Zdexby TheHolyOneZ
9,486 classes
/Game/GameplayCueNotifies/Tadpole/Chassis/GC_DamageStatesHaul.GC_DamageStatesHaul_C 0x17F0 (6,128 B) align 8 inherited 0x1748 5 scripted vtable /Game/GameplayCueNotifies/Tadpole/Chassis/GC_DamageStatesHaul
0x00x17F0

Members 21

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Dmg Emergency LightUPointLightComponent*7 flagsnullptr
0x08Dmg ScratchUDecalComponent*7 flagsnullptr
0x08Dmg Scratch 1UDecalComponent*7 flagsnullptr
0x08Dmg Scratch 2UDecalComponent*7 flagsnullptr
0x08Dmg Scratch 3UDecalComponent*7 flagsnullptr
0x08Dmg Scratch 4UDecalComponent*7 flagsnullptr
0x08Dmg Scratch 5UDecalComponent*7 flagsnullptr
0x08Dmg Scratch 6UDecalComponent*7 flagsnullptr
0x08NS Dmg Ext Sparks 01UNiagaraComponent*7 flagsnullptr
0x08NS Dmg Ext Sparks 02UNiagaraComponent*7 flagsnullptr
0x08NS Dmg Ext Sparks 03UNiagaraComponent*7 flagsnullptr
0x08NS Dmg Ext Sparks 04UNiagaraComponent*7 flagsnullptr
0x08NS Dmg Int Leak Small 01UNiagaraComponent*7 flagsnullptr
0x08NS Dmg Int Smoke 01UNiagaraComponent*7 flagsnullptr
0x08NS Dmg Int Smoke 02UNiagaraComponent*7 flagsnullptr
0x08NS Dmg Int Sparks 01UNiagaraComponent*7 flagsnullptr
0x08NS Dmg Int Sparks 02UNiagaraComponent*7 flagsnullptr
0x01MaterialsInstancedbool7 flagsfalse
0x17D90x07padding / unreflected
0x08MaterialUMaterialInstanceDynamic*6 flagsnullptr
0x08TargetAActor*7 flagsnullptr
Inherited from AUWEGameplayCueNotify_Looping 11
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8ApplicationEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0ApplicationSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x2F0LoopingEffectsFUWEGameplayCueNotify_LoopingEffectsProtected+5 flags{LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi…
0xF0LoopingSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RecurringEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RecurringSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RemovalEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RemovalSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x16600x04padding / unreflected
0x08CurrentTargetTWeakObjectPtr<AActor>Protected+6 flagsnullptr
Inherited from AGameplayCueNotify_Actor 13
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroyOnRemovebool7 flagsfalse
0x02C10x03padding / unreflected
0x04AutoDestroyDelayfloat6 flags0
0x01WarnIfTimelineIsStillRunningbool6 flagstrue
0x01WarnIfLatentActionIsStillRunningbool6 flagstrue
0x02CA0x02padding / unreflected
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01bAutoAttachToOwnerbool7 flagsfalse
0x01IsOverridebool7 flagstrue
0x01bUniqueInstancePerInstigatorbool7 flagsfalse
0x01bUniqueInstancePerSourceObjectbool7 flagsfalse
0x01bAllowMultipleOnActiveEventsbool7 flagstrue
0x01bAllowMultipleWhileActiveEventsbool7 flagstrue
0x02E20x02padding / unreflected
0x04NumPreallocatedInstancesint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void UpdateMaterialParameters(AActor* Actor, double HealthPercentage)
Script29 statements · 595 bytes of bytecode
0x0000PushFlow(Label_0250);0x0005if (!(MaterialsInstanced)) goto Label_011D;0x0013Label_0013:0x0013CallFunc_IsValid_ReturnValue = IsValid(Material);0x0030if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x003AK2Node_MakeStruct_MaterialParameterInfo.Name = FName(Damage Amount);0x0062K2Node_MakeStruct_MaterialParameterInfo.Association = 1;0x007FK2Node_MakeStruct_MaterialParameterInfo.Index = 0;0x009FCallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(1, HealthPercentage);0x00CDCallFunc_SetScalarParameterValueByInfo_Value_ImplicitCast = Cast<3>(CallFunc_Subtract_DoubleDouble_ReturnValue);0x00EAMaterial.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo, CallFunc_SetScalarParameterValueByInfo_Value_ImplicitCast);0x011CPopFlow();0x011DLabel_011D:0x011DPushFlow(Label_0013);0x0122PushFlow(Label_0244);0x0127K2Node_DynamicCast_AsBP_Haul_Tadpole_Chassis = Cast<BP_Haul_TadpoleChassis_C>(Actor);0x014BK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Haul_Tadpole_Chassis);0x0168if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0172CallFunc_GetMaterial_ReturnValue = K2Node_DynamicCast_AsBP_Haul_Tadpole_Chassis.SKM_Tadpole_HAUL.GetMaterial(0);0x01BBCallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, CallFunc_GetMaterial_ReturnValue, FName(None), 0);0x01E8Material = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x01FBK2Node_DynamicCast_AsBP_Haul_Tadpole_Chassis.SKM_Tadpole_HAUL.SetMaterial(0, CallFunc_CreateDynamicMaterialInstance_ReturnValue);0x0243PopFlow();0x0244Label_0244:0x0244MaterialsInstanced = true;0x024FPopFlow();0x0250Label_0250:0x0250return;0x0252// end of script
Public0x10
void OnLoopingStart(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target_1 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_1 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_1 = SpawnResults;0x0036ExecuteUbergraph_GC_DamageStatesHaul(10);0x0045return;0x0047// end of script
EventProtected0x1D0
void OnRemoval(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_DamageStatesHaul(420);0x0045return;0x0047// end of script
EventProtected0x1D0
void OnHealthFractionChanged_Event(float NewHealthFraction)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NewHealthFraction = NewHealthFraction;0x0012ExecuteUbergraph_GC_DamageStatesHaul(688);0x0021return;0x0023// end of script
0x04
void ExecuteUbergraph_GC_DamageStatesHaul(int32 EntryPoint)
Script30 statements · 752 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_IsValid_ReturnValue = IsValid(K2Node_Event_Target_1);0x0027if (!(CallFunc_IsValid_ReturnValue)) goto Label_02ED;0x0035Target = K2Node_Event_Target_1;0x0048CallFunc_GetComponentByClass_ReturnValue_1 = Target.GetComponentByClass(/Script/Subnautica2.SN2TadpoleChassisComponent);0x007BCallFunc_IsValid_ReturnValue_3 = IsValid(CallFunc_GetComponentByClass_ReturnValue_1);0x0098if (!(CallFunc_IsValid_ReturnValue_3)) goto Label_02ED;0x00A6CallFunc_GetComponentByClass_ReturnValue_1 = Target.GetComponentByClass(/Script/Subnautica2.SN2TadpoleChassisComponent);0x00D9K2Node_CreateDelegate_OutputDelegate.Bind(this, OnHealthFractionChanged_Event);0x00F0CallFunc_GetComponentByClass_ReturnValue_1.OnHealthFractionChanged += K2Node_CreateDelegate_OutputDelegate;0x0119CallFunc_GetComponentByClass_ReturnValue_1 = Target.GetComponentByClass(/Script/Subnautica2.SN2TadpoleChassisComponent);0x014CCallFunc_UpdateMaterialParameters_HealthPercentage_ImplicitCast = Cast<4>(CallFunc_GetComponentByClass_ReturnValue_1.HealthFraction);0x017FUpdateMaterialParameters(K2Node_Event_Target_1, CallFunc_UpdateMaterialParameters_HealthPercentage_ImplicitCast);0x019Fgoto Label_02ED;0x01A4CallFunc_IsValid_ReturnValue_1 = IsValid(K2Node_Event_Target);0x01C1if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_02A0;0x01CFCallFunc_GetComponentByClass_ReturnValue = K2Node_Event_Target.GetComponentByClass(/Script/Subnautica2.SN2TadpoleChassisComponent);0x0202CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetComponentByClass_ReturnValue);0x021Fif (!(CallFunc_IsValid_ReturnValue_2)) goto Label_02A0;0x022DCallFunc_GetComponentByClass_ReturnValue = K2Node_Event_Target.GetComponentByClass(/Script/Subnautica2.SN2TadpoleChassisComponent);0x0260K2Node_CreateDelegate_OutputDelegate.Bind(this, OnHealthFractionChanged_Event);0x0277CallFunc_GetComponentByClass_ReturnValue.OnHealthFractionChanged -= K2Node_CreateDelegate_OutputDelegate;0x02A0Label_02A0:0x02A0MaterialsInstanced = false;0x02ABgoto Label_02ED;0x02B0CallFunc_UpdateMaterialParameters_HealthPercentage_ImplicitCast_1 = Cast<4>(K2Node_CustomEvent_NewHealthFraction);0x02CDUpdateMaterialParameters(Target, CallFunc_UpdateMaterialParameters_HealthPercentage_ImplicitCast_1);0x02EDLabel_02ED:0x02EDreturn;0x02EF// end of script
Final0x04