Zdexby TheHolyOneZ
9,486 classes
/Game/GameplayCueNotifies/Blight/GC_BlightSapDissolve.GC_BlightSapDissolve_C 0x0910 (2,320 B) align 8 inherited 0x08D0 4 scripted vtable /Game/GameplayCueNotifies/Blight/GC_BlightSapDissolve
0x00x0910

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x04Dissolve_DissolvePustules_8F40309B4B4546AB709185A92577CF60float4 flags0
0x04Dissolve_Dissolve_8F40309B4B4546AB709185A92577CF60float4 flags0
0x01Dissolve__Direction_8F40309B4B4546AB709185A92577CF60ETimelineDirection4 flagsForward
0x08E10x07padding / unreflected
0x08DissolveUTimelineComponent*5 flagsnullptr
0x08PustuleMat1UMaterialInstanceDynamic*6 flagsnullptr
0x08PustuleMat2UMaterialInstanceDynamic*6 flagsnullptr
0x08PustuleMat3UMaterialInstanceDynamic*6 flagsnullptr
0x08SpawnedABP_BlightSap_Dissolve_C*7 flagsnullptr
Inherited from AUWEGameplayCueNotify_BurstLatent 4
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8BurstEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0BurstSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
Inherited from AGameplayCueNotify_Actor 13
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroyOnRemovebool7 flagsfalse
0x02C10x03padding / unreflected
0x04AutoDestroyDelayfloat6 flags0
0x01WarnIfTimelineIsStillRunningbool6 flagstrue
0x01WarnIfLatentActionIsStillRunningbool6 flagstrue
0x02CA0x02padding / unreflected
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01bAutoAttachToOwnerbool7 flagsfalse
0x01IsOverridebool7 flagstrue
0x01bUniqueInstancePerInstigatorbool7 flagsfalse
0x01bUniqueInstancePerSourceObjectbool7 flagsfalse
0x01bAllowMultipleOnActiveEventsbool7 flagstrue
0x01bAllowMultipleWhileActiveEventsbool7 flagstrue
0x02E20x02padding / unreflected
0x04NumPreallocatedInstancesint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void Dissolve__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_BlightSapDissolve(1751);0x000Freturn;0x0011// end of script
0x00
void Dissolve__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_BlightSapDissolve(15);0x000Freturn;0x0011// end of script
0x00
void OnBurst(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_BlightSapDissolve(469);0x0045return;0x0047// end of script
EventProtected0x1D0
void ExecuteUbergraph_GC_BlightSapDissolve(int32 EntryPoint)
Script48 statements · 1,791 bytes of bytecode
0x0000PushFlow(Label_06FC);0x0005goto [EntryPoint];0x000FK2Node_MakeStruct_MaterialParameterInfo_1.Name = FName(DissolveAmount);0x0037K2Node_MakeStruct_MaterialParameterInfo_1.Association = 1;0x0054K2Node_MakeStruct_MaterialParameterInfo_1.Index = 2;0x0074PustuleMat3.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo_1, Dissolve_DissolvePustules_8F40309B4B4546AB709185A92577CF60);0x00A6K2Node_MakeStruct_MaterialParameterInfo_1.Name = FName(DissolveAmount);0x00CEK2Node_MakeStruct_MaterialParameterInfo_1.Association = 1;0x00EBK2Node_MakeStruct_MaterialParameterInfo_1.Index = 2;0x010BPustuleMat2.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo_1, Dissolve_DissolvePustules_8F40309B4B4546AB709185A92577CF60);0x013DK2Node_MakeStruct_MaterialParameterInfo.Name = FName(DissolveAmount);0x0165K2Node_MakeStruct_MaterialParameterInfo.Association = 1;0x0182K2Node_MakeStruct_MaterialParameterInfo.Index = 1;0x01A2PustuleMat1.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo, Dissolve_DissolvePustules_8F40309B4B4546AB709185A92577CF60);0x01D4PopFlow();0x01D5BreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0281K2Node_DynamicCast_AsBP_Blight_Sap = Cast<BP_BlightSap_C>(CallFunc_BreakGameplayCueParameters_EffectCauser);0x02A5K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Blight_Sap);0x02C2if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x02CCCallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsBP_Blight_Sap.GetTransform();0x02FECallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Blueprints/AirFissures/BP_BlightSap_Dissolve.BP_BlightSap_Dissolve_C, CallFunc_GetTransform_ReturnValue, 0, nullptr, 1);0x032ACallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsBP_Blight_Sap.GetTransform();0x035CCallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_GetTransform_ReturnValue, 1);0x0384Spawned = CallFunc_FinishSpawningActor_ReturnValue;0x0397/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_SpawnResults.UWEFxSystemComponents, 0, CallFunc_Array_Get_Item);0x03D7K2Node_DynamicCast_AsNiagara_Particle_System_Component = Cast<NiagaraComponent>(CallFunc_Array_Get_Item);0x03FBK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsNiagara_Particle_System_Component);0x0418if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0422CallFunc_K2_AttachToComponent_ReturnValue = K2Node_DynamicCast_AsNiagara_Particle_System_Component.K2_AttachToComponent(Spawned.BlightPustules, FName(None), 0, 0, 0, true);0x047FPushFlow(Label_06B6);0x0484CallFunc_GetMaterial_ReturnValue = Spawned.BlightPustules.GetMaterial(0);0x04CDCallFunc_CreateDynamicMaterialInstance_ReturnValue = Spawned.BlightPustules.CreateDynamicMaterialInstance(0, CallFunc_GetMaterial_ReturnValue, FName(None));0x052CPustuleMat1 = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x053FCallFunc_GetMaterial_ReturnValue_1 = Spawned.BlightPustules_1.GetMaterial(0);0x0588CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = Spawned.BlightPustules_1.CreateDynamicMaterialInstance(0, CallFunc_GetMaterial_ReturnValue_1, FName(None));0x05E7PustuleMat2 = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1;0x05FACallFunc_GetMaterial_ReturnValue_2 = Spawned.BlightPustules_2.GetMaterial(0);0x0643CallFunc_CreateDynamicMaterialInstance_ReturnValue_2 = Spawned.BlightPustules_2.CreateDynamicMaterialInstance(0, CallFunc_GetMaterial_ReturnValue_2, FName(None));0x06A2PustuleMat3 = CallFunc_CreateDynamicMaterialInstance_ReturnValue_2;0x06B5PopFlow();0x06B6Label_06B6:0x06B6Dissolve.PlayFromStart();0x06D6PopFlow();0x06D7Spawned.K2_DestroyActor();0x06FBPopFlow();0x06FCLabel_06FC:0x06FCreturn;0x06FE// end of script
Final0x04