0x0000PushFlow(Label_0454);0x0005SoundToPlay = /Game/FMOD/Events/sfx/player/movement/foosteps/footstep_default.footstep_default;0x0018Actor = Target;0x002BSoundToPlay = /Game/FMOD/Events/sfx/player/movement/foosteps/footstep_default.footstep_default;0x003EK2Node_DynamicCast_AsSN2Player_Character = Cast<SN2PlayerCharacter>(Actor);0x0062K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSN2Player_Character);0x007Fif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0089PushFlow(Label_0117);0x008ECallFunc_GetAbilitySystemComponent_ReturnValue = GetAbilitySystemComponent(K2Node_DynamicCast_AsSN2Player_Character);0x00ABCallFunc_HasMatchingGameplayTag_ReturnValue = CallFunc_GetAbilitySystemComponent_ReturnValue.HasMatchingGameplayTag(GameplayTag{FName(Movement.Land.Wading)});0x00F5if (!(CallFunc_HasMatchingGameplayTag_ReturnValue)) goto Label_017E;0x0103SoundToPlay = /Game/FMOD/Events/sfx/player/movement/foosteps/footstep_default.footstep_default;0x0116PopFlow();0x0117Label_0117:0x0117CallFunc_GetTransform_ReturnValue = Actor.GetTransform();0x0149CallFunc_PlayEventAtLocation_ReturnValue = PlayEventAtLocation(this, SoundToPlay, CallFunc_GetTransform_ReturnValue, true);0x0179goto Label_0454;0x017ELabel_017E:0x017ECallFunc_GetFloorSurfaceType_ReturnValue = K2Node_DynamicCast_AsSN2Player_Character.GetFloorSurfaceType();0x01B0K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetFloorSurfaceType_ReturnValue, 0);0x01CFif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_03B4;0x01DDK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetFloorSurfaceType_ReturnValue, 1);0x01FCif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_03A0;0x020AK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetFloorSurfaceType_ReturnValue, 2);0x0229if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_03C8;0x0237K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetFloorSurfaceType_ReturnValue, 3);0x0256if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_03C8;0x0264K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetFloorSurfaceType_ReturnValue, 4);0x0283if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_03DC;0x0291K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetFloorSurfaceType_ReturnValue, 5);0x02B0if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_03F0;0x02BEK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetFloorSurfaceType_ReturnValue, 6);0x02DDif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0404;0x02EBK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetFloorSurfaceType_ReturnValue, 7);0x030Aif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0418;0x0318K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetFloorSurfaceType_ReturnValue, 8);0x0337if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_03DC;0x0345K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetFloorSurfaceType_ReturnValue, 9);0x0364if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_042C;0x0372K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetFloorSurfaceType_ReturnValue, 10);0x0391if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0440;0x039FPopFlow();0x03A0Label_03A0:0x03A0SoundToPlay = /Game/FMOD/Events/sfx/player/movement/foosteps/footstep_sand.footstep_sand;0x03B3PopFlow();0x03B4Label_03B4:0x03B4SoundToPlay = /Game/FMOD/Events/sfx/player/movement/foosteps/footstep_default.footstep_default;0x03C7PopFlow();0x03C8Label_03C8:0x03C8SoundToPlay = /Game/FMOD/Events/sfx/player/movement/foosteps/footstep_rock.footstep_rock;0x03DBPopFlow();0x03DCLabel_03DC:0x03DCSoundToPlay = /Game/FMOD/Events/sfx/player/movement/foosteps/footstep_puddle.footstep_puddle;0x03EFPopFlow();0x03F0Label_03F0:0x03F0SoundToPlay = /Game/FMOD/Events/sfx/player/movement/foosteps/footstep_metal.footstep_metal;0x0403PopFlow();0x0404Label_0404:0x0404SoundToPlay = /Game/FMOD/Events/sfx/player/movement/foosteps/footstep_plastic.footstep_plastic;0x0417PopFlow();0x0418Label_0418:0x0418SoundToPlay = /Game/FMOD/Events/sfx/player/movement/foosteps/footstep_glass.footstep_glass;0x042BPopFlow();0x042CLabel_042C:0x042CSoundToPlay = /Game/FMOD/Events/sfx/player/movement/foosteps/footstep_biomatter.footstep_biomatter;0x043FPopFlow();0x0440Label_0440:0x0440SoundToPlay = /Game/FMOD/Events/sfx/player/movement/foosteps/footstep_coral.footstep_coral;0x0453PopFlow();0x0454Label_0454:0x0454return;