Zdexby TheHolyOneZ
9,486 classes
Class

ABP_SlidingDoor_C

: AUWEDoorBase : AUWEGameplayActor : AActor : UObject
/Game/Blueprints/Doors/BP_SlidingDoor.BP_SlidingDoor_C 0x0400 (1,024 B) align 8 inherited 0x03C8 8 scripted vtable /Game/Blueprints/Doors/BP_SlidingDoor
0x00x0400

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DoorEndUSceneComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08BoxUBoxComponent*6 flagsnullptr
0x08DMI_DoorUMaterialInstanceDynamic*6 flagsnullptr
0x04DoorLightMaterialIndexint327 flags1
0x03F40x04padding / unreflected
0x08LightMaterialOverrideUMaterialInterface*6 flagsnullptr
Inherited from AUWEDoorBase 13
OffsetSizeNameTypeFlagsDefault
0x10OnOpenChangedFMulticastScriptDelegate4 flags<delegate>
0x01bIsOpenboolNetRepNotify+10 flagsfalse
0x01bWantsToOpenboolNetProtected+8 flagsfalse
0x01bWaitForAnimationboolProtected+6 flagsfalse
0x02F30x05padding / unreflected
0x08OpenCurveUCurveFloat*Protected+7 flagsnullptr
0x28OpenSoundTSoftObjectPtr<UFMODEvent>Protected+4 flags<SoftObjectProperty>
0x28CloseSoundTSoftObjectPtr<UFMODEvent>Protected+4 flags<SoftObjectProperty>
0x04OpenSpeedfloatProtected+6 flags1
0x03540x04padding / unreflected
0x28StoryGoalToOpenTSoftObjectPtr<UUWEStoryGoal>Protected+4 flags<SoftObjectProperty>
0x28StoryGoalToCloseTSoftObjectPtr<UUWEStoryGoal>Protected+4 flags<SoftObjectProperty>
0x08SaveComponentUUWESaveComponent*Protected+12 flags/Script/UWEDoor.Default__UWEDoorBase.SaveComponent
0x08LockComponentUUWEGenericLockComponent*Protected+12 flags/Script/UWEDoor.Default__UWEDoorBase.LockComponent
0x03B80x08padding / unreflected
0x08SaveHandleUUWESaveHandle*6 flagsnullptr
Inherited from AUWEGameplayActor 2
OffsetSizeNameTypeFlagsDefault
0x08AbilitySystemDataUUWEAbilitySystemData*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.AbilitySystem…
0x08UWEAbilitySystemComponentUUWEAbilitySystemComponent*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.UWEAbilitySys…
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 8

SignatureFlagsNativeParams
void LockStatus_EmissiveColor(UMaterialInstanceDynamic* MaterialInstanceDynamic)
Script11 statements · 207 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(MaterialInstanceDynamic);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_00CC;0x002BCallFunc_IsLocked_ReturnValue = LockComponent.IsLocked();0x0055if (!(CallFunc_IsLocked_ReturnValue)) goto Label_009A;0x0063MaterialInstanceDynamic.SetScalarParameterValue(FName(DoorOpenValue), 0f);0x0095goto Label_00CC;0x009ALabel_009A:0x009AMaterialInstanceDynamic.SetScalarParameterValue(FName(DoorOpenValue), 1f);0x00CCLabel_00CC:0x00CCreturn;0x00CE// end of script
Public0x08
void OnOpenedFractionChanged(float Fraction)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Fraction = Fraction;0x0012ExecuteUbergraph_BP_SlidingDoor(104);0x0021return;0x0023// end of script
EventPublic0x04
void BndEvt__BP_SlidingDoor_Box_K2Node_ComponentBoundEvent_3_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_SlidingDoor(296);0x007Breturn;0x007D// end of script
0x120
void BndEvt__BP_SlidingDoor_Box_K2Node_ComponentBoundEvent_4_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_SlidingDoor(556);0x0057return;0x0059// end of script
0x1C
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SlidingDoor(561);0x000Freturn;0x0011// end of script
EventProtected0x00
void OnPostDeserialize()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SlidingDoor(907);0x000Freturn;0x0011// end of script
EventPublic0x00
void BndEvt__BP_SlidingDoor_LockComponent_K2Node_ComponentBoundEvent_0_LockDelegate__DelegateSignature(bool IsLocked)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_IsLocked = IsLocked;0x0012ExecuteUbergraph_BP_SlidingDoor(10);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_BP_SlidingDoor(int32 EntryPoint)
Script41 statements · 915 bytes of bytecode
0x0000goto [EntryPoint];0x000ALockStatus_EmissiveColor(DMI_Door);0x0021goto Label_0390;0x0026Label_0026:0x0026LockStatus_EmissiveColor(DMI_Door);0x003Dgoto Label_0390;0x0042Label_0042:0x0042Open();0x0050goto Label_0390;0x0055Label_0055:0x0055Close();0x0063goto Label_0390;0x0068CallFunc_GetTransform_ReturnValue = GetTransform();0x0084CallFunc_K2_GetComponentToWorld_ReturnValue_1 = DoorEnd.K2_GetComponentToWorld();0x00B6CallFunc_TLerp_ReturnValue = TLerp(CallFunc_GetTransform_ReturnValue, CallFunc_K2_GetComponentToWorld_ReturnValue_1, K2Node_Event_Fraction, 0);0x00EFStaticMesh.K2_SetWorldTransform(CallFunc_TLerp_ReturnValue, false, CallFunc_K2_SetWorldTransform_SweepHitResult, false);0x0123goto Label_0390;0x0128Label_0128:0x0128K2Node_MakeArray_Array = {2};0x0135CallFunc_K2_GetComponentToWorld_ReturnValue = Box.K2_GetComponentToWorld();0x0167CallFunc_ComponentOverlapActors_OutActors = {};0x0172CallFunc_ComponentOverlapActors_ReturnValue = ComponentOverlapActors(Box, CallFunc_K2_GetComponentToWorld_ReturnValue, K2Node_MakeArray_Array, /Script/Subnautica2.SN2PlayerCharacter, Temp_object_Variable, CallFunc_ComponentOverlapActors_OutActors);0x01BCCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_ComponentOverlapActors_OutActors);0x01F7CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0219if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0055;0x0227goto Label_0042;0x022Cgoto Label_0128;0x0231Label_0231:0x0231CallFunc_GetMaterial_ReturnValue = StaticMesh.GetMaterial(DoorLightMaterialIndex);0x0268CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetMaterial_ReturnValue);0x0285if (!(CallFunc_IsValid_ReturnValue)) goto Label_0390;0x0293CallFunc_GetMaterial_ReturnValue = StaticMesh.GetMaterial(DoorLightMaterialIndex);0x02CACallFunc_IsValid_ReturnValue_1 = IsValid(LightMaterialOverride);0x02E7Temp_bool_Variable = CallFunc_IsValid_ReturnValue_1;0x02FACallFunc_CreateDynamicMaterialInstance_ReturnValue = StaticMesh.CreateDynamicMaterialInstance(DoorLightMaterialIndex, Switch(Temp_bool_Variable, false => CallFunc_GetMaterial_ReturnValue, true => LightMaterialOverride, default => K2Node_Select_Default), FName(None));0x0373DMI_Door = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0386goto Label_0026;0x038Bgoto Label_0231;0x0390Label_0390:0x0390return;0x0392// end of script
Final0x04