Zdexby TheHolyOneZ
5,221 classes
Class

UBaseSquadsActivity

: UObject
/Script/ReadyOrNot.BaseSquadsActivity 0x00D8 (216 B) align 8 inherited 0x0028 vtable /Script/ReadyOrNot
0x00x00D8

Members 9

OffsetSizeNameTypeFlagsDefault
0x08OwningSquadManagerASquadManager*Transient+5 flagsnullptr
0x00300x18padding / unreflected
0x08ActivityStateMachineUActivityFiniteStateMachine*Transient+10 flags/Script/ReadyOrNot.Default__BaseSquadsActivity.None_StateMa…
0x08ActivityTagFGameplayTag6 flags{TagName=None}
0x04Cooldownfloat6 flags0
0x04MaxRunTimefloat6 flags60
0x01bMustBeInSameRoombool6 flagsfalse
0x00610x07padding / unreflected
0x10GatesTArray<FSquadActionGateData>4 flags[]
0x10ActivityRolesTArray<FSquadRolesData>5 flags[]
0x50RoleAssignmentMapTMap<FGameplayTag, FCyberneticCharacterArrayContainer>6 flags<TMap>

Functions 6

SignatureFlagsNativeParams
void Tick_Blueprint(float DeltaTime)EventPublic0x04
void SquadActivityStarted_Blueprint()EventPublic0x00
void SquadActivityEnded_Blueprint()EventPublic0x00
void ModifySquadCharacters(const TArray<ACyberneticCharacter*>& InCandidates)EventPublic0x10
void LeaveSquadsActivity_Blueprint(ACyberneticCharacter* SquadMember)EventPublic0x08
void EndSquadActivity(bool bSuccess)NativePublic0x01

Subclasses 5

Used by 5

types with a member, parameter or interface of this type