Zdexby TheHolyOneZ
9,486 classes
Class

USN2AbilityTask_WaitForCollision

: UAbilityTask : UGameplayTask : UObject
/Script/Subnautica2.SN2AbilityTask_WaitForCollision 0x00C8 (200 B) align 8 inherited 0x0080 vtable /Script/Subnautica2
0x00x00C8

Members 4

OffsetSizeNameTypeFlagsDefault
0x10OnCompletedFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnFailedFMulticastScriptDelegateProtected+4 flags<delegate>
0x08PrimitiveComponentTWeakObjectPtr<UPrimitiveComponent>Protected+8 flagsnullptr
0x04TargetCollisionStrengthfloatProtected+5 flags0
0x00AC0x1Cunreflected bytes to end of USN2AbilityTask_WaitForCollision
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 4

SignatureFlagsNativeParams
USN2AbilityTask_WaitForCollision* WaitForCollision(UGameplayAbility* OwningAbility, float MinCollisionStrength)FinalNative+2 flags0x18
void OnFailed__DelegateSignature(float CollisionMagnitude)Public0x04
void OnComponentHit(UPrimitiveComponent* SelfComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, const FVector& NormalImpulse, FHitResult& Hit)FinalNative+1 flags0x130
void OnCompleted__DelegateSignature(float CollisionMagnitude)Public0x04

Used by 1

types with a member, parameter or interface of this type