Class
AGC_BlightWallDissolve_C
: AUWEGameplayCueNotify_BurstLatent : AGameplayCueNotify_Actor : AActor : UObject0x00x0910
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x04 | Dissolve_DissolvePustules_8F11127349E12AEF26E42382612DA1FA | float | 4 flags | 0 | |
| 0x04 | Dissolve_Dissolve_8F11127349E12AEF26E42382612DA1FA | float | 4 flags | 0 | |
| 0x01 | Dissolve__Direction_8F11127349E12AEF26E42382612DA1FA | ETimelineDirection | 4 flags | Forward | |
| 0x08E1 | 0x07 | padding / unreflected | |||
| 0x08 | Dissolve | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | PustuleMat1 | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | WallMat | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | PustuleMat2 | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | Spawned | ABP_BlightWall_Dissolve_C* | 7 flags | nullptr | |
Inherited from AUWEGameplayCueNotify_BurstLatent 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x88 | DefaultSpawnCondition | FUWEGameplayCueNotify_SpawnCondition | Protected+5 flags | {LocallyControlledSource=InstigatorActor, LocallyControlled… | |
| 0x40 | DefaultPlacementInfo | FUWEGameplayCueNotify_PlacementInfo | Protected+6 flags | {SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu… | |
| 0x3E8 | BurstEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | BurstSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… |
Inherited from AGameplayCueNotify_Actor 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bAutoDestroyOnRemove | bool | 7 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x04 | AutoDestroyDelay | float | 6 flags | 0 | |
| 0x01 | WarnIfTimelineIsStillRunning | bool | 6 flags | true | |
| 0x01 | WarnIfLatentActionIsStillRunning | bool | 6 flags | true | |
| 0x02CA | 0x02 | padding / unreflected | |||
| 0x08 | GameplayCueTag | FGameplayTag | 5 flags | {TagName=None} | |
| 0x08 | GameplayCueName | FName | 6 flags | None | |
| 0x01 | bAutoAttachToOwner | bool | 7 flags | false | |
| 0x01 | IsOverride | bool | 7 flags | true | |
| 0x01 | bUniqueInstancePerInstigator | bool | 7 flags | false | |
| 0x01 | bUniqueInstancePerSourceObject | bool | 7 flags | false | |
| 0x01 | bAllowMultipleOnActiveEvents | bool | 7 flags | true | |
| 0x01 | bAllowMultipleWhileActiveEvents | bool | 7 flags | true | |
| 0x02E2 | 0x02 | padding / unreflected | |||
| 0x04 | NumPreallocatedInstances | int32 | 7 flags | 0 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void Dissolve__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_BlightWallDissolve(1757);0x000Freturn;0x0011// end of script | 0x00 | ||
void Dissolve__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_BlightWallDissolve(15);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnBurst(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_BlightWallDissolve(469);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void ExecuteUbergraph_GC_BlightWallDissolve(int32 EntryPoint)Script51 statements · 1,797 bytes of bytecode0x0000PushFlow(Label_0702);0x0005goto [EntryPoint];0x000FK2Node_MakeStruct_MaterialParameterInfo.Name = FName(DissolveAmount);0x0037K2Node_MakeStruct_MaterialParameterInfo.Association = 1;0x0054K2Node_MakeStruct_MaterialParameterInfo.Index = 2;0x0074WallMat.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo, Dissolve_Dissolve_8F11127349E12AEF26E42382612DA1FA);0x00A6K2Node_MakeStruct_MaterialParameterInfo.Name = FName(DissolveAmount);0x00CEK2Node_MakeStruct_MaterialParameterInfo.Association = 1;0x00EBK2Node_MakeStruct_MaterialParameterInfo.Index = 2;0x010BPustuleMat2.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo, Dissolve_DissolvePustules_8F11127349E12AEF26E42382612DA1FA);0x013DK2Node_MakeStruct_MaterialParameterInfo_1.Name = FName(DissolveAmount);0x0165K2Node_MakeStruct_MaterialParameterInfo_1.Association = 1;0x0182K2Node_MakeStruct_MaterialParameterInfo_1.Index = 1;0x01A2PustuleMat1.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo_1, Dissolve_DissolvePustules_8F11127349E12AEF26E42382612DA1FA);0x01D4PopFlow();0x01D5BreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0281K2Node_DynamicCast_AsBP_Blight_Wall = Cast<BP_BlightWall_C>(CallFunc_BreakGameplayCueParameters_EffectCauser);0x02A5K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Blight_Wall);0x02C2if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x02CCCallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsBP_Blight_Wall.GetTransform();0x02FECallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Blueprints/SonicResonatorBlockers/BP_BlightWall_Dissolve.BP_BlightWall_Dissolve_C, CallFunc_GetTransform_ReturnValue, 0, nullptr, 1);0x032ACallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsBP_Blight_Wall.GetTransform();0x035CCallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_GetTransform_ReturnValue, 1);0x0384Spawned = CallFunc_FinishSpawningActor_ReturnValue;0x0397/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_SpawnResults.UWEFxSystemComponents, 0, CallFunc_Array_Get_Item);0x03D7K2Node_DynamicCast_AsNiagara_Particle_System_Component = Cast<NiagaraComponent>(CallFunc_Array_Get_Item);0x03FBK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsNiagara_Particle_System_Component);0x0418if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0422CallFunc_K2_AttachToComponent_ReturnValue = K2Node_DynamicCast_AsNiagara_Particle_System_Component.K2_AttachToComponent(Spawned.BlightWallWeb, FName(None), 0, 0, 0, true);0x047FPushFlow(Label_06BC);0x0484PushFlow(Label_0600);0x0489CallFunc_GetMaterial_ReturnValue = Spawned.BlightPustules.GetMaterial(0);0x04D2CallFunc_CreateDynamicMaterialInstance_ReturnValue = Spawned.BlightPustules.CreateDynamicMaterialInstance(0, CallFunc_GetMaterial_ReturnValue, FName(None));0x0531PustuleMat1 = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0544CallFunc_GetMaterial_ReturnValue_2 = Spawned.BlightPustules.GetMaterial(1);0x058DCallFunc_CreateDynamicMaterialInstance_ReturnValue_2 = Spawned.BlightPustules.CreateDynamicMaterialInstance(1, CallFunc_GetMaterial_ReturnValue_2, FName(None));0x05ECPustuleMat2 = CallFunc_CreateDynamicMaterialInstance_ReturnValue_2;0x05FFPopFlow();0x0600Label_0600:0x0600CallFunc_GetMaterial_ReturnValue_1 = Spawned.BlightWallWeb.GetMaterial(0);0x0649CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = Spawned.BlightWallWeb.CreateDynamicMaterialInstance(0, CallFunc_GetMaterial_ReturnValue_1, FName(None));0x06A8WallMat = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1;0x06BBPopFlow();0x06BCLabel_06BC:0x06BCDissolve.PlayFromStart();0x06DCPopFlow();0x06DDSpawned.K2_DestroyActor();0x0701PopFlow();0x0702Label_0702:0x0702return;0x0704// end of script | Final | 0x04 |