0x00x0400
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x03E2 | 0x06 | padding / unreflected | |||
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x10 | ExcludeFromGhostTags | TArray<FName> | 3 flags | [1 item] | |
Inherited from ABP_BioBed_C 36
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | UWEPlacementVolume_PlayerSpawn1 | UUWEPlacementVolumeComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Console_Emissive | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | UWEPlacementVolume_PlayerSpawn | UUWEPlacementVolumeComponent* | 6 flags | nullptr | |
| 0x08 | UWEPlacementAnchor | UUWEPlacementAnchor* | 6 flags | nullptr | |
| 0x08 | SKM_Biobed | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | Widget | UWidgetComponent* | 6 flags | nullptr | |
| 0x08 | UWEPawnAttachmentOwner | UUWEPawnAttachmentOwner* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Palm_Right | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Thumb_Left | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Thumb_Right | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Platform | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Pinky_Right | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Pinky_Left | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Palm_Left | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Middle_Left | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Door_Left | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Door_Right | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Console | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Bed_Interior | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Bed_Body | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Middle_Right | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Arm_Right | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Arm_Left | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Arm_End | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Arm_Base_Right | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Arm_Base_Left | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Biobed_Arm_Base | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Top_Canopy | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | UWEPoweredAppliance | UUWEPoweredApplianceComponent* | 6 flags | nullptr | |
| 0x08 | UWEAttachable | UUWEAttachableComponent* | 6 flags | nullptr | |
| 0x08 | InteractionCollider | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | UWEAssetData | UUWEAssetDataComponent* | 6 flags | nullptr | |
| 0x08 | LifepodFirstSpawnAnim | UAnimMontage* | 6 flags | /Game/Art/Bases/BasePieces/InteriorBuildables/Biobed/Animat… | |
| 0x01 | TiltedBackAtRest | bool | 6 flags | false | |
| 0x01 | InteractDisabled | bool | 6 flags | false |
Inherited from AUWEBioBedBase 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerSpawnTransform | UArrowComponent* | Protected+10 flags | /Script/UWEBioBed.Default__UWEBioBedBase.PlayerSpawnTransfo… | |
| 0x01 | bIsFallback | bool | Protected+6 flags | false |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void SetComponentVisibility(bool bNewVisibility, UPrimitiveComponent* Component)Script6 statements · 168 bytes of bytecode0x0000Temp_bool_Variable = bNewVisibility;0x0013K2Node_MakeArray_Array = {};0x001EComponent.ComponentTags = Switch(Temp_bool_Variable, false => ExcludeFromGhostTags, true => K2Node_MakeArray_Array, default => K2Node_Select_Default);0x007BComponent.SetVisibility(bNewVisibility, false);0x00A5return;0x00A7// end of script | Public | 0x10 | |
bool CanBeMoved()Script3 statements · 22 bytes of bytecode0x0000ReturnValue = true;0x000Breturn ReturnValue;0x0015// end of script | EventPublic | 0x01 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BioBed_Buildable(132);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void UpdateMesh()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BioBed_Buildable(161);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnPlacementChanged()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BioBed_Buildable(773);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_BP_BioBed_Buildable(int32 EntryPoint)Script32 statements · 790 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ASetComponentVisibility(true, SM_Biobed_Arm_Base);0x0022SM_Biobed_Console.K2_SetRelativeLocationAndRotation(FVector(0, 0, 0), FRotator(0, 0, 0), false, CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult, false);0x007Fgoto Label_0313;0x0084ReceiveBeginPlay();0x008EUpdateMesh();0x009Cgoto Label_0313;0x00A1CallFunc_GetPlacementForActor_ReturnValue = GetPlacementForActor(this);0x00BECallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetPlacementForActor_ReturnValue.PlacementSurface, 2);0x00E6if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_0237;0x00F4CallFunc_IsValid_ReturnValue_1 = IsValid(SKM_Biobed);0x0111if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0313;0x011FUWEPlacementAnchor.K2_SetRelativeLocation(FVector(0, 0, 10), false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0163UWEPlacementAnchor.Orientation = 1;0x018DSetComponentVisibility(false, SM_Biobed_Platform);0x01A5SetComponentVisibility(false, SM_Biobed_Arm_End);0x01BDSetComponentVisibility(false, SM_Biobed_Arm_Base);0x01D5SM_Biobed_Console.K2_SetRelativeLocationAndRotation(FVector(-80, -45, 0), FRotator(0, 35, 0), false, CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult_1, false);0x0232goto Label_0313;0x0237Label_0237:0x0237CallFunc_IsValid_ReturnValue = IsValid(SKM_Biobed);0x0254if (!(CallFunc_IsValid_ReturnValue)) goto Label_0313;0x0262UWEPlacementAnchor.K2_SetRelativeLocation(FVector(30, 0, -150), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x02A6UWEPlacementAnchor.Orientation = 0;0x02D0SetComponentVisibility(true, SM_Biobed_Platform);0x02E8SetComponentVisibility(true, SM_Biobed_Arm_End);0x0300goto Label_000A;0x0305UpdateMesh();0x0313Label_0313:0x0313return;0x0315// end of script | Final | 0x04 |