Zdexby TheHolyOneZ
9,486 classes
Class

AUWESkyActor

: ADaySequenceActor : AInfo : AActor : UObject
/Script/UWESky.UWESkyActor 0x0580 (1,408 B) align 8 inherited 0x0498 vtable /Script/UWESky
0x00x0580

Members 15

OffsetSizeNameTypeFlagsDefault
0x04TimeOfDayfloat7 flags0.5
0x04NormalizedDaylightfloat7 flags0
0x08PrimaryCelestialBodyTWeakObjectPtr<UUWECelestialBodyComponent>10 flagsnullptr
0x08PostProcessComponentSkyUPostProcessComponent*9 flags/Script/UWESky.Default__UWESkyActor.PostProcessComponent
0x08DaySequenceModifierComponentUUWEDaySequenceModifierComponent*8 flags/Script/UWESky.Default__UWESkyActor.TransitionDaySequenceMo…
0x08WeatherSyncComponentUUWEWeatherSyncComponent*8 flags/Script/UWESky.Default__UWESkyActor.WeatherSyncComponent
0x10AllDaySequenceCollectionAssetsTArray<UDaySequenceCollectionAsset*>2 flags[]
0x10SkyPayloadsTArray<FSkyPayload>Transient+2 flags[]
0x50SkyOverridesTMap<AActor*, FSkyOverride>Transient+1 flags<TMap>
0x08SunLightComponentUDirectionalLightComponent*Transient+6 flagsnullptr
0x08MoonLightComponentUDirectionalLightComponent*Transient+6 flagsnullptr
0x28ReplicatedSkyPayloadFSkyPayloadNetTransient+3 flags{SkyEvent=SE_None, OwnerName=None, SkyPayloadTransition={Sk…
0x08SunLightMaterialLightFunctionUMaterialInstanceDynamic*Transient+4 flagsnullptr
0x08MoonLightMaterialLightFunctionUMaterialInstanceDynamic*Transient+4 flagsnullptr
0x04TransitionAlphafloatTransient+5 flags0
0x057C0x04unreflected bytes to end of AUWESkyActor
Inherited from ADaySequenceActor 17
OffsetSizeNameTypeFlagsDefault
0x08DayInterpCurveUCurveFloat*Net+8 flagsnullptr
0x08DaySequenceCollectionUDaySequenceCollectionAsset*6 flagsnullptr
0x10DaySequenceCollectionsTArray<UDaySequenceCollectionAsset*>Net+5 flags[]
0x04Biasint327 flags0
0x02F40x04padding / unreflected
0x08BindingOverridesUMovieSceneBindingOverrides*11 flags/Script/DaySequence.Default__DaySequenceActor.BindingOverri…
0x01bReplicatePlayback : 1bit 0bool5 flagstrue
0x03010x07padding / unreflected
0x08SequencePlayerUDaySequencePlayer*NetTransient+10 flags/Script/DaySequence.Default__DaySequenceActor.AnimationPlay…
0x08RootSequenceUDaySequence*TransientProtected+6 flagsnullptr
0x04SequenceUpdateIntervalfloatProtected+6 flags0
0x01bRunDayCycleboolProtected+7 flagstrue
0x01bUseInterpCurveboolNetProtected+7 flagsfalse
0x031E0x02padding / unreflected
0x0CDayLengthFDaySequenceTimeProtected+3 flags{Hours=24, Minutes=0, Seconds=0}
0x0CTimePerCycleFDaySequenceTimeProtected+3 flags{Hours=0, Minutes=5, Seconds=0}
0x0CInitialTimeOfDayFDaySequenceTimeProtected+3 flags{Hours=6, Minutes=0, Seconds=0}
0x03440x14padding / unreflected
0x04StaticTimeModeEDaySequenceStaticTimeModeProtected+6 flagsRootTimeWarp
0x035C0x04padding / unreflected
0x08CameraModifierManagerUDaySequenceCameraModifierManager*TransientProtected+6 flags/Script/DaySequence.Default__DaySequenceActor.CameraModifie…
0x03680xE0padding / unreflected
0x50TrackConditionMapTMap<TSubclassOf<UDaySequenceConditionTag>, UDaySequenceConditionTag*>TransientProtected+3 flags<TMap>
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 10

SignatureFlagsNativeParams
void UWESetTimeOfDayPreview(float InTimeOfDayNormalized)FinalNative+1 flags0x04
float UWEGetTimeOfDayPreview()FinalNative+1 flags0x04
void TransitionTo(UDaySequenceCollectionAsset* NextSkySequence, float TransitionTime, UObject* InCaller)FinalNative+1 flags0x18
void PushSkyOverride(AActor* InOwner, FSkyOverride& InSkyOverride)FinalNative+1 flags0x2C
void PopSkyOverride(AActor* InOwner)FinalNative+1 flags0x08
void OnTimeOfDayManuallyUpdated(UUWETimeOfDayComponent* InTimeOfDayComponent)FinalNative+1 flags0x08
void OnRep_ReplicatedSkyPayload()FinalNative+1 flags0x00
void GetDaySequenceCollections(const TArray<UDaySequenceCollectionAsset*>& OutDaySequenceCollections)FinalNative+1 flags0x10
UDirectionalLightComponent* GetActiveDirectionalLightComponent()FinalNative+1 flags0x08
void EditorTick(float InDeltaTime)NativeEvent+1 flags0x04

Used by 1

types with a member, parameter or interface of this type