Zdexby TheHolyOneZ
9,486 classes
/Game/GameplayCueNotifies/Builder/GC_Deconstructing.GC_Deconstructing_C 0x17A0 (6,048 B) align 8 inherited 0x1748 2 scripted vtable /Game/GameplayCueNotifies/Builder/GC_Deconstructing
0x00x17A0

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Local Bounds Radiusdouble7 flags100
0x18OriginFVector7 flags{X=0, Y=0, Z=0}
0x08Current Boundsdouble7 flags50
0x08DesiredComponentRadiusdouble7 flags0
0x08Target ActorAActor*7 flagsnullptr
0x08Current Static Mesh ComponentUStaticMeshComponent*7 flagsnullptr
0x10ParticlesTArray<UFXSystemComponent*>4 flags[]
Inherited from AUWEGameplayCueNotify_Looping 11
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8ApplicationEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0ApplicationSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x2F0LoopingEffectsFUWEGameplayCueNotify_LoopingEffectsProtected+5 flags{LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi…
0xF0LoopingSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RecurringEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RecurringSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RemovalEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RemovalSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x16600x04padding / unreflected
0x08CurrentTargetTWeakObjectPtr<AActor>Protected+6 flagsnullptr
Inherited from AGameplayCueNotify_Actor 13
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroyOnRemovebool7 flagsfalse
0x02C10x03padding / unreflected
0x04AutoDestroyDelayfloat6 flags0
0x01WarnIfTimelineIsStillRunningbool6 flagstrue
0x01WarnIfLatentActionIsStillRunningbool6 flagstrue
0x02CA0x02padding / unreflected
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01bAutoAttachToOwnerbool7 flagsfalse
0x01IsOverridebool7 flagstrue
0x01bUniqueInstancePerInstigatorbool7 flagsfalse
0x01bUniqueInstancePerSourceObjectbool7 flagsfalse
0x01bAllowMultipleOnActiveEventsbool7 flagstrue
0x01bAllowMultipleWhileActiveEventsbool7 flagstrue
0x02E20x02padding / unreflected
0x04NumPreallocatedInstancesint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 2

SignatureFlagsNativeParams
void OnLoopingStart(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_Deconstructing(967);0x0045return;0x0047// end of script
EventProtected0x1D0
void ExecuteUbergraph_GC_Deconstructing(int32 EntryPoint)
Script71 statements · 2,457 bytes of bytecode
0x0000PushFlow(Label_0996);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_028D);0x0014PushFlow(Label_0153);0x0019/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x0050K2Node_DynamicCast_AsNiagara_Particle_System_Component = Cast<NiagaraComponent>(CallFunc_Array_Get_Item);0x0074K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsNiagara_Particle_System_Component);0x0091if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x009BK2Node_DynamicCast_AsNiagara_Particle_System_Component.SetVariablePosition(FName(EndPosition), Origin);0x00D1CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Local Bounds Radius, 0.45);0x00FFCallFunc_SetVariableFloat_InValue_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x011CK2Node_DynamicCast_AsNiagara_Particle_System_Component.SetVariableFloat(FName(BuildingSize), CallFunc_SetVariableFloat_InValue_ImplicitCast);0x0152PopFlow();0x0153Label_0153:0x0153/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 1, CallFunc_Array_Get_Item_4);0x018AK2Node_DynamicCast_AsNiagara_Particle_System_Component_1 = Cast<NiagaraComponent>(CallFunc_Array_Get_Item_4);0x01AEK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsNiagara_Particle_System_Component_1);0x01CBif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x01D5K2Node_DynamicCast_AsNiagara_Particle_System_Component_1.SetVariablePosition(FName(EndPosition), Origin);0x020BCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Local Bounds Radius, 0.45);0x0239CallFunc_SetVariableFloat_InValue_ImplicitCast_1 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0256K2Node_DynamicCast_AsNiagara_Particle_System_Component_1.SetVariableFloat(FName(BuildingSize), CallFunc_SetVariableFloat_InValue_ImplicitCast_1);0x028CPopFlow();0x028DLabel_028D:0x028D/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 2, CallFunc_Array_Get_Item_5);0x02C4K2Node_DynamicCast_AsNiagara_Particle_System_Component_2 = Cast<NiagaraComponent>(CallFunc_Array_Get_Item_5);0x02E8K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsNiagara_Particle_System_Component_2);0x0305if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x030FK2Node_DynamicCast_AsNiagara_Particle_System_Component_2.SetVariablePosition(FName(EndPosition), Origin);0x0345CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Local Bounds Radius, 0.45);0x0373CallFunc_SetVariableFloat_InValue_ImplicitCast_2 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0390K2Node_DynamicCast_AsNiagara_Particle_System_Component_2.SetVariableFloat(FName(BuildingSize), CallFunc_SetVariableFloat_InValue_ImplicitCast_2);0x03C6PopFlow();0x03C7BreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0473CallFunc_IsValid_ReturnValue = IsValid(CallFunc_BreakGameplayCueParameters_SourceObject);0x0490if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x049ABreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0546K2Node_DynamicCast_AsSN2Builder_Ghost = Cast<SN2BuilderGhost>(CallFunc_BreakGameplayCueParameters_SourceObject);0x056AK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSN2Builder_Ghost);0x0587if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0591CallFunc_Array_IsNotEmpty_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsNotEmpty(K2Node_Event_SpawnResults.UWEFxSystemComponents);0x05CDif (!(CallFunc_Array_IsNotEmpty_ReturnValue)) PopFlow();0x05D7Particles = K2Node_Event_SpawnResults.UWEFxSystemComponents;0x05FBCallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(2);0x0620CallFunc_GetConstructedAreaBounds_ReturnValue = K2Node_DynamicCast_AsSN2Builder_Ghost.GetConstructedAreaBounds();0x0652CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_GetConstructedAreaBounds_ReturnValue.max, CallFunc_GetConstructedAreaBounds_ReturnValue.min);0x0692CallFunc_Divide_VectorVector_ReturnValue = Divide_VectorVector(CallFunc_Subtract_VectorVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x06C0CallFunc_VSize_ReturnValue = VSize(CallFunc_Divide_VectorVector_ReturnValue);0x06E5Local Bounds Radius = CallFunc_VSize_ReturnValue;0x0700CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(2);0x0725CallFunc_GetConstructedAreaBounds_ReturnValue = K2Node_DynamicCast_AsSN2Builder_Ghost.GetConstructedAreaBounds();0x0757CallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsSN2Builder_Ghost.GetTransform();0x0789CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_GetConstructedAreaBounds_ReturnValue.max, CallFunc_GetConstructedAreaBounds_ReturnValue.min);0x07C9CallFunc_Divide_VectorVector_ReturnValue = Divide_VectorVector(CallFunc_Subtract_VectorVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x07F7CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_GetConstructedAreaBounds_ReturnValue.min, CallFunc_Divide_VectorVector_ReturnValue);0x082ECallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_GetTransform_ReturnValue, CallFunc_Add_VectorVector_ReturnValue);0x085COrigin = CallFunc_TransformLocation_ReturnValue;0x0877/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item_1);0x08AECallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item_1);0x08CBif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x08D5/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 1, CallFunc_Array_Get_Item_2);0x090CCallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_Array_Get_Item_2);0x0929if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x0933/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 2, CallFunc_Array_Get_Item_3);0x096ACallFunc_IsValid_ReturnValue_3 = IsValid(CallFunc_Array_Get_Item_3);0x0987if (!(CallFunc_IsValid_ReturnValue_3)) PopFlow();0x0991goto Label_000F;0x0996Label_0996:0x0996return;0x0998// end of script
Final0x04