| bool ShouldIgnoreUnlockBiomodRequirements(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsBioScannedForPlayer(APlayerState* PlayerState, UUWEScanData* ScanData) | FinalNative+2 flags | | 0x11 |
| bool HasBioScanData(UUWEScanData* ScanData) | FinalNative+2 flags | | 0x09 |
| bool HasBioScanCapability(APlayerState* PS) | FinalNative+2 flags | | 0x09 |
| bool HasBioAbility(UUWEBioAbilityData* BioAbilityData, AActor* Actor) | FinalNative+2 flags | | 0x11 |
| bool HasActiveBioAbility(AActor* Actor) | FinalNative+2 flags | | 0x09 |
| int32 GetNumUnlockedPassiveBiomodSlots(APlayerState* PlayerState) | FinalNative+2 flags | | 0x0C |
| TArray<UUWEBioAbilityData*> GetInstalledPassiveBioAbilities(AActor* Actor) | FinalNative+2 flags | | 0x18 |
| TArray<UUWEBioAbilityData*> GetInstalledBioAbilities(AActor* Actor) | FinalNative+2 flags | | 0x18 |
| TArray<UUWEBioAbilityData*> GetInstalledAbilities(AActor* Actor) | FinalNative+2 flags | | 0x18 |