Zdexby TheHolyOneZ
9,486 classes
/Game/GameplayCueNotifies/Player/GC_Player_Respawn.GC_Player_Respawn_C 0x1780 (6,016 B) align 8 inherited 0x1748 5 scripted vtable /Game/GameplayCueNotifies/Player/GC_Player_Respawn
0x00x1780

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x04Rebirth_EyeOpening_8C1C9B0F47A47CA794C74882E0E824D6float4 flags0
0x04Rebirth_Alpha_8C1C9B0F47A47CA794C74882E0E824D6float4 flags0
0x01Rebirth__Direction_8C1C9B0F47A47CA794C74882E0E824D6ETimelineDirection4 flagsForward
0x17590x07padding / unreflected
0x08RebirthUTimelineComponent*5 flagsnullptr
0x08RespawnPostProcessUPostProcessComponent*7 flagsnullptr
0x08PPRebirthMatUMaterialInstanceDynamic*6 flagsnullptr
0x08TargetAActor*7 flagsnullptr
Inherited from AUWEGameplayCueNotify_Looping 11
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8ApplicationEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0ApplicationSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x2F0LoopingEffectsFUWEGameplayCueNotify_LoopingEffectsProtected+5 flags{LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi…
0xF0LoopingSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RecurringEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RecurringSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RemovalEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RemovalSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x16600x04padding / unreflected
0x08CurrentTargetTWeakObjectPtr<AActor>Protected+6 flagsnullptr
Inherited from AGameplayCueNotify_Actor 13
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroyOnRemovebool7 flagsfalse
0x02C10x03padding / unreflected
0x04AutoDestroyDelayfloat6 flags0
0x01WarnIfTimelineIsStillRunningbool6 flagstrue
0x01WarnIfLatentActionIsStillRunningbool6 flagstrue
0x02CA0x02padding / unreflected
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01bAutoAttachToOwnerbool7 flagsfalse
0x01IsOverridebool7 flagstrue
0x01bUniqueInstancePerInstigatorbool7 flagsfalse
0x01bUniqueInstancePerSourceObjectbool7 flagsfalse
0x01bAllowMultipleOnActiveEventsbool7 flagstrue
0x01bAllowMultipleWhileActiveEventsbool7 flagstrue
0x02E20x02padding / unreflected
0x04NumPreallocatedInstancesint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void Rebirth__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_Player_Respawn(15);0x000Freturn;0x0011// end of script
0x00
void Rebirth__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_Player_Respawn(988);0x000Freturn;0x0011// end of script
0x00
void OnApplication(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target_1 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_1 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_1 = SpawnResults;0x0036ExecuteUbergraph_GC_Player_Respawn(16);0x0045return;0x0047// end of script
EventProtected0x1D0
void OnRemoval(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_Player_Respawn(624);0x0045return;0x0047// end of script
EventProtected0x1D0
void ExecuteUbergraph_GC_Player_Respawn(int32 EntryPoint)
Script46 statements · 996 bytes of bytecode
0x0000PushFlow(Label_03E1);0x0005goto [EntryPoint];0x000FPopFlow();0x0010Target = K2Node_Event_Target_1;0x0023PushFlow(Label_020B);0x0028Temp_struct_Variable = FTransform(...);0x008BCallFunc_AddComponent_ReturnValue = Target.AddComponent(FName(NODE_AddPostProcessComponent-0), false, Temp_struct_Variable, this, false);0x00CERespawnPostProcess = CallFunc_AddComponent_ReturnValue;0x00E1CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/Materials/VFX/ScreenEffects/PostProcess/M_RebirthEffect.M_RebirthEffect, FName(None), 0);0x010EPPRebirthMat = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0121K2Node_MakeStruct_WeightedBlendable.Weight = 1f;0x0141K2Node_MakeStruct_WeightedBlendable.Object = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x015DK2Node_MakeArray_Array = {K2Node_MakeStruct_WeightedBlendable};0x0171K2Node_MakeStruct_WeightedBlendables.Array = K2Node_MakeArray_Array;0x0195K2Node_MakeStruct_PostProcessSettings.WeightedBlendables = K2Node_MakeStruct_WeightedBlendables;0x01B9RespawnPostProcess.Settings = K2Node_MakeStruct_PostProcessSettings;0x01EARebirth.Play();0x020APopFlow();0x020BLabel_020B:0x020BCallFunc_IsInstigatorLocallyControlledPlayer_ReturnValue = IsInstigatorLocallyControlledPlayer(K2Node_Event_Parameters_1);0x0228if (!(CallFunc_IsInstigatorLocallyControlledPlayer_ReturnValue)) PopFlow();0x0232CallFunc_GetWindowManager_ReturnValue_1 = GetWindowManager(Target);0x024FCallFunc_GetWindowManager_ReturnValue_1.Hide();0x026FPopFlow();0x0270PushFlow(Label_02C6);0x0275CallFunc_IsValid_ReturnValue_1 = IsValid(RespawnPostProcess);0x0292if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x029CRespawnPostProcess.K2_DestroyComponent(K2Node_Event_Target);0x02C5PopFlow();0x02C6Label_02C6:0x02C6CallFunc_IsInstigatorLocallyControlledPlayer_ReturnValue_1 = IsInstigatorLocallyControlledPlayer(K2Node_Event_Parameters);0x02E3if (!(CallFunc_IsInstigatorLocallyControlledPlayer_ReturnValue_1)) PopFlow();0x02EDCallFunc_GetWindowManager_ReturnValue = GetWindowManager(K2Node_Event_Target);0x030ACallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetWindowManager_ReturnValue);0x0327if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0331CallFunc_GetWindowManager_ReturnValue = GetWindowManager(K2Node_Event_Target);0x034ECallFunc_GetWindowManager_ReturnValue.Show();0x036EPopFlow();0x036FLabel_036F:0x036FPPRebirthMat.SetScalarParameterValue(FName(alpha), Rebirth_Alpha_8C1C9B0F47A47CA794C74882E0E824D6);0x03A5PPRebirthMat.SetScalarParameterValue(FName(EyeOpening), Rebirth_EyeOpening_8C1C9B0F47A47CA794C74882E0E824D6);0x03DBPopFlow();0x03DCgoto Label_036F;0x03E1Label_03E1:0x03E1return;0x03E3// end of script
Final0x04