Zdexby TheHolyOneZ
9,486 classes
Class

ABP_EMP_C

: AActor : UObject
/Game/Blueprints/AI/Agents/LargeCreature008_TwinEel/BP_EMP.BP_EMP_C 0x0308 (776 B) align 8 inherited 0x02C0 2 scripted vtable /Game/Blueprints/AI/Agents/LargeCreature008_TwinEel/BP_EMP
0x00x0308

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SphereUSphereComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x10AffectedActorsTArray<AActor*>4 flags[]
0x20Tag ContainerFGameplayTagContainer3 flags{GameplayTags=[2 items], ParentTags=[3 items]}
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 2

SignatureFlagsNativeParams
void BndEvt__BP_BlightCloud_Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_EMP(1124);0x007Breturn;0x007D// end of script
0x120
void ExecuteUbergraph_BP_EMP(int32 EntryPoint)
Script31 statements · 1,132 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_HasAuthority_ReturnValue = HasAuthority();0x001Eif (!(CallFunc_HasAuthority_ReturnValue)) goto Label_0469;0x002CCallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(AffectedActors, K2Node_ComponentBoundEvent_OtherActor);0x0068CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(K2Node_ComponentBoundEvent_OtherActor, true);0x0086CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_Array_Contains_ReturnValue);0x00A3CallFunc_HasAnyMatchingGameplayTags_ReturnValue = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.HasAnyMatchingGameplayTags(Tag Container);0x00DBCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue);0x00F8CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(CallFunc_HasAnyMatchingGameplayTags_ReturnValue);0x0115CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_IsValid_ReturnValue, CallFunc_Not_PreBool_ReturnValue_1);0x013BCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x0161if (!(CallFunc_BooleanAND_ReturnValue_1)) goto Label_0469;0x016FCallFunc_Array_AddUnique_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_AddUnique(AffectedActors, K2Node_ComponentBoundEvent_OtherActor);0x01B3CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(K2Node_ComponentBoundEvent_OtherActor, true);0x01D1CallFunc_MakeOutgoingSpec_ReturnValue_3 = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.MakeOutgoingSpec(/Game/Blueprints/AbilitySystem/Effects/Creatures/TwinEels/GE_EMPState.GE_EMPState_C, 0f, GameplayEffectContextHandle{});0x0223CallFunc_BP_ApplyGameplayEffectSpecToSelf_ReturnValue_3 = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.BP_ApplyGameplayEffectSpecToSelf(CallFunc_MakeOutgoingSpec_ReturnValue_3);0x025ECallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(K2Node_ComponentBoundEvent_OtherActor, true);0x027CCallFunc_MakeOutgoingSpec_ReturnValue_2 = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.MakeOutgoingSpec(/Game/Blueprints/AbilitySystem/Effects/Creatures/TwinEels/GE_EMPEnergyDrain.GE_EMPEnergyDrain_C, 0f, GameplayEffectContextHandle{});0x02CECallFunc_BP_ApplyGameplayEffectSpecToSelf_ReturnValue_2 = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.BP_ApplyGameplayEffectSpecToSelf(CallFunc_MakeOutgoingSpec_ReturnValue_2);0x0309CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(K2Node_ComponentBoundEvent_OtherActor, true);0x0327CallFunc_MakeOutgoingSpec_ReturnValue_1 = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.MakeOutgoingSpec(/Game/Blueprints/AbilitySystem/Effects/Creatures/TwinEels/GE_TwinEel_PlayerDamage.GE_TwinEel_PlayerDamage_C, 0f, GameplayEffectContextHandle{});0x0379CallFunc_BP_ApplyGameplayEffectSpecToSelf_ReturnValue_1 = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.BP_ApplyGameplayEffectSpecToSelf(CallFunc_MakeOutgoingSpec_ReturnValue_1);0x03B4CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(K2Node_ComponentBoundEvent_OtherActor, true);0x03D2CallFunc_MakeOutgoingSpec_ReturnValue = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.MakeOutgoingSpec(/Game/Blueprints/AbilitySystem/Effects/Creatures/TwinEels/GE_TwinEel_PlayerFeedback.GE_TwinEel_PlayerFeedback_C, 0f, GameplayEffectContextHandle{});0x0424CallFunc_BP_ApplyGameplayEffectSpecToSelf_ReturnValue = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.BP_ApplyGameplayEffectSpecToSelf(CallFunc_MakeOutgoingSpec_ReturnValue);0x045Fgoto Label_0469;0x0464goto Label_000A;0x0469Label_0469:0x0469return;0x046B// end of script
Final0x04