0x0000PushFlow(Label_047D);0x0005PushFlow(Label_047D);0x000APushFlow(Label_01D5);0x000FBreakGameplayCueParameters(Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x00BBCallFunc_Conv_VectorToTransform_ReturnValue = Conv_VectorToTransform(CallFunc_BreakGameplayCueParameters_Location);0x00E0CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = Conv_SoftObjectReferenceToObject(ImpactSound);0x00FDK2Node_DynamicCast_AsFMODEvent = Cast<FMODEvent>(CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue);0x0121K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsFMODEvent);0x013ECallFunc_PlayEventAtLocation_ReturnValue = PlayEventAtLocation(this, K2Node_DynamicCast_AsFMODEvent, CallFunc_Conv_VectorToTransform_ReturnValue, true);0x016ECalcVelocityParam(Target, CallFunc_CalcVelocityParam_VelocityParam);0x018ECallFunc_EventInstanceSetParameter_Value_ImplicitCast = Cast<3>(CallFunc_CalcVelocityParam_VelocityParam);0x01ABEventInstanceSetParameter(CallFunc_PlayEventAtLocation_ReturnValue, FName(vehicle_velocity), CallFunc_EventInstanceSetParameter_Value_ImplicitCast);0x01D4PopFlow();0x01D5Label_01D5:0x01D5BreakGameplayCueParameters(Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0281CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/VFX/Debug/NS_DebugHitEffect.NS_DebugHitEffect, CallFunc_BreakGameplayCueParameters_Location, FRotator(0, 0, 0), FVector(1, 1, 1), true, false, 0, true);0x02DFBreakGameplayCueParameters(Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x038BCallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_BreakGameplayCueParameters_RawMagnitude);0x03A8CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, 20);0x03D6CallFunc_FMax_ReturnValue = FMax(CallFunc_Multiply_DoubleDouble_ReturnValue, 20);0x0404CallFunc_SetVariableFloat_InValue_ImplicitCast = Cast<3>(CallFunc_FMax_ReturnValue);0x0421CallFunc_SpawnSystemAtLocation_ReturnValue.SetVariableFloat(FName(Magnitude), CallFunc_SetVariableFloat_InValue_ImplicitCast);0x0457CallFunc_SpawnSystemAtLocation_ReturnValue.Activate(false);0x047CPopFlow();0x047DLabel_047D:0x047Dreturn;