Zdexby TheHolyOneZ
9,486 classes
Class

UDirectionalLightComponent

: ULightComponent : ULightComponentBase : USceneComponent : UActorComponent : UObject
/Script/Engine.DirectionalLightComponent 0x0490 (1,168 B) align 16 inherited 0x03C0 vtable /Script/Engine
0x00x0490

Members 41

OffsetSizeNameTypeFlagsDefault
0x04ShadowCascadeBiasDistributionfloat10 flags1
0x01bEnableLightShaftOcclusion : 1bit 0bool7 flagsfalse
0x03C50x03padding / unreflected
0x04OcclusionMaskDarknessfloat9 flags0.05
0x04OcclusionDepthRangefloat9 flags1e+05
0x18LightShaftOverrideDirectionFVector10 flags{X=0, Y=0, Z=0}
0x04WholeSceneDynamicShadowRadiusfloatDeprecated+5 flags20000
0x04DynamicShadowDistanceMovableLightfloat9 flags40000
0x04DynamicShadowDistanceStationaryLightfloat9 flags0
0x04DynamicShadowCascadesint329 flags4
0x04CascadeDistributionExponentfloat9 flags3
0x04CascadeTransitionFractionfloat9 flags0.1
0x04ShadowDistanceFadeoutFractionfloat9 flags0.1
0x01bUseInsetShadowsForMovableObjects : 1bit 0bool7 flagstrue
0x04050x03padding / unreflected
0x04FarShadowCascadeCountint329 flags0
0x04FarShadowDistancefloat9 flags3e+05
0x04DistanceFieldShadowDistancefloat8 flags51200
0x04ForwardShadingPriorityint329 flags0
0x04LightSourceAnglefloat9 flags0.5357
0x04LightSourceSoftAnglefloat9 flags0
0x04ShadowSourceAngleFactorfloat9 flags1
0x04TraceDistancefloat9 flags10000
0x01bUsedAsAtmosphereSunLight : 1bit 0boolDeprecated+3 flagsfalse
0x01bAtmosphereSunLight : 1bit 1bool6 flagstrue
0x04290x03padding / unreflected
0x04AtmosphereSunLightIndexint329 flags0
0x10AtmosphereSunDiskColorScaleFLinearColor9 flags{R=1, G=1, B=1, A=1}
0x01bPerPixelAtmosphereTransmittance : 1bit 0bool7 flagsfalse
0x01bCastShadowsOnClouds : 1bit 1bool6 flagsfalse
0x01bCastShadowsOnAtmosphere : 1bit 2bool6 flagsfalse
0x01bCastCloudShadows : 1bit 3bool6 flagsfalse
0x04410x03padding / unreflected
0x04CloudShadowStrengthfloat10 flags1
0x04CloudShadowOnAtmosphereStrengthfloat10 flags1
0x04CloudShadowOnSurfaceStrengthfloat10 flags1
0x04CloudShadowDepthBiasfloat9 flags0
0x04CloudShadowExtentfloat9 flags150
0x04CloudShadowMapResolutionScalefloat9 flags1
0x04CloudShadowRaySampleCountScalefloat9 flags1
0x10CloudScatteredLuminanceScaleFLinearColor9 flags{R=1, G=1, B=1, A=1}
0x10LightmassSettingsFLightmassDirectionalLightSettings3 flags{LightSourceAngle=1}
0x01bCastModulatedShadows : 1bit 0bool7 flagsfalse
0x04810x03padding / unreflected
0x04ModulatedShadowColorFColor10 flags{B=128, G=128, R=128, A=255}
0x04ShadowAmountfloat10 flags1
0x048C0x04unreflected bytes to end of UDirectionalLightComponent
Inherited from ULightComponent 46
OffsetSizeNameTypeFlagsDefault
0x04Temperaturefloat9 flags6500
0x04MaxDrawDistancefloat6 flags0
0x04MaxDistanceFadeRangefloat6 flags0
0x04DistanceFadeExponentfloat6 flags1
0x01bUseTemperature : 1bit 0bool6 flagsfalse
0x02A90x03padding / unreflected
0x04ShadowMapChannelint32Deprecated+5 flags0
0x04PreviewShadowMapChannelint326 flags-1
0x04MinRoughnessfloatDeprecated+5 flags0
0x04SpecularScalefloat9 flags1
0x04DiffuseScalefloat9 flags1
0x04ShadowResolutionScalefloat9 flags1
0x04ShadowBiasfloat9 flags0.5
0x04ShadowSlopeBiasfloat9 flags0.5
0x04ShadowSharpenfloat9 flags0
0x04ContactShadowLengthfloat8 flags0
0x01ContactShadowLengthInWS : 1bit 0bool6 flagsfalse
0x02D50x03padding / unreflected
0x04ContactShadowCastingIntensityfloat8 flags1
0x04ContactShadowNonCastingIntensityfloat8 flags0
0x01InverseSquaredFalloff : 1bit 0boolDeprecated+3 flagsfalse
0x01CastTranslucentShadows : 1bit 1bool7 flagsfalse
0x01bCastShadowsFromCinematicObjectsOnly : 1bit 2bool7 flagsfalse
0x01bForceCachedShadowsForMovablePrimitives : 1bit 3bool7 flagsfalse
0x01bAllowMegaLights : 1bit 4bool7 flagstrue
0x02E10x03padding / unreflected
0x01MegaLightsShadowMethodEMegaLightsShadowMethod9 flagsDefault
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x01ViewLightingChannelsFViewLightingChannels6 flags{bViewChannel0=true, bViewChannel1=false, bViewChannel2=fal…
0x02E70x01padding / unreflected
0x08LightFunctionMaterialUMaterialInterface*9 flagsnullptr
0x08LightFunctionMaterialCloseRangeUMaterialInterface*9 flagsnullptr
0x18LightFunctionScaleFVector8 flags{X=1024, Y=1024, Z=1024}
0x08IESTextureUTextureLightProfile*9 flagsnullptr
0x01bUseIESBrightness : 1bit 0bool6 flagsfalse
0x03190x03padding / unreflected
0x04IESBrightnessScalefloat9 flags1
0x04LightFunctionFadeDistancefloat8 flags1e+05
0x04DisabledBrightnessfloat8 flags0.5
0x01bEnableLightFunctionOnLumen : 1bit 0bool6 flagstrue
0x01bEnableLightShaftBloom : 1bit 1bool6 flagsfalse
0x03290x03padding / unreflected
0x04BloomContrastfloat8 flags1
0x04BloomStartDistancefloat9 flags10
0x04BloomRangefloat8 flags1500
0x04BloomScatteringDistributionfloat8 flags0
0x04BloomScalefloat8 flags0.2
0x04BloomThresholdfloat8 flags0
0x04BloomMaxBrightnessfloat8 flags100
0x04BloomTintFColor8 flags{B=255, G=255, R=255, A=255}
0x01bUseRayTracedDistanceFieldShadowsbool8 flagsfalse
0x034D0x03padding / unreflected
0x04RayStartOffsetDepthScalefloat9 flags0.003
Inherited from ULightComponentBase 21
OffsetSizeNameTypeFlagsDefault
0x10OriginalLightGuidFGuid5 flags{A=0, B=0, C=0, D=0}
0x10LightGuidFGuid5 flags{A=0, B=0, C=0, D=0}
0x04BrightnessfloatDeprecated+5 flags3.1415927
0x04Intensityfloat9 flags3.1415927
0x04LightColorFColor9 flags{B=255, G=255, R=255, A=255}
0x01bAffectsWorld : 1bit 0bool6 flagstrue
0x01CastShadows : 1bit 1bool6 flagstrue
0x01CastStaticShadows : 1bit 2bool7 flagstrue
0x01CastDynamicShadows : 1bit 3bool7 flagstrue
0x01bAffectTranslucentLighting : 1bit 4bool7 flagsfalse
0x01bTransmission : 1bit 5bool7 flagsfalse
0x01bCastVolumetricShadow : 1bit 6bool7 flagsfalse
0x01bCastDeepShadow : 1bit 7bool7 flagsfalse
0x01bCastRaytracedShadow : 1bit 0boolDeprecated+3 flagstrue
0x027E0x02padding / unreflected
0x01CastRaytracedShadowECastRayTracedShadow9 flagsUseProjectSetting
0x02810x03padding / unreflected
0x01bAffectReflection : 1bit 0bool7 flagstrue
0x01bAffectGlobalIllumination : 1bit 1bool7 flagstrue
0x02850x03padding / unreflected
0x04DeepShadowLayerDistributionfloat9 flags0.5
0x04IndirectLightingIntensityfloat9 flags0
0x04VolumetricScatteringIntensityfloat9 flags1
0x04SamplesPerPixelint328 flags0
Inherited from USceneComponent 31
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00E00x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01080x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 2bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01CastShadowDetailModeEDetailMode8 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentAttachmentChangedFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 20

