Zdexby TheHolyOneZ
9,486 classes
/Game/GameplayCueNotifies/Flare/GC_Flare_Base.GC_Flare_Base_C 0x1872 (6,258 B) align 8 inherited 0x1748 6 scripted vtable /Game/GameplayCueNotifies/Flare/GC_Flare_Base
0x00x1872

Members 16

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x04Timeline_FlickerStability_15C308D4471E64306CC0468C61474752float4 flags0
0x04Timeline_VFXScale_15C308D4471E64306CC0468C61474752float4 flags0
0x04Timeline_LightIntensity_15C308D4471E64306CC0468C61474752float4 flags0
0x01Timeline__Direction_15C308D4471E64306CC0468C61474752ETimelineDirection4 flagsForward
0x175D0x03padding / unreflected
0x08TimelineUTimelineComponent*5 flagsnullptr
0x08PointLightUPointLightComponent*7 flagsnullptr
0x08LightIntensitydouble7 flags0.05
0x08ParticlesUFXSystemComponent*8 flagsnullptr
0x08PointLight_DMIUMaterialInstanceDynamic*6 flagsnullptr
0x04LightColorFColor7 flags{B=89, G=89, R=255, A=255}
0x178C0x04padding / unreflected
0xD8ParametersFGameplayCueParameters4 flags{NormalizedMagnitude=0, RawMagnitude=0, EffectContext={}, M…
0x04Light Attentuationfloat7 flags3000
0x04Source Radiusfloat7 flags15
0x01Cast Shadowsbool7 flagstrue
0x01Use Inverse Squarebool7 flagsfalse
Inherited from AUWEGameplayCueNotify_Looping 11
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8ApplicationEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0ApplicationSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x2F0LoopingEffectsFUWEGameplayCueNotify_LoopingEffectsProtected+5 flags{LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi…
0xF0LoopingSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RecurringEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RecurringSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RemovalEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RemovalSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x16600x04padding / unreflected
0x08CurrentTargetTWeakObjectPtr<AActor>Protected+6 flagsnullptr
Inherited from AGameplayCueNotify_Actor 13
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroyOnRemovebool7 flagsfalse
0x02C10x03padding / unreflected
0x04AutoDestroyDelayfloat6 flags0
0x01WarnIfTimelineIsStillRunningbool6 flagstrue
0x01WarnIfLatentActionIsStillRunningbool6 flagstrue
0x02CA0x02padding / unreflected
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01bAutoAttachToOwnerbool7 flagsfalse
0x01IsOverridebool7 flagstrue
0x01bUniqueInstancePerInstigatorbool7 flagsfalse
0x01bUniqueInstancePerSourceObjectbool7 flagsfalse
0x01bAllowMultipleOnActiveEventsbool7 flagstrue
0x01bAllowMultipleWhileActiveEventsbool7 flagstrue
0x02E20x02padding / unreflected
0x04NumPreallocatedInstancesint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void InitPointLight(USceneComponent* AttachTarget)
Script22 statements · 714 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(PointLight);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0030;0x002Bgoto Label_02C7;0x0030Label_0030:0x0030CallFunc_GetOwner_ReturnValue = AttachTarget.GetOwner();0x005ACallFunc_AddComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.AddComponentByClass(/Script/Engine.PointLightComponent, true, FTransform(...), false);0x00E0PointLight = CallFunc_AddComponentByClass_ReturnValue;0x00F3CallFunc_K2_AttachToComponent_ReturnValue = PointLight.K2_AttachToComponent(AttachTarget, FName(FlareLight), 2, 2, 0, true);0x013APointLight.SetUseInverseSquaredFalloff(true);0x015BPointLight.SetIntensityUnits(2);0x017DCallFunc_SetIntensity_NewIntensity_ImplicitCast = Cast<3>(LightIntensity);0x019APointLight.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast);0x01C3PointLight.SetCastShadows(true);0x01E4PointLight.SetVolumetricScatteringIntensity(1f);0x0209CallFunc_Conv_ColorToLinearColor_ReturnValue = Conv_ColorToLinearColor(LightColor);0x022EPointLight.SetLightColor(CallFunc_Conv_ColorToLinearColor_ReturnValue, true);0x0258PointLight.SetAttenuationRadius(3000f);0x027DPointLight.SetSourceRadius(2f);0x02A2PointLight.SetSoftSourceRadius(5f);0x02C7Label_02C7:0x02C7return;0x02C9// end of script
