray<TArray<TArray<TArray<FPerPlatformInt>>>>Transient+5 flags[]
0x10MaterialSlotGroupsTArray<TArray<TArray<FPerPlatformInt>>>3 flags[]
0x10SkelMirrorTableTArray<TArray<FPerPlatformInt>>4 flags[]
0x10LODInfoTArray<FPerPlatformInt>4 flags[]
0x01280x50padding / unreflected
0x04MinLODFPerPlatformInt3 flags{Default=0}
0x01DisableBelowMinLodStrippingFPerPlatformBool3 flags{Default=false}
0x01bApplyResidentLODBiasbool6 flagsfalse
0x017E0x02padding / unreflected
0x04LODRadiusScaleLimitfloat6 flags0.25
0x01SkelMirrorAxisuint86 flags1
0x01SkelMirrorFlipAxisuint86 flags3
0x01bUseFullPrecisionUVs : 1bit 0boolDeprecated+3 flagsfalse
0x01bUseHighPrecisionTangentBasis : 1bit 1boolDeprecated+3 flagsfalse
0x01bHasBeenSimplified : 1bit 2bool3 flagsfalse
0x01bHasVertexColors : 1bit 3bool3 flagsfalse
0x01bEnablePerPolyCollision : 1bit 5bool4 flagsfalse
0x01870x01padding / unreflected
0x08BodySetupUBodySetup*Transient+5 flagsnullptr
0x08PhysicsAssetUPhysicsAsset*9 flagsnullptr
0x08ShadowPhysicsAssetUPhysicsAsset*9 flagsnullptr
0x10NodeMappingDataTArray<TArray<TSubclassOf<UAnimInstance>>>6 flags[]
0x10MorphTargetsTArray<TSubclassOf<UAnimInstance>>3 flags[]
0x01C00x178padding / unreflected
0x08PostProcessAnimBlueprintTSubclassOf<UAnimInstance>9 flagsnullptr
0x10MeshClothingAssetsTArray<FSkeletalMeshSamplingInfo>6 flags[]
0x30SamplingInfoFSkeletalMeshSamplingInfoProtected+2 flags{Regions=[], BuiltData={WholeMeshBuiltData=[], RegionBuiltD…
0x10AssetUserDataTArray<TArray<TArray<double>>>Protected+6 flags[]
0x10SocketsTArray<TArray<double>>2 flags[]
0x03A00x10padding / unreflected
0x10SkinWeightProfilesTArray<double>Protected+4 flags[]
Inherited from UStreamableRenderAsset 12
OffsetSizeNameTypeFlagsDefault
0x08ForceMipLevelsToBeResidentTimestampdoubleTransientProtected+5 flags0
0x04NumCinematicMipLevelsint328 flags0
0x04StreamingIndexint32TransientProtected+7 flags-1
0x04CachedCombinedLODBiasint32TransientProtected+5 flags0
0x04ResidentMipBiasint32TransientProtected+5 flags0
0x01NeverStream : 1bit 0bool7 flagsfalse
0x01bGlobalForceMipLevelsToBeResident : 1bit 1bool7 flagsfalse
0x01bHasStreamingUpdatePending : 1bit 2boolTransient+4 flagsfalse
0x01bForceMiplevelsToBeResident : 1bit 3boolTransient+3 flagsfalse
0x01bIgnoreStreamingMipBias : 1bit 4boolTransient+3 flagsfalse
0x01bUseCinematicMipLevels : 1bit 5boolTransientProtected+3 flagsfalse
0x01StreamingPriorityuint87 flags0

Functions 14

SignatureFlagsNativeParams
void SetLODSettings(USkeletalMeshLODSettings* InLODSettings)FinalNative+1 flags0x08
void SetDefaultAnimatingRig(const TSoftObjectPtr<UObject>& InAnimatingRig)FinalNative+1 flags0x28
int32 NumSockets()FinalNative+1 flags0x04
TArray<void> K2_GetAllMorphTargetNames()FinalNative+1 flags0x10
bool IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections)FinalNative+1 flags0x06
USkeletalMeshSocket* GetSocketByIndex(int32 Index)FinalNative+1 flags0x10
USkeleton* GetSkeleton()FinalNative+1 flags0x08
UNodeMappingContainer* GetNodeMappingContainer(UBlueprint* SourceAsset)FinalNative+1 flags0x10
FBoxSphereBounds GetImportedBounds()FinalNative+1 flags0x1C
TSoftObjectPtr<UObject> GetDefaultAnimatingRig()FinalNative+1 flags0x28
FBoxSphereBounds GetBounds()FinalNative+1 flags0x1C
USkeletalMeshSocket* FindSocketInfo(const FName& InSocketName, FTransform& OutTransform, const int32& OutBoneIndex, const int32& OutIndex)FinalNative+1 flags0x50
USkeletalMeshSocket* FindSocketAndIndex(const FName& InSocketName, const int32& OutIndex)FinalNative+1 flags0x18
USkeletalMeshSocket* FindSocket(const FName& InSocketName)FinalNative+1 flags0x10

Used by 26

types with a member, parameter or interface of this type