SignatureFlagsNativeParams
void SetShadowSourceAngleFactor(float NewValue)FinalNative+1 flags0x04
void SetShadowDistanceFadeoutFraction(float NewValue)FinalNative+1 flags0x04
void SetShadowCascadeBiasDistribution(float NewValue)FinalNative+1 flags0x04
void SetShadowAmount(float NewValue)FinalNative+1 flags0x04
void SetOcclusionMaskDarkness(float NewValue)FinalNative+1 flags0x04
void SetOcclusionDepthRange(float NewValue)FinalNative+1 flags0x04
void SetLightSourceSoftAngle(float NewValue)FinalNative+1 flags0x04
void SetLightSourceAngle(float NewValue)FinalNative+1 flags0x04
void SetLightShaftOverrideDirection(const FVector& NewValue)FinalNative+1 flags0x18
void SetForwardShadingPriority(int32 NewValue)FinalNative+1 flags0x04
void SetEnableLightShaftOcclusion(bool bNewValue)FinalNative+1 flags0x01
void SetDynamicShadowDistanceStationaryLight(float NewValue)FinalNative+1 flags0x04
void SetDynamicShadowDistanceMovableLight(float NewValue)FinalNative+1 flags0x04
void SetDynamicShadowCascades(int32 NewValue)FinalNative+1 flags0x04
void SetCloudShadowStrength(float NewValue)FinalNative+1 flags0x04
void SetCascadeTransitionFraction(float NewValue)FinalNative+1 flags0x04
void SetCascadeDistributionExponent(float NewValue)FinalNative+1 flags0x04
void SetAtmosphereSunLightIndex(int32 NewValue)FinalNative+1 flags0x04
void SetAtmosphereSunLight(bool bNewValue)FinalNative+1 flags0x01
void SetAtmosphereSunDiskColorScale(const FLinearColor& NewValue)FinalNative+1 flags0x10

Used by 4

types with a member, parameter or interface of this type