0x00x0108
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | LeaderTag | FGameplayTag | 5 flags | {TagName=Squads.FallIn.Leader} | |
| 0x08 | FollowerTag | FGameplayTag | 5 flags | {TagName=Squads.FallIn.Follower} | |
| 0x01 | bLeaderMustUseMatchingSquadActivity | bool | 7 flags | true | |
| 0x00E9 | 0x07 | padding / unreflected | |||
| 0x08 | Leader | ACyberneticCharacter* | Transient+6 flags | nullptr | |
| 0x10 | Followers | TArray<ACyberneticCharacter*> | Transient+4 flags | [] | |
Inherited from UBaseSquadsActivity 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | OwningSquadManager | ASquadManager* | Transient+5 flags | nullptr | |
| 0x0030 | 0x18 | padding / unreflected | |||
| 0x08 | ActivityStateMachine | UActivityFiniteStateMachine* | Transient+10 flags | /Script/ReadyOrNot.Default__BaseSquadsActivity.None_StateMa… | |
| 0x08 | ActivityTag | FGameplayTag | 6 flags | {TagName=None} | |
| 0x04 | Cooldown | float | 6 flags | 0 | |
| 0x04 | MaxRunTime | float | 6 flags | 60 | |
| 0x01 | bMustBeInSameRoom | bool | 6 flags | false | |
| 0x0061 | 0x07 | padding / unreflected | |||
| 0x10 | Gates | TArray<FSquadActionGateData> | 4 flags | [] | |
| 0x10 | ActivityRoles | TArray<FSquadRolesData> | 5 flags | [] | |
| 0x50 | RoleAssignmentMap | TMap<FGameplayTag, FCyberneticCharacterArrayContainer> | 6 flags | <TMap> | |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnFallInMovementComplete() | EventPublic | 0x00 |