0x00x04C9
Members 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | UWEBoundsTopAudio | UUWEBoundsTopAudioComponent* | 6 flags | nullptr | |
| 0x08 | FMODAudio | UUWEFMODAudioComponent* | 6 flags | nullptr | |
| 0x08 | BiomeMap | UUWEBiomeMapComponent* | 6 flags | nullptr | |
| 0x08 | Volume Material | UMaterialInstanceDynamic* | 5 flags | nullptr | |
| 0x08 | Caustics Map | UTextureRenderTarget2D* | 5 flags | /Game/Textures/VFX/Water/Caustics/RT_Caustics.RT_Caustics | |
| 0x08 | Caustics Material | UMaterialInterface* | 5 flags | /Game/Materials/Water/M_Caustics.M_Caustics | |
| 0x08 | GerstnerWaterWaves | UGerstnerWaterWaves* | 6 flags | nullptr | |
| 0x08 | GerstnerWaterWaveGeneratorSimple | UGerstnerWaterWaveGeneratorSimple* | 6 flags | nullptr | |
| 0x04 | Max Amplitude | float | 6 flags | 30 | |
| 0x04 | Small Wave Steepness | float | 6 flags | 0.12 | |
| 0x04 | Large Wave Steepness | float | 6 flags | 0.16 | |
| 0x04B4 | 0x04 | padding / unreflected | |||
| 0x08 | SineSpeed | double | 6 flags | 0.5 | |
| 0x08 | DebugAnimTime | double | 7 flags | 0 | |
| 0x01 | UnderwaterBlurEnabled | bool | 7 flags | true | |
Inherited from AUWEWaterBodyOcean 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | WaterVolumeComponent | UChildActorComponent* | 12 flags | /Script/UWEWater.Default__UWEWaterBodyOcean.WaterVolumeComp… | |
| 0x08 | PPUnderwaterBlur | UPostProcessComponent* | 10 flags | /Script/UWEWater.Default__UWEWaterBodyOcean.PPUnderwaterBlur | |
| 0xE8 | WaterLightingSettings | FUWEWaterLightSettings | 4 flags | {BiomeExtinction={R=1, G=1, B=1, A=1}, BiomeExtinctionSkyli… | |
| 0x04 | WaterLinePPMThreshold | float | 7 flags | 200 | |
| 0x04 | UnderwaterStateUpdateRate | float | 7 flags | 0.1 | |
| 0x18 | BodySize | FVector | 8 flags | {X=1e+06, Y=1e+06, Z=1e+05} | |
| 0x01 | bDirty | bool | Transient+5 flags | true |
Inherited from AWaterBody 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SplineComp | UWaterSplineComponent* | Protected+12 flags | /Script/Water.Default__WaterBody.WaterSpline | |
| 0x08 | WaterSplineMetadata | UWaterSplineMetadata* | Protected+9 flags | /Script/Water.Default__WaterBody.WaterSplineMetadata | |
| 0x08 | WaterBodyComponent | UWaterBodyComponent* | Protected+12 flags | /Script/Water.Default__WaterBody.WaterBodyRiverComponent | |
| 0x04 | WaterBodyIndex | int32 | TransientProtected+9 flags | -1 | |
| 0x01 | WaterBodyType | EWaterBodyType | Protected+7 flags | River | |
| 0x02E5 | 0x03 | padding / unreflected | |||
| 0x08 | WaterWaves | UWaterWavesBase* | Protected+12 flags | nullptr | |
| 0x08 | WaterInfoMeshComponent | UWaterBodyInfoMeshComponent* | Protected+10 flags | /Script/Water.Default__WaterBody.WaterInfoMeshComponent | |
| 0x08 | DilatedWaterInfoMeshComponent | UWaterBodyInfoMeshComponent* | Protected+10 flags | /Script/Water.Default__WaterBody.DilatedWaterInfoMeshCompon… | |
| 0x10 | WaterBodyStaticMeshComponents | TArray<UWaterBodyStaticMeshComponent*> | Protected+8 flags | [] | |
| 0x08 | WaterBodyRiverComponentClass | TSubclassOf<UWaterBodyRiverComponent> | Protected+8 flags | /Script/Water.WaterBodyRiverComponent | |
| 0x08 | WaterBodyLakeComponentClass | TSubclassOf<UWaterBodyLakeComponent> | Protected+8 flags | /Script/Water.WaterBodyLakeComponent | |
| 0x08 | WaterBodyOceanComponentClass | TSubclassOf<UWaterBodyOceanComponent> | Protected+8 flags | /Script/Water.WaterBodyOceanComponent | |
| 0x08 | WaterBodyCustomComponentClass | TSubclassOf<UWaterBodyCustomComponent> | Protected+8 flags | /Script/Water.WaterBodyCustomComponent | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
