Zdexby TheHolyOneZ
6,829 classes
Class

ASurvivorCharacter

: ACharacter : APawn : AActor : UObject
/Script/BETGame.SurvivorCharacter 0x07E0 (2,016 B) align 16 inherited 0x0660 vtable /Script/BETGame
0x00x07E0

Members 27

OffsetSizeNameTypeFlagsDefault
0x06600x18padding / unreflected
0x01bCollapsePlayerboolNetRepNotify+5 flagsfalse
0x06790x07padding / unreflected
0x08EnemyCheckTimerHandleFTimerHandle4 flags{Handle=0}
0x04PlayerNumberint32NetRepNotify+7 flags0
0x01MountedRemoteViewPitchuint8NetProtected+5 flags0
0x01RemoteViewYawuint8NetProtected+5 flags0
0x068E0x12padding / unreflected
0x10CharacterAbilitiesTArray<TSubclassOf<UBETGameplayAbility>>Protected+6 flags[]
0x08DefaultAttributesTSubclassOf<UGameplayEffect>Protected+9 flagsnullptr
0x10StartupEffectsTArray<TSubclassOf<UGameplayEffect>>Protected+6 flags[]
0x20DefaultTagsFGameplayTagContainerProtected+4 flags{GameplayTags=[1 item], ParentTags=[]}
0x04LocalMeshXOffsetfloatProtected+7 flags-10
0x06EC0x04padding / unreflected
0x08PawnExtComponentUBETPawnExtensionComponent*Protected+12 flags/Script/BETGame.Default__SurvivorCharacter.PawnExtensionCom…
0x08StimuliSourceComponentUAIPerceptionStimuliSourceComponent*Protected+8 flags/Script/BETGame.Default__SurvivorCharacter.StimuliSource
0x08CameraComponentUCameraComponent*Protected+8 flags/Script/BETGame.Default__SurvivorCharacter.Camera
0x08SpringArmUSurvivorSpringArmComponent*Protected+8 flags/Script/BETGame.Default__SurvivorCharacter.FlashlightLag
0x08EquipmentManagerComponentUBETEquipmentManagerComponent*Protected+10 flags/Script/BETGame.Default__SurvivorCharacter.EquipmentManager
0x08SanityComponentUBETSanityComponent*Protected+10 flags/Script/BETGame.Default__SurvivorCharacter.SanityComponent
0x08SoftCollisionComponentUBETSoftCollisionComponent*Protected+10 flags/Script/BETGame.Default__SurvivorCharacter.SoftCollisionCom…
0x08InteractComponentUBETInteractComponent*Protected+12 flags/Script/BETGame.Default__SurvivorCharacter.InteractComponent
0x28VOIPAttenuationTSoftObjectPtr<USoundAttenuation>Protected+6 flags<SoftObjectProperty>
0x04DownedEyeHeightfloatProtected+7 flags32
0x04DownedCapsuleRadiusfloatProtected+7 flags40
0x04DownedCapsuleHalfHeightfloatProtected+7 flags45
0x07640x14padding / unreflected
0x08LowStaminaEffectSettingsUSurvivorLowStaminaEffect*Protected+8 flagsnullptr
0x10OnLookAtFeedbackEffectsTArray<UBETControllerFeedbackEffect*>Protected+6 flags[]
0x04MouseSensitivityfloat6 flags0
0x07940x04padding / unreflected
0x08LastSeenEnemyAActor*5 flagsnullptr
0x10FeedbackEffectHandlesTArray<FBETControllerFeedbackHandle>2 flags[]
0x07B00x30unreflected bytes to end of ASurvivorCharacter
Inherited from ACharacter 40
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*12 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*12 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*12 flags/Script/Engine.Default__Character.CollisionCylinder
0x48BasedMovementFBasedMovementInfoProtected+3 flags{BaseID=0, bServerHasBaseComponent=false, bRelativeRotation…
0x48ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{BaseID=0, bServerHasBaseComponent=false, bRelativeRotation…
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x03E80x08padding / unreflected
0x20BaseRotationOffsetFQuatProtected+4 flags{X=0, Y=0, Z=0, W=1}
0x18BaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x18ReplicatedGravityDirectionFVector_NetQuantizeNormalNetProtected+5 flags{}
0x04400x18padding / unreflected
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x04CrouchedEyeHeightfloat7 flags32
0x01bInBaseReplication : 1bit 0boolProtected+3 flagsfalse
0x01bIsCrouched : 1bit 1