Zdexby TheHolyOneZ
9,486 classes
/Game/GameplayCueNotifies/Builder/GC_BuilderOnline.GC_BuilderOnline_C 0x1798 (6,040 B) align 8 inherited 0x1748 10 scripted vtable /Game/GameplayCueNotifies/Builder/GC_BuilderOnline
0x00x1798

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DMI_HologramLightUMaterialInstanceDynamic*6 flagsnullptr
0x08HologramLightUPointLightComponent*7 flagsnullptr
0x04HologramLightColorFColor7 flags{B=255, G=207, R=94, A=255}
0x04HologramLightColor_NoEnergyFColor7 flags{B=0, G=48, R=255, A=255}
0x08DMI_FrontLightUMaterialInstanceDynamic*6 flagsnullptr
0x10ParticlesTArray<UFXSystemComponent*>4 flags[]
0x08ParametersInstigatorAActor*7 flagsnullptr
0x08TargetAActor*7 flagsnullptr
0x08EnergyToolAUWEEnergyTool*7 flagsnullptr
Inherited from AUWEGameplayCueNotify_Looping 11
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8ApplicationEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0ApplicationSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x2F0LoopingEffectsFUWEGameplayCueNotify_LoopingEffectsProtected+5 flags{LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi…
0xF0LoopingSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RecurringEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RecurringSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RemovalEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RemovalSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x16600x04padding / unreflected
0x08CurrentTargetTWeakObjectPtr<AActor>Protected+6 flagsnullptr
Inherited from AGameplayCueNotify_Actor 13
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroyOnRemovebool7 flagsfalse
0x02C10x03padding / unreflected
0x04AutoDestroyDelayfloat6 flags0
0x01WarnIfTimelineIsStillRunningbool6 flagstrue
0x01WarnIfLatentActionIsStillRunningbool6 flagstrue
0x02CA0x02padding / unreflected
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01bAutoAttachToOwnerbool7 flagsfalse
0x01IsOverridebool7 flagstrue
0x01bUniqueInstancePerInstigatorbool7 flagsfalse
0x01bUniqueInstancePerSourceObjectbool7 flagsfalse
0x01bAllowMultipleOnActiveEventsbool7 flagstrue
0x01bAllowMultipleWhileActiveEventsbool7 flagstrue
0x02E20x02padding / unreflected
0x04NumPreallocatedInstancesint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 10

SignatureFlagsNativeParams
void SetHologramVisualsVisibility(bool IsVisible)
Script18 statements · 345 bytes of bytecode
0x0000PushFlow(Label_0156);0x0005PushFlow(Label_0079);0x000ACallFunc_IsValid_ReturnValue = IsValid(HologramLight);0x0027if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0031CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsVisible);0x004EHologramLight.SetHiddenInGame(CallFunc_Not_PreBool_ReturnValue, false);0x0078PopFlow();0x0079Label_0079:0x0079/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x00B0CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item);0x00CDif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x00D7CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsVisible);0x00F4/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x012BCallFunc_Array_Get_Item.SetHiddenInGame(CallFunc_Not_PreBool_ReturnValue, false);0x0155PopFlow();0x0156Label_0156:0x0156return;0x0158// end of script
Public0x01
void UpdateHologramColors()
Script20 statements · 476 bytes of bytecode
0x0000PushFlow(Label_01D9);0x0005PushFlow(Label_007C);0x000ACallFunc_IsValid_ReturnValue = IsValid(HologramLight);0x0027if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0031CallFunc_GetStateColor_ReturnValue = GetStateColor();0x0051HologramLight.SetLightColor(CallFunc_GetStateColor_ReturnValue, true);0x007BPopFlow();0x007CLabel_007C:0x007C/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x00B3CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item);0x00D0if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x00DACallFunc_GetStateColor_ReturnValue_1 = GetStateColor();0x00FA/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x0131CallFunc_Array_Get_Item.SetColorParameter(FName(Color), CallFunc_GetStateColor_ReturnValue_1);0x016B/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x01A2CallFunc_Array_Get_Item.SetFloatParameter(FName(FadeIn), 1f);0x01D8PopFlow();0x01D9Label_01D9:0x01D9return;0x01DB// end of script
Public0x00
FLinearColor GetStateColor()
Script7 statements · 209 bytes of bytecode
0x0000CallFunc_HasEnergy_ReturnValue = EnergyTool.HasEnergy();0x002ACallFunc_Conv_ColorToLinearColor_ReturnValue = Conv_ColorToLinearColor(HologramLightColor);0x004FCallFunc_Conv_ColorToLinearColor_ReturnValue_1 = Conv_ColorToLinearColor(HologramLightColor_NoEnergy);0x0074CallFunc_SelectColor_ReturnValue = SelectColor(CallFunc_Conv_ColorToLinearColor_ReturnValue, CallFunc_Conv_ColorToLinearColor_ReturnValue_1, CallFunc_HasEnergy_ReturnValue);0x00ABReturnValue = CallFunc_SelectColor_ReturnValue;0x00C6return ReturnValue;0x00D0// end of script