Public0x08
void Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_Flare_Base(1389);0x000Freturn;0x0011// end of script
0x00
void Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_Flare_Base(1384);0x000Freturn;0x0011// end of script
0x00
void OnLoopingStart(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target_1 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_1 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_1 = SpawnResults;0x0036ExecuteUbergraph_GC_Flare_Base(15);0x0045return;0x0047// end of script
EventProtected0x1D0
void OnRemoval(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_Flare_Base(1303);0x0045return;0x0047// end of script
EventProtected0x1D0
void ExecuteUbergraph_GC_Flare_Base(int32 EntryPoint)
Script50 statements · 1,393 bytes of bytecode
0x0000PushFlow(Label_056E);0x0005goto [EntryPoint];0x000F/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_SpawnResults_1.UWEFxSystemComponents, 0, CallFunc_Array_Get_Item);0x004FParticles = CallFunc_Array_Get_Item;0x0062BreakGameplayCueParameters(K2Node_Event_Parameters_1, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x010EInitPointLight(CallFunc_BreakGameplayCueParameters_TargetAttachComponent);0x0125PushFlow(Label_0312);0x012APushFlow(Label_023C);0x012FPointLight.SetAttenuationRadius(Light Attentuation);0x0158PointLight.SetUseInverseSquaredFalloff(Use Inverse Square);0x0181PointLight.SetIntensityUnits(0);0x01A3CallFunc_SetIntensity_NewIntensity_ImplicitCast = Cast<3>(LightIntensity);0x01C0PointLight.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast);0x01E9PointLight.SetSourceRadius(Source Radius);0x0212PointLight.SetCastShadows(Cast Shadows);0x023BPopFlow();0x023CLabel_023C:0x023CBreakGameplayCueParameters(K2Node_Event_Parameters_1, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x02E8Timeline.SetNewTime(CallFunc_BreakGameplayCueParameters_RawMagnitude);0x0311PopFlow();0x0312Label_0312:0x0312Timeline.Play();0x0332PopFlow();0x0333Label_0333:0x0333CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(Timeline_LightIntensity_15C308D4471E64306CC0468C61474752);0x0350CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, LightIntensity);0x037ECallFunc_SetIntensity_NewIntensity_ImplicitCast_1 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x039BPointLight.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast_1);0x03C4Particles.SetFloatParameter(FName(VFXAnimation), Timeline_VFXScale_15C308D4471E64306CC0468C61474752);0x03FECallFunc_Less_DoubleDouble_A_ImplicitCast = Cast<4>(Timeline_FlickerStability_15C308D4471E64306CC0468C61474752);0x041BCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Less_DoubleDouble_A_ImplicitCast, 0.99);0x0441if (!(CallFunc_Less_DoubleDouble_ReturnValue)) PopFlow();0x044BCallFunc_IsValid_ReturnValue_1 = IsValid(PointLight_DMI);0x0468if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_04AD;0x0476PointLight_DMI.SetScalarParameterValue(FName(FlickerStability), Timeline_FlickerStability_15C308D4471E64306CC0468C61474752);0x04ACPopFlow();0x04ADLabel_04AD:0x04ADCallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/Materials/VFX/RnD/M_LF_FlareFlicker.M_LF_FlareFlicker, FName(None), 0);0x04DAPointLight_DMI = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x04EDPointLight.SetLightFunctionMaterial(PointLight_DMI);0x0516PopFlow();0x0517CallFunc_IsValid_ReturnValue = IsValid(PointLight);0x0534if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x053EPointLight.K2_DestroyComponent(K2Node_Event_Target);0x0567PopFlow();0x0568goto Label_0333;0x056DPopFlow();0x056ELabel_056E:0x056Ereturn;0x0570// end of script
Final0x04

Subclasses 2