Zdexby TheHolyOneZ
9,486 classes
Class

UUWEEventTrackerStatics

: UBlueprintFunctionLibrary : UObject
/Script/UWEEventTracker.UWEEventTrackerStatics 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/UWEEventTracker
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 23

SignatureFlagsNativeParams
void RegisterListenerForWorldEventAsset(UObject* WorldContextObject, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, const FScriptDelegate& Event)FinalNative+2 flags0x28
void RegisterListenerForWorldEvent(UObject* WorldContextObject, const FGameplayTag& Verb, const FGameplayTag& Tag, const FScriptDelegate& Event)FinalNative+2 flags0x28
void RegisterListenerForPlayerEventAsset(AActor* Actor, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, const FScriptDelegate& Event)FinalNative+2 flags0x28
void RegisterListenerForPlayerEvent(AActor* Actor, const FGameplayTag& Verb, const FGameplayTag& Tag, const FScriptDelegate& Event)FinalNative+2 flags0x28
void NotifyWorldEventAssetId(UObject* WorldContextObject, const FGameplayTag& Verb, const FPrimaryAssetId& AssetId, double Value)FinalNative+2 flags0x28
void NotifyWorldEventAsset(UObject* WorldContextObject, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, double Value)FinalNative+2 flags0x20
void NotifyWorldEvent(UObject* WorldContextObject, const FGameplayTag& Verb, const FGameplayTag& Tag, double Value)FinalNative+2 flags0x20
void NotifyPlayerEventAssetId(AActor* Actor, const FGameplayTag& Verb, const FPrimaryAssetId& AssetId, int32 Value)FinalNative+2 flags0x24
void NotifyPlayerEventAsset(AActor* Actor, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, int32 Value)FinalNative+2 flags0x1C
void NotifyPlayerEvent(AActor* Actor, const FGameplayTag& Verb, const FGameplayTag& Tag, int32 Value)FinalNative+2 flags0x1C
void NotifyPlayerAndWorldEventAssetId(AActor* Actor, const FGameplayTag& Verb, const FPrimaryAssetId& AssetId, int32 Value)FinalNative+2 flags0x24
void NotifyPlayerAndWorldEventAsset(AActor* Actor, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, int32 Value)FinalNative+2 flags0x1C
void NotifyPlayerAndWorldEvent(AActor* Actor, const FGameplayTag& Verb, const FGameplayTag& Tag, int32 Value)FinalNative+2 flags0x1C
void NotifyLocalPlayerEventAssetId(UObject* WorldContextObject, const FGameplayTag& Verb, const FPrimaryAssetId& AssetId, int32 Value)FinalNative+2 flags0x24
void NotifyLocalPlayerEventAsset(UObject* WorldContextObject, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, int32 Value)FinalNative+2 flags0x1C
void NotifyLocalPlayerEvent(UObject* WorldContextObject, const FGameplayTag& Verb, const FGameplayTag& Tag, int32 Value)FinalNative+2 flags0x1C
UUWEEventTrackerComponent* GetWorldEventTracker(UObject* WorldContextObject)FinalNative+2 flags0x10
int32 GetWorldEventCountAsset(UObject* WorldContextObject, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset)FinalNative+2 flags0x1C
int32 GetWorldEventCount(UObject* WorldContextObject, const FGameplayTag& Verb, const FGameplayTag& Tag)FinalNative+2 flags0x1C
int32 GetPlayerEventCountAsset(AActor* Actor, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset)FinalNative+2 flags0x1C
int32 GetPlayerEventCount(AActor* Actor, const FGameplayTag& Verb, const FGameplayTag& Tag)FinalNative+2 flags0x1C
UUWEEventTrackerComponent* GetLocalPlayerEventTracker(UObject* WorldContextObject)FinalNative+2 flags0x10
UUWEEventTrackerComponent* GetEventTrackerFromActor(AActor* Actor)FinalNative+2 flags0x10