Zdexby TheHolyOneZ
9,486 classes
Class

UWBP_LoadGameButtonNew_C

: UCommonUserWidget : UUserWidget : UWidget : UVisual : UObject
/Game/Blueprints/UI/Lobby/WBP_LoadGameButtonNew.WBP_LoadGameButtonNew_C 0x03B9 (953 B) align 8 inherited 0x0368 14 scripted vtable /Game/Blueprints/UI/Lobby/WBP_LoadGameButtonNew
0x00x03B9

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08LoadGameButtonUWBP_LoadGameMenuButton_C*10 flagsnullptr
0x08SaveGameCollectionInfoVMUUWESaveGameCollectionInfoViewModel*6 flagsnullptr
0x08ContainerParentUWidget*7 flagsnullptr
0x10ButtonEventsHandlerTScriptInterface<IBPI_LoadGameButtonEventsHandler_C>7 flags<InterfaceProperty>
0x10RequiresUpgradeTextFText3 flags<FText>
0x10OnSelectedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01SaveGameIndexEUWESaveGameCollectionIndex7 flagsDefaultSaveGame
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01E40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01F80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x023D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02780x40padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02E10x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02F90x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x030C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 14

SignatureFlagsNativeParams
void OverrideDisplayName(const FText& OverrideText)
Script3 statements · 66 bytes of bytecode
0x0000LoadGameButton.EditableDisplayName.SetText(OverrideText);0x003Freturn;0x0041// end of script
Public0x10
void GetDisplayName(FText& Result)
Script4 statements · 102 bytes of bytecode
0x0000CallFunc_GetText_ReturnValue = LoadGameButton.EditableDisplayName.GetText();0x0048Result = CallFunc_GetText_ReturnValue;0x0063return;0x0065// end of script
Public0x10
void Init()
Script8 statements · 174 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(SaveGameCollectionInfoVM);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_00AB;0x002BCallFunc_GetSaveInfoByIndex_ReturnValue = SaveGameCollectionInfoVM.GetSaveInfoByIndex(SaveGameIndex);0x005ELoadGameButton.ViewModel = CallFunc_GetSaveInfoByIndex_ReturnValue;0x0087LoadGameButton.SetupLoadGameButton();0x00ABLabel_00AB:0x00ABreturn;0x00AD// end of script
Public0x00
void Deselect()
Script3 statements · 37 bytes of bytecode
0x0000LoadGameButton.SetIsSelected(false, false);0x0022return;0x0024// end of script
Public0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_LoadGameButtonNew(29);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnAddedToFocusPath(const FFocusEvent& InFocusEvent)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_InFocusEvent = InFocusEvent;0x0012ExecuteUbergraph_WBP_LoadGameButtonNew(34);0x0021return;0x0023// end of script
EventPublic0x08
void UpgradeFinished(bool Result)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Result = Result;0x0012ExecuteUbergraph_WBP_LoadGameButtonNew(202);0x0021return;0x0023// end of script
0x01
void OnUploadSlot()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_LoadGameButtonNew(487);0x000Freturn;0x0011// end of script
0x00
void OnUpgradeSave()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_LoadGameButtonNew(492);0x000Freturn;0x0011// end of script
0x00
void OnEditDisplayName()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_LoadGameButtonNew(592);0x000Freturn;0x0011// end of script
0x00
void OnDeleteButton()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_LoadGameButtonNew(597);0x000Freturn;0x0011// end of script
0x00
void BndEvt__WBP_LoadGameButtonNew_LoadGameButton_K2Node_ComponentBoundEvent_1_CommonSelectedStateChangedBase__DelegateSignature(UCommonButtonBase* Button, bool Selected)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button = Button;0x0012PersistentFrame.K2Node_ComponentBoundEvent_Selected = Selected;0x0024ExecuteUbergraph_WBP_LoadGameButtonNew(743);0x0033return;0x0035// end of script
0x09
void ExecuteUbergraph_WBP_LoadGameButtonNew(int32 EntryPoint)
Script37 statements · 780 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AInit();0x0018goto Label_0309;0x001Dgoto Label_000A;0x0022CallFunc_IsValid_ReturnValue = IsValid(ContainerParent);0x003Fif (!(CallFunc_IsValid_ReturnValue)) goto Label_0309;0x004DK2Node_DynamicCast_AsScroll_Box = Cast<ScrollBox>(ContainerParent);0x0071K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsScroll_Box);0x008Eif (!(K2Node_DynamicCast_bSuccess)) goto Label_0309;0x009CK2Node_DynamicCast_AsScroll_Box.ScrollWidgetIntoView(this, true, 0, 0f);0x00C5goto Label_0309;0x00CAButtonEventsHandler.OnUpgradeCompleted(K2Node_CustomEvent_Result);0x00F8goto Label_0309;0x00FDLabel_00FD:0x00FDLoadGameButton.EnableEditTextAndSetFocus();0x0121goto Label_0309;0x0126Label_0126:0x0126CallFunc_SpawnObject_ReturnValue = SpawnObject(/Script/UWESaveSystem.UWESaveGameUploadViewModel, this);0x0144CallFunc_Initialize_ReturnValue = CallFunc_SpawnObject_ReturnValue.Initialize(this, SaveGameCollectionInfoVM);0x0178if (!(CallFunc_Initialize_ReturnValue)) goto Label_0309;0x0186CallFunc_GetGameInstanceSubsystem_ReturnValue = GetGameInstanceSubsystem(this, /Script/UWECommonUI.WindowManager);0x01A4CallFunc_PushToLayerWithContext_ReturnValue = CallFunc_GetGameInstanceSubsystem_ReturnValue.PushToLayerWithContext(3, /Game/Blueprints/UI/Lobby/WBP_ExportSaveScreen.WBP_ExportSaveScreen_C, CallFunc_SpawnObject_ReturnValue);0x01E2goto Label_0309;0x01E7goto Label_0126;0x01ECK2Node_CreateDelegate_OutputDelegate.Bind(this, UpgradeFinished);0x0203/Script/UWESaveSystem.Default__UWESaveGameStatics.UpgradeSaveGameCollectionToLatest(SaveGameCollectionInfoVM.SaveGameCollectionInfo, K2Node_CreateDelegate_OutputDelegate);0x024Bgoto Label_0309;0x0250goto Label_00FD;0x0255ButtonEventsHandler.OnDelete(SaveGameCollectionInfoVM.SlotName, Guid{0, 0, 0, 0});0x02BBCallFunc_PlayEvent2D_ReturnValue = PlayEvent2D(this, /Game/FMOD/Events/sfx/tools/builder/deconstruct_complete.deconstruct_complete, true);0x02E2goto Label_0309;0x02E7if (!(K2Node_ComponentBoundEvent_Selected)) goto Label_0309;0x02F5OnSelected.Broadcast(this);0x0309Label_0309:0x0309return;0x030B// end of script
Final0x04
void OnSelected__DelegateSignature(UWBP_LoadGameButtonNew_C* Button)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08

Used by 1

types with a member, parameter or interface of this type