Zdexby TheHolyOneZ
9,486 classes
Class

ABP_BioBed_Buildable_C

: ABP_BioBed_C : AUWEBioBedBase : AActor : UObject
/Game/Blueprints/BaseBuilding/BP_BioBed_Buildable.BP_BioBed_Buildable_C 0x0400 (1,024 B) align 8 inherited 0x03E2 6 scripted vtable /Game/Blueprints/BaseBuilding/BP_BioBed_Buildable
0x00x0400

Members 2

OffsetSizeNameTypeFlagsDefault
0x03E20x06padding / unreflected
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x10ExcludeFromGhostTagsTArray<FName>3 flags[1 item]
Inherited from ABP_BioBed_C 36
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08UWEPlacementVolume_PlayerSpawn1UUWEPlacementVolumeComponent*6 flagsnullptr
0x08SM_Biobed_Console_EmissiveUStaticMeshComponent*6 flagsnullptr
0x08UWEPlacementVolume_PlayerSpawnUUWEPlacementVolumeComponent*6 flagsnullptr
0x08UWEPlacementAnchorUUWEPlacementAnchor*6 flagsnullptr
0x08SKM_BiobedUSkeletalMeshComponent*6 flagsnullptr
0x08WidgetUWidgetComponent*6 flagsnullptr
0x08UWEPawnAttachmentOwnerUUWEPawnAttachmentOwner*6 flagsnullptr
0x08SM_Biobed_Palm_RightUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Thumb_LeftUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Thumb_RightUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_PlatformUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Pinky_RightUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Pinky_LeftUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Palm_LeftUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Middle_LeftUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Door_LeftUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Door_RightUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_ConsoleUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Bed_InteriorUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Bed_BodyUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Middle_RightUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Arm_RightUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Arm_LeftUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Arm_EndUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Arm_Base_RightUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Arm_Base_LeftUStaticMeshComponent*6 flagsnullptr
0x08SM_Biobed_Arm_BaseUStaticMeshComponent*6 flagsnullptr
0x08SM_Top_CanopyUStaticMeshComponent*6 flagsnullptr
0x08UWEPoweredApplianceUUWEPoweredApplianceComponent*6 flagsnullptr
0x08UWEAttachableUUWEAttachableComponent*6 flagsnullptr
0x08InteractionColliderUBoxComponent*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
0x08LifepodFirstSpawnAnimUAnimMontage*6 flags/Game/Art/Bases/BasePieces/InteriorBuildables/Biobed/Animat…
0x01TiltedBackAtRestbool6 flagsfalse
0x01InteractDisabledbool6 flagsfalse
Inherited from AUWEBioBedBase 2
OffsetSizeNameTypeFlagsDefault
0x08PlayerSpawnTransformUArrowComponent*Protected+10 flags/Script/UWEBioBed.Default__UWEBioBedBase.PlayerSpawnTransfo…
0x01bIsFallbackboolProtected+6 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void SetComponentVisibility(bool bNewVisibility, UPrimitiveComponent* Component)
Script6 statements · 168 bytes of bytecode
0x0000Temp_bool_Variable = bNewVisibility;0x0013K2Node_MakeArray_Array = {};0x001EComponent.ComponentTags = Switch(Temp_bool_Variable, false => ExcludeFromGhostTags, true => K2Node_MakeArray_Array, default => K2Node_Select_Default);0x007BComponent.SetVisibility(bNewVisibility, false);0x00A5return;0x00A7// end of script
Public0x10
bool CanBeMoved()
Script3 statements · 22 bytes of bytecode
0x0000ReturnValue = true;0x000Breturn ReturnValue;0x0015// end of script
EventPublic0x01
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BioBed_Buildable(132);0x000Freturn;0x0011// end of script
EventProtected0x00
void UpdateMesh()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BioBed_Buildable(161);0x000Freturn;0x0011// end of script
0x00
void OnPlacementChanged()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BioBed_Buildable(773);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BP_BioBed_Buildable(int32 EntryPoint)
Script32 statements · 790 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ASetComponentVisibility(true, SM_Biobed_Arm_Base);0x0022SM_Biobed_Console.K2_SetRelativeLocationAndRotation(FVector(0, 0, 0), FRotator(0, 0, 0), false, CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult, false);0x007Fgoto Label_0313;0x0084ReceiveBeginPlay();0x008EUpdateMesh();0x009Cgoto Label_0313;0x00A1CallFunc_GetPlacementForActor_ReturnValue = GetPlacementForActor(this);0x00BECallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetPlacementForActor_ReturnValue.PlacementSurface, 2);0x00E6if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_0237;0x00F4CallFunc_IsValid_ReturnValue_1 = IsValid(SKM_Biobed);0x0111if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0313;0x011FUWEPlacementAnchor.K2_SetRelativeLocation(FVector(0, 0, 10), false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0163UWEPlacementAnchor.Orientation = 1;0x018DSetComponentVisibility(false, SM_Biobed_Platform);0x01A5SetComponentVisibility(false, SM_Biobed_Arm_End);0x01BDSetComponentVisibility(false, SM_Biobed_Arm_Base);0x01D5SM_Biobed_Console.K2_SetRelativeLocationAndRotation(FVector(-80, -45, 0), FRotator(0, 35, 0), false, CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult_1, false);0x0232goto Label_0313;0x0237Label_0237:0x0237CallFunc_IsValid_ReturnValue = IsValid(SKM_Biobed);0x0254if (!(CallFunc_IsValid_ReturnValue)) goto Label_0313;0x0262UWEPlacementAnchor.K2_SetRelativeLocation(FVector(30, 0, -150), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x02A6UWEPlacementAnchor.Orientation = 0;0x02D0SetComponentVisibility(true, SM_Biobed_Platform);0x02E8SetComponentVisibility(true, SM_Biobed_Arm_End);0x0300goto Label_000A;0x0305UpdateMesh();0x0313Label_0313:0x0313return;0x0315// end of script
Final0x04