Zdexby TheHolyOneZ
9,486 classes
Class

AGC_ScannableGlint_Loop_C

: AUWEGameplayCueNotify_Looping : AGameplayCueNotify_Actor : AActor : UObject
/Game/GameplayCueNotifies/Scanner/GC_ScannableGlint_Loop.GC_ScannableGlint_Loop_C 0x1790 (6,032 B) align 8 inherited 0x1748 5 scripted vtable /Game/GameplayCueNotifies/Scanner/GC_ScannableGlint_Loop
0x00x1790

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08TargetActorAActor*7 flagsnullptr
0x08TemporaryComponentTagFName7 flagsTemporaryMeshComponent
0x18Relative Transform ScaleFVector7 flags{X=1.01, Y=1.01, Z=1.01}
0x08TempMeshComponentUStaticMeshComponent*7 flagsnullptr
0x08OverlayMaterialUMaterialInterface*6 flags/Game/Materials/VFX/Tools/M_ScanningOverlay_Blueprints.M_Sc…
0x08ParentUStaticMeshComponent*7 flagsnullptr
Inherited from AUWEGameplayCueNotify_Looping 11
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8ApplicationEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0ApplicationSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x2F0LoopingEffectsFUWEGameplayCueNotify_LoopingEffectsProtected+5 flags{LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi…
0xF0LoopingSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RecurringEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RecurringSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RemovalEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RemovalSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x16600x04padding / unreflected
0x08CurrentTargetTWeakObjectPtr<AActor>Protected+6 flagsnullptr
Inherited from AGameplayCueNotify_Actor 13
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroyOnRemovebool7 flagsfalse
0x02C10x03padding / unreflected
0x04AutoDestroyDelayfloat6 flags0
0x01WarnIfTimelineIsStillRunningbool6 flagstrue
0x01WarnIfLatentActionIsStillRunningbool6 flagstrue
0x02CA0x02padding / unreflected
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01bAutoAttachToOwnerbool7 flagsfalse
0x01IsOverridebool7 flagstrue
0x01bUniqueInstancePerInstigatorbool7 flagsfalse
0x01bUniqueInstancePerSourceObjectbool7 flagsfalse
0x01bAllowMultipleOnActiveEventsbool7 flagstrue
0x01bAllowMultipleWhileActiveEventsbool7 flagstrue
0x02E20x02padding / unreflected
0x04NumPreallocatedInstancesint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void CreateTemporaryMesh(const UStaticMeshComponent*& SMComponent, const FVector& RelativeTransform_Scale, const UStaticMeshComponent*& OutputPin)
Script32 statements · 902 bytes of bytecode
0x0000PushFlow(Label_0383);0x0005CallFunc_IsValid_ReturnValue = IsValid(SMComponent);0x0022if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x002CCallFunc_IsValid_ReturnValue_1 = IsValid(SMComponent.StaticMesh);0x005Fif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0069CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), RelativeTransform_Scale);0x00C0CallFunc_AddComponent_ReturnValue = TargetActor.AddComponent(FName(NODE_AddStaticMeshComponent-0), true, CallFunc_MakeTransform_ReturnValue, this, false);0x0103CallFunc_K2_AttachToComponent_ReturnValue = CallFunc_AddComponent_ReturnValue.K2_AttachToComponent(Parent, FName(None), 2, 2, 0, true);0x014AK2Node_MakeArray_Array = {TemporaryComponentTag};0x015E/Script/Engine.Default__KismetArrayLibrary.Array_Append(CallFunc_AddComponent_ReturnValue.ComponentTags, K2Node_MakeArray_Array);0x01A6CallFunc_AddComponent_ReturnValue.bDisallowNanite = true;0x01C7CallFunc_SetStaticMesh_ReturnValue = CallFunc_AddComponent_ReturnValue.SetStaticMesh(SMComponent.StaticMesh);0x0214CallFunc_AddComponent_ReturnValue.SetCollisionEnabled(0);0x023ATemp_int_Variable = 0;0x0251Label_0251:0x0251CallFunc_GetNumMaterials_ReturnValue = CallFunc_AddComponent_ReturnValue.GetNumMaterials();0x0287CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumMaterials_ReturnValue, 1);0x02B1CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x02D7if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_0321;0x02E5PushFlow(Label_0339);0x02EACallFunc_AddComponent_ReturnValue.SetMaterial(Temp_int_Variable, OverlayMaterial);0x0320PopFlow();0x0321Label_0321:0x0321OutputPin = CallFunc_AddComponent_ReturnValue;0x0334goto Label_0383;0x0339Label_0339:0x0339CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x0363Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x037Egoto Label_0251;0x0383Label_0383:0x0383return;0x0385// end of script
Public0x28
void OnApplication(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target_1 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_1 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_1 = SpawnResults;0x0036ExecuteUbergraph_GC_ScannableGlint_Loop(97);0x0045return;0x0047// end of script
EventProtected0x1D0
void OnRemoval(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_ScannableGlint_Loop(451);0x0045return;0x0047// end of script
EventProtected0x1D0
void ShowGlint()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_ScannableGlint_Loop(540);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_GC_ScannableGlint_Loop(int32 EntryPoint)
Script25 statements · 548 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ATempMeshComponent.SetVisibility(true, true);0x002Cgoto Label_0221;0x0031Label_0031:0x0031CallFunc_IsValid_ReturnValue = IsValid(TempMeshComponent);0x004Eif (!(CallFunc_IsValid_ReturnValue)) goto Label_0221;0x005Cgoto Label_000A;0x0061TargetActor = K2Node_Event_Target_1;0x0074BreakGameplayCueParameters(K2Node_Event_Parameters_1, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0120K2Node_DynamicCast_AsStatic_Mesh_Component = Cast<StaticMeshComponent>(CallFunc_BreakGameplayCueParameters_SourceObject);0x0144K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsStatic_Mesh_Component);0x0161if (!(K2Node_DynamicCast_bSuccess)) goto Label_0221;0x016FParent = K2Node_DynamicCast_AsStatic_Mesh_Component;0x0182CreateTemporaryMesh(K2Node_DynamicCast_AsStatic_Mesh_Component, Relative Transform Scale, CallFunc_CreateTemporaryMesh_OutputPin);0x01ABTempMeshComponent = CallFunc_CreateTemporaryMesh_OutputPin;0x01BEgoto Label_0221;0x01C3CallFunc_IsValid_ReturnValue_1 = IsValid(TempMeshComponent);0x01E0if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0221;0x01EETempMeshComponent.K2_DestroyComponent(TargetActor);0x0217goto Label_0221;0x021Cgoto Label_0031;0x0221Label_0221:0x0221return;0x0223// end of script
Final0x04