| void RegisterListenerForWorldEventAsset(UObject* WorldContextObject, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, const FScriptDelegate& Event) | FinalNative+2 flags | | 0x28 |
| void RegisterListenerForWorldEvent(UObject* WorldContextObject, const FGameplayTag& Verb, const FGameplayTag& Tag, const FScriptDelegate& Event) | FinalNative+2 flags | | 0x28 |
| void RegisterListenerForPlayerEventAsset(AActor* Actor, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, const FScriptDelegate& Event) | FinalNative+2 flags | | 0x28 |
| void RegisterListenerForPlayerEvent(AActor* Actor, const FGameplayTag& Verb, const FGameplayTag& Tag, const FScriptDelegate& Event) | FinalNative+2 flags | | 0x28 |
| void NotifyWorldEventAssetId(UObject* WorldContextObject, const FGameplayTag& Verb, const FPrimaryAssetId& AssetId, double Value) | FinalNative+2 flags | | 0x28 |
| void NotifyWorldEventAsset(UObject* WorldContextObject, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, double Value) | FinalNative+2 flags | | 0x20 |
| void NotifyWorldEvent(UObject* WorldContextObject, const FGameplayTag& Verb, const FGameplayTag& Tag, double Value) | FinalNative+2 flags | | 0x20 |
| void NotifyPlayerEventAssetId(AActor* Actor, const FGameplayTag& Verb, const FPrimaryAssetId& AssetId, int32 Value) | FinalNative+2 flags | | 0x24 |
| void NotifyPlayerEventAsset(AActor* Actor, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, int32 Value) | FinalNative+2 flags | | 0x1C |
| void NotifyPlayerEvent(AActor* Actor, const FGameplayTag& Verb, const FGameplayTag& Tag, int32 Value) | FinalNative+2 flags | | 0x1C |
| void NotifyPlayerAndWorldEventAssetId(AActor* Actor, const FGameplayTag& Verb, const FPrimaryAssetId& AssetId, int32 Value) | FinalNative+2 flags | | 0x24 |
| void NotifyPlayerAndWorldEventAsset(AActor* Actor, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, int32 Value) | FinalNative+2 flags | | 0x1C |
| void NotifyPlayerAndWorldEvent(AActor* Actor, const FGameplayTag& Verb, const FGameplayTag& Tag, int32 Value) | FinalNative+2 flags | | 0x1C |
| void NotifyLocalPlayerEventAssetId(UObject* WorldContextObject, const FGameplayTag& Verb, const FPrimaryAssetId& AssetId, int32 Value) | FinalNative+2 flags | | 0x24 |
| void NotifyLocalPlayerEventAsset(UObject* WorldContextObject, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, int32 Value) | FinalNative+2 flags | | 0x1C |
| void NotifyLocalPlayerEvent(UObject* WorldContextObject, const FGameplayTag& Verb, const FGameplayTag& Tag, int32 Value) | FinalNative+2 flags | | 0x1C |
| UUWEEventTrackerComponent* GetWorldEventTracker(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| int32 GetWorldEventCountAsset(UObject* WorldContextObject, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset) | FinalNative+2 flags | | 0x1C |
| int32 GetWorldEventCount(UObject* WorldContextObject, const FGameplayTag& Verb, const FGameplayTag& Tag) | FinalNative+2 flags | | 0x1C |
| int32 GetPlayerEventCountAsset(AActor* Actor, const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset) | FinalNative+2 flags | | 0x1C |
| int32 GetPlayerEventCount(AActor* Actor, const FGameplayTag& Verb, const FGameplayTag& Tag) | FinalNative+2 flags | | 0x1C |
| UUWEEventTrackerComponent* GetLocalPlayerEventTracker(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UUWEEventTrackerComponent* GetEventTrackerFromActor(AActor* Actor) | FinalNative+2 flags | | 0x10 |