Zdexby TheHolyOneZ
5,221 classes
Class

UFallInSquadsActivity

: UBaseSquadsActivity : UObject
/Script/ReadyOrNot.FallInSquadsActivity 0x0108 (264 B) align 8 inherited 0x00D8 vtable /Script/ReadyOrNot
0x00x0108

Members 5

OffsetSizeNameTypeFlagsDefault
0x08LeaderTagFGameplayTag5 flags{TagName=Squads.FallIn.Leader}
0x08FollowerTagFGameplayTag5 flags{TagName=Squads.FallIn.Follower}
0x01bLeaderMustUseMatchingSquadActivitybool7 flagstrue
0x00E90x07padding / unreflected
0x08LeaderACyberneticCharacter*Transient+6 flagsnullptr
0x10FollowersTArray<ACyberneticCharacter*>Transient+4 flags[]
Inherited from UBaseSquadsActivity 9
OffsetSizeNameTypeFlagsDefault
0x08OwningSquadManagerASquadManager*Transient+5 flagsnullptr
0x00300x18padding / unreflected
0x08ActivityStateMachineUActivityFiniteStateMachine*Transient+10 flags/Script/ReadyOrNot.Default__BaseSquadsActivity.None_StateMa…
0x08ActivityTagFGameplayTag6 flags{TagName=None}
0x04Cooldownfloat6 flags0
0x04MaxRunTimefloat6 flags60
0x01bMustBeInSameRoombool6 flagsfalse
0x00610x07padding / unreflected
0x10GatesTArray<FSquadActionGateData>4 flags[]
0x10ActivityRolesTArray<FSquadRolesData>5 flags[]
0x50RoleAssignmentMapTMap<FGameplayTag, FCyberneticCharacterArrayContainer>6 flags<TMap>

Functions 1

SignatureFlagsNativeParams
void OnFallInMovementComplete()EventPublic0x00