0x00x0308
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Sphere | USphereComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x10 | AffectedActors | TArray<AActor*> | 4 flags | [] | |
| 0x20 | Tag Container | FGameplayTagContainer | 3 flags | {GameplayTags=[2 items], ParentTags=[3 items]} |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
void BndEvt__BP_BlightCloud_Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_EMP(1124);0x007Breturn;0x007D// end of script | 0x120 | ||
void ExecuteUbergraph_BP_EMP(int32 EntryPoint)Script31 statements · 1,132 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_HasAuthority_ReturnValue = HasAuthority();0x001Eif (!(CallFunc_HasAuthority_ReturnValue)) goto Label_0469;0x002CCallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(AffectedActors, K2Node_ComponentBoundEvent_OtherActor);0x0068CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(K2Node_ComponentBoundEvent_OtherActor, true);0x0086CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_Array_Contains_ReturnValue);0x00A3CallFunc_HasAnyMatchingGameplayTags_ReturnValue = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.HasAnyMatchingGameplayTags(Tag Container);0x00DBCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue);0x00F8CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(CallFunc_HasAnyMatchingGameplayTags_ReturnValue);0x0115CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_IsValid_ReturnValue, CallFunc_Not_PreBool_ReturnValue_1);0x013BCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x0161if (!(CallFunc_BooleanAND_ReturnValue_1)) goto Label_0469;0x016FCallFunc_Array_AddUnique_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_AddUnique(AffectedActors, K2Node_ComponentBoundEvent_OtherActor);0x01B3CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(K2Node_ComponentBoundEvent_OtherActor, true);0x01D1CallFunc_MakeOutgoingSpec_ReturnValue_3 = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.MakeOutgoingSpec(/Game/Blueprints/AbilitySystem/Effects/Creatures/TwinEels/GE_EMPState.GE_EMPState_C, 0f, GameplayEffectContextHandle{});0x0223CallFunc_BP_ApplyGameplayEffectSpecToSelf_ReturnValue_3 = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.BP_ApplyGameplayEffectSpecToSelf(CallFunc_MakeOutgoingSpec_ReturnValue_3);0x025ECallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(K2Node_ComponentBoundEvent_OtherActor, true);0x027CCallFunc_MakeOutgoingSpec_ReturnValue_2 = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.MakeOutgoingSpec(/Game/Blueprints/AbilitySystem/Effects/Creatures/TwinEels/GE_EMPEnergyDrain.GE_EMPEnergyDrain_C, 0f, GameplayEffectContextHandle{});0x02CECallFunc_BP_ApplyGameplayEffectSpecToSelf_ReturnValue_2 = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.BP_ApplyGameplayEffectSpecToSelf(CallFunc_MakeOutgoingSpec_ReturnValue_2);0x0309CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(K2Node_ComponentBoundEvent_OtherActor, true);0x0327CallFunc_MakeOutgoingSpec_ReturnValue_1 = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.MakeOutgoingSpec(/Game/Blueprints/AbilitySystem/Effects/Creatures/TwinEels/GE_TwinEel_PlayerDamage.GE_TwinEel_PlayerDamage_C, 0f, GameplayEffectContextHandle{});0x0379CallFunc_BP_ApplyGameplayEffectSpecToSelf_ReturnValue_1 = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.BP_ApplyGameplayEffectSpecToSelf(CallFunc_MakeOutgoingSpec_ReturnValue_1);0x03B4CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(K2Node_ComponentBoundEvent_OtherActor, true);0x03D2CallFunc_MakeOutgoingSpec_ReturnValue = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.MakeOutgoingSpec(/Game/Blueprints/AbilitySystem/Effects/Creatures/TwinEels/GE_TwinEel_PlayerFeedback.GE_TwinEel_PlayerFeedback_C, 0f, GameplayEffectContextHandle{});0x0424CallFunc_BP_ApplyGameplayEffectSpecToSelf_ReturnValue = CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue.BP_ApplyGameplayEffectSpecToSelf(CallFunc_MakeOutgoingSpec_ReturnValue);0x045Fgoto Label_0469;0x0464goto Label_000A;0x0469Label_0469:0x0469return;0x046B// end of script | Final | 0x04 |