void SetUnderwaterBlurEnabled(bool IsItEnabled?)Script4 statements · 64 bytes of bytecode0x0000UnderwaterBlurEnabled = IsItEnabled?;0x0013PPUnderwaterBlur.SetVisibility(UnderwaterBlurEnabled, false);0x003Dreturn;0x003F// end of script | Public | 0x01 | |
void UpdateOcealnLevelMPC()Script6 statements · 148 bytes of bytecode0x0000CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x001CBreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x004ACallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast = Cast<3>(CallFunc_BreakVector_Z);0x0067SetScalarParameterValue(this, /Game/Materials/MPC_SN2.MPC_SN2, FName(OceanLevel), CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast);0x0091return;0x0093// end of script | Public | 0x00 | |
void Update Caustics Map()Script8 statements · 142 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(Caustics Map);0x001DCallFunc_IsValid_ReturnValue_1 = IsValid(Caustics Material);0x003ACallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_IsValid_ReturnValue_1, CallFunc_IsValid_ReturnValue);0x0060if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_008B;0x006EDrawMaterialToRenderTarget(this, Caustics Map, Caustics Material);0x008BLabel_008B:0x008Breturn;0x008D// end of script | Public | 0x00 | |
void UserConstructionScript()Script16 statements · 325 bytes of bytecode0x0000PushFlow(Label_0142);0x0005PushFlow(Label_0133);0x000ABreakVector(BodySize, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0038CallFunc_Vector_Down_ReturnValue = Vector_Down();0x0054CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_BreakVector_Z, 50);0x0082CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_Multiply_DoubleDouble_ReturnValue);0x00A7CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_Vector_Down_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x00D5WaterVolumeComponent.K2_SetRelativeLocation(CallFunc_Multiply_VectorVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0109WaterVolumeComponent.SetRelativeScale3D(BodySize);0x0132PopFlow();0x0133Label_0133:0x0133UpdateOcealnLevelMPC();0x0141PopFlow();0x0142Label_0142:0x0142return;0x0144// end of script | EventPublic | 0x00 | |
void PropagateToChildActors()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Ocean(53);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void EditorTick(float DeltaTime)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaTime = DeltaTime;0x0012ExecuteUbergraph_BP_Ocean(195);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_Ocean(214);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Ocean(219);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void OnUnderwaterBlurChanged(bool bEnabled)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_bEnabled = bEnabled;0x0012ExecuteUbergraph_BP_Ocean(10);0x0021return;0x0023// end of script | EventPublic | 0x01 | |
void ExecuteUbergraph_BP_Ocean(int32 EntryPoint)Script19 statements · 236 bytes of bytecode0x0000goto [EntryPoint];0x000ASetUnderwaterBlurEnabled(K2Node_Event_bEnabled);0x0021goto Label_00E9;0x0026Label_0026:0x0026PropagateToChildActors();0x0030goto Label_00E9;0x0035K2Node_DynamicCast_AsBP_UWEWater_Biome_Region_Actor = Cast<BP_UWEWaterBiomeRegionActor_C>(WaterVolumeComponent.ChildActor);0x006FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_UWEWater_Biome_Region_Actor);0x008Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_00E9;0x009AK2Node_DynamicCast_AsBP_UWEWater_Biome_Region_Actor.RecreateMaterials();0x00BEgoto Label_0026;0x00C3Label_00C3:0x00C3Update Caustics Map();0x00D1goto Label_00E9;0x00D6goto Label_00C3;0x00DBUpdateOcealnLevelMPC();0x00E9Label_00E9:0x00E9return;0x00EB// end of script | Final | 0x04 |