Class
AGC_BuilderOnline_C
: AUWEGameplayCueNotify_Looping : AGameplayCueNotify_Actor : AActor : UObject0x00x1798
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DMI_HologramLight | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | HologramLight | UPointLightComponent* | 7 flags | nullptr | |
| 0x04 | HologramLightColor | FColor | 7 flags | {B=255, G=207, R=94, A=255} | |
| 0x04 | HologramLightColor_NoEnergy | FColor | 7 flags | {B=0, G=48, R=255, A=255} | |
| 0x08 | DMI_FrontLight | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x10 | Particles | TArray<UFXSystemComponent*> | 4 flags | [] | |
| 0x08 | ParametersInstigator | AActor* | 7 flags | nullptr | |
| 0x08 | Target | AActor* | 7 flags | nullptr | |
| 0x08 | EnergyTool | AUWEEnergyTool* | 7 flags | nullptr |
Inherited from AUWEGameplayCueNotify_Looping 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x88 | DefaultSpawnCondition | FUWEGameplayCueNotify_SpawnCondition | Protected+5 flags | {LocallyControlledSource=InstigatorActor, LocallyControlled… | |
| 0x40 | DefaultPlacementInfo | FUWEGameplayCueNotify_PlacementInfo | Protected+6 flags | {SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu… | |
| 0x3E8 | ApplicationEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | ApplicationSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x2F0 | LoopingEffects | FUWEGameplayCueNotify_LoopingEffects | Protected+5 flags | {LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi… | |
| 0xF0 | LoopingSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x3E8 | RecurringEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | RecurringSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x3E8 | RemovalEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | RemovalSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x1660 | 0x04 | padding / unreflected | |||
| 0x08 | CurrentTarget | TWeakObjectPtr<AActor> | Protected+6 flags | nullptr | |
Inherited from AGameplayCueNotify_Actor 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bAutoDestroyOnRemove | bool | 7 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x04 | AutoDestroyDelay | float | 6 flags | 0 | |
| 0x01 | WarnIfTimelineIsStillRunning | bool | 6 flags | true | |
| 0x01 | WarnIfLatentActionIsStillRunning | bool | 6 flags | true | |
| 0x02CA | 0x02 | padding / unreflected | |||
| 0x08 | GameplayCueTag | FGameplayTag | 5 flags | {TagName=None} | |
| 0x08 | GameplayCueName | FName | 6 flags | None | |
| 0x01 | bAutoAttachToOwner | bool | 7 flags | false | |
| 0x01 | IsOverride | bool | 7 flags | true | |
| 0x01 | bUniqueInstancePerInstigator | bool | 7 flags | false | |
| 0x01 | bUniqueInstancePerSourceObject | bool | 7 flags | false | |
| 0x01 | bAllowMultipleOnActiveEvents | bool | 7 flags | true | |
| 0x01 | bAllowMultipleWhileActiveEvents | bool | 7 flags | true | |
| 0x02E2 | 0x02 | padding / unreflected | |||
| 0x04 | NumPreallocatedInstances | int32 | 7 flags | 0 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
void SetHologramVisualsVisibility(bool IsVisible)Script18 statements · 345 bytes of bytecode0x0000PushFlow(Label_0156);0x0005PushFlow(Label_0079);0x000ACallFunc_IsValid_ReturnValue = IsValid(HologramLight);0x0027if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0031CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsVisible);0x004EHologramLight.SetHiddenInGame(CallFunc_Not_PreBool_ReturnValue, false);0x0078PopFlow();0x0079Label_0079:0x0079/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x00B0CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item);0x00CDif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x00D7CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsVisible);0x00F4/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x012BCallFunc_Array_Get_Item.SetHiddenInGame(CallFunc_Not_PreBool_ReturnValue, false);0x0155PopFlow();0x0156Label_0156:0x0156return;0x0158// end of script | Public | 0x01 | |
void UpdateHologramColors()Script20 statements · 476 bytes of bytecode0x0000PushFlow(Label_01D9);0x0005PushFlow(Label_007C);0x000ACallFunc_IsValid_ReturnValue = IsValid(HologramLight);0x0027if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0031CallFunc_GetStateColor_ReturnValue = GetStateColor();0x0051HologramLight.SetLightColor(CallFunc_GetStateColor_ReturnValue, true);0x007BPopFlow();0x007CLabel_007C:0x007C/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x00B3CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item);0x00D0if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x00DACallFunc_GetStateColor_ReturnValue_1 = GetStateColor();0x00FA/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x0131CallFunc_Array_Get_Item.SetColorParameter(FName(Color), CallFunc_GetStateColor_ReturnValue_1);0x016B/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x01A2CallFunc_Array_Get_Item.SetFloatParameter(FName(FadeIn), 1f);0x01D8PopFlow();0x01D9Label_01D9:0x01D9return;0x01DB// end of script | Public | 0x00 | |
FLinearColor GetStateColor()Script7 statements · 209 bytes of bytecode0x0000CallFunc_HasEnergy_ReturnValue = EnergyTool.HasEnergy();0x002ACallFunc_Conv_ColorToLinearColor_ReturnValue = Conv_ColorToLinearColor(HologramLightColor);0x004FCallFunc_Conv_ColorToLinearColor_ReturnValue_1 = Conv_ColorToLinearColor(HologramLightColor_NoEnergy);0x0074CallFunc_SelectColor_ReturnValue = SelectColor(CallFunc_Conv_ColorToLinearColor_ReturnValue, CallFunc_Conv_ColorToLinearColor_ReturnValue_1, CallFunc_HasEnergy_ReturnValue);0x00ABReturnValue = CallFunc_SelectColor_ReturnValue;0x00C6return ReturnValue;0x00D0// end of script | Public | 0x10 | |
void initHologramLight(USceneComponent* AttachTarget)Script28 statements · 938 bytes of bytecode0x0000CallFunc_DoesSocketExist_ReturnValue = AttachTarget.DoesSocketExist(FName(HologramLightSocket));0x003Bif (!(CallFunc_DoesSocketExist_ReturnValue)) goto Label_0079;0x0049CallFunc_IsValid_ReturnValue = IsValid(HologramLight);0x0066if (!(CallFunc_IsValid_ReturnValue)) goto Label_00E9;0x0074goto Label_03A7;0x0079Label_0079:0x0079PrintString(this, "Socket missing for Builder Tool skeleton", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x00E4goto Label_03A7;0x00E9Label_00E9:0x00E9CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/Materials/VFX/RnD/M_LF_FlareFlicker.M_LF_FlareFlicker, FName(None), 0);0x0116DMI_HologramLight = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0129CallFunc_GetOwner_ReturnValue = AttachTarget.GetOwner();0x0153CallFunc_AddComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.AddComponentByClass(/Script/Engine.PointLightComponent, true, FTransform(...), false);0x01D9HologramLight = CallFunc_AddComponentByClass_ReturnValue;0x01ECHologramLight.SetLightFunctionMaterial(DMI_HologramLight);0x0215CallFunc_K2_AttachToComponent_ReturnValue = HologramLight.K2_AttachToComponent(AttachTarget, FName(HologramLightSocket), 2, 2, 0, true);0x025CHologramLight.SetCastShadows(false);0x027DCallFunc_Conv_ColorToLinearColor_ReturnValue = Conv_ColorToLinearColor(HologramLightColor);0x02A2HologramLight.SetLightColor(CallFunc_Conv_ColorToLinearColor_ReturnValue, true);0x02CCHologramLight.SetIntensityUnits(2);0x02EEHologramLight.SetIntensity(0.25f);0x0313HologramLight.SetAttenuationRadius(7.5f);0x0338HologramLight.SetSourceRadius(1f);0x035DHologramLight.SetSoftSourceRadius(5f);0x0382HologramLight.SetInverseExposureBlend(1f);0x03A7Label_03A7:0x03A7return;0x03A9// end of script | Public | 0x08 | |
void OnLoopingStart(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_BuilderOnline(44);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void EnergyEmpty()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_BuilderOnline(1016);0x000Freturn;0x0011// end of script | 0x00 | ||
void EnergyRefilled()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_BuilderOnline(1021);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnAmmoReleased()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_BuilderOnline(1055);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnAmmoLoaded()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_BuilderOnline(1075);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_GC_BuilderOnline(int32 EntryPoint)Script36 statements · 1,107 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ASetHologramVisualsVisibility(true);0x0019UpdateHologramColors();0x0027goto Label_0450;0x002CTarget = K2Node_Event_Target;0x003FBreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x00EBParametersInstigator = CallFunc_BreakGameplayCueParameters_Instigator;0x00FEParticles = K2Node_Event_SpawnResults.UWEFxSystemComponents;0x0122BreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x01CEinitHologramLight(CallFunc_BreakGameplayCueParameters_TargetAttachComponent);0x01E5BreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0291K2Node_DynamicCast_AsUWEEnergy_Tool = Cast<UWEEnergyTool>(CallFunc_BreakGameplayCueParameters_EffectCauser);0x02B5K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsUWEEnergy_Tool);0x02D2if (!(K2Node_DynamicCast_bSuccess)) goto Label_0450;0x02E0EnergyTool = K2Node_DynamicCast_AsUWEEnergy_Tool;0x02F3K2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnAmmoReleased);0x030AEnergyTool.OnAmmoReleased += K2Node_CreateDelegate_OutputDelegate_2;0x0333K2Node_CreateDelegate_OutputDelegate_3.Bind(this, OnAmmoLoaded);0x034AEnergyTool.OnAmmoLoaded += K2Node_CreateDelegate_OutputDelegate_3;0x0373K2Node_CreateDelegate_OutputDelegate.Bind(this, EnergyEmpty);0x038AEnergyTool.OnEnergyEmpty += K2Node_CreateDelegate_OutputDelegate;0x03B3K2Node_CreateDelegate_OutputDelegate_1.Bind(this, EnergyRefilled);0x03CAEnergyTool.OnEnergyRefilled += K2Node_CreateDelegate_OutputDelegate_1;0x03F3goto Label_0450;0x03F8goto Label_000A;0x03FDSetHologramVisualsVisibility(true);0x040CUpdateHologramColors();0x041Agoto Label_0450;0x041FSetHologramVisualsVisibility(false);0x042Egoto Label_0450;0x0433UpdateHologramColors();0x0441SetHologramVisualsVisibility(true);0x0450Label_0450:0x0450return;0x0452// end of script | Final | 0x04 |