Public0x10
void initHologramLight(USceneComponent* AttachTarget)
Script28 statements · 938 bytes of bytecode
0x0000CallFunc_DoesSocketExist_ReturnValue = AttachTarget.DoesSocketExist(FName(HologramLightSocket));0x003Bif (!(CallFunc_DoesSocketExist_ReturnValue)) goto Label_0079;0x0049CallFunc_IsValid_ReturnValue = IsValid(HologramLight);0x0066if (!(CallFunc_IsValid_ReturnValue)) goto Label_00E9;0x0074goto Label_03A7;0x0079Label_0079:0x0079PrintString(this, "Socket missing for Builder Tool skeleton", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x00E4goto Label_03A7;0x00E9Label_00E9:0x00E9CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/Materials/VFX/RnD/M_LF_FlareFlicker.M_LF_FlareFlicker, FName(None), 0);0x0116DMI_HologramLight = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0129CallFunc_GetOwner_ReturnValue = AttachTarget.GetOwner();0x0153CallFunc_AddComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.AddComponentByClass(/Script/Engine.PointLightComponent, true, FTransform(...), false);0x01D9HologramLight = CallFunc_AddComponentByClass_ReturnValue;0x01ECHologramLight.SetLightFunctionMaterial(DMI_HologramLight);0x0215CallFunc_K2_AttachToComponent_ReturnValue = HologramLight.K2_AttachToComponent(AttachTarget, FName(HologramLightSocket), 2, 2, 0, true);0x025CHologramLight.SetCastShadows(false);0x027DCallFunc_Conv_ColorToLinearColor_ReturnValue = Conv_ColorToLinearColor(HologramLightColor);0x02A2HologramLight.SetLightColor(CallFunc_Conv_ColorToLinearColor_ReturnValue, true);0x02CCHologramLight.SetIntensityUnits(2);0x02EEHologramLight.SetIntensity(0.25f);0x0313HologramLight.SetAttenuationRadius(7.5f);0x0338HologramLight.SetSourceRadius(1f);0x035DHologramLight.SetSoftSourceRadius(5f);0x0382HologramLight.SetInverseExposureBlend(1f);0x03A7Label_03A7:0x03A7return;0x03A9// end of script
Public0x08
void OnLoopingStart(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_BuilderOnline(44);0x0045return;0x0047// end of script
EventProtected0x1D0
void EnergyEmpty()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_BuilderOnline(1016);0x000Freturn;0x0011// end of script
0x00
void EnergyRefilled()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_BuilderOnline(1021);0x000Freturn;0x0011// end of script
0x00
void OnAmmoReleased()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_BuilderOnline(1055);0x000Freturn;0x0011// end of script
0x00
void OnAmmoLoaded()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_BuilderOnline(1075);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_GC_BuilderOnline(int32 EntryPoint)
Script36 statements · 1,107 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ASetHologramVisualsVisibility(true);0x0019UpdateHologramColors();0x0027goto Label_0450;0x002CTarget = K2Node_Event_Target;0x003FBreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x00EBParametersInstigator = CallFunc_BreakGameplayCueParameters_Instigator;0x00FEParticles = K2Node_Event_SpawnResults.UWEFxSystemComponents;0x0122BreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x01CEinitHologramLight(CallFunc_BreakGameplayCueParameters_TargetAttachComponent);0x01E5BreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0291K2Node_DynamicCast_AsUWEEnergy_Tool = Cast<UWEEnergyTool>(CallFunc_BreakGameplayCueParameters_EffectCauser);0x02B5K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsUWEEnergy_Tool);0x02D2if (!(K2Node_DynamicCast_bSuccess)) goto Label_0450;0x02E0EnergyTool = K2Node_DynamicCast_AsUWEEnergy_Tool;0x02F3K2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnAmmoReleased);0x030AEnergyTool.OnAmmoReleased += K2Node_CreateDelegate_OutputDelegate_2;0x0333K2Node_CreateDelegate_OutputDelegate_3.Bind(this, OnAmmoLoaded);0x034AEnergyTool.OnAmmoLoaded += K2Node_CreateDelegate_OutputDelegate_3;0x0373K2Node_CreateDelegate_OutputDelegate.Bind(this, EnergyEmpty);0x038AEnergyTool.OnEnergyEmpty += K2Node_CreateDelegate_OutputDelegate;0x03B3K2Node_CreateDelegate_OutputDelegate_1.Bind(this, EnergyRefilled);0x03CAEnergyTool.OnEnergyRefilled += K2Node_CreateDelegate_OutputDelegate_1;0x03F3goto Label_0450;0x03F8goto Label_000A;0x03FDSetHologramVisualsVisibility(true);0x040CUpdateHologramColors();0x041Agoto Label_0450;0x041FSetHologramVisualsVisibility(false);0x042Egoto Label_0450;0x0433UpdateHologramColors();0x0441SetHologramVisualsVisibility(true);0x0450Label_0450:0x0450return;0x0452// end of script
Final0x04