Struct FSquadActivityData Path C++ Link /Script/ReadyOrNot.SquadActivityData 0x0008 (8 B) align 8 /Script/ReadyOrNot 0x00x0008 Members 1 OffsetSizeNameTypeFlags—0x08SquadsActivityUBaseSquadsActivity*7 flags // /Script/ReadyOrNot.SquadActivityData // size 0x0008 (8), align 8 struct FSquadActivityData { public: UBaseSquadsActivity* SquadsActivity; // ????(0x08) BlueprintVisible BlueprintReadOnly ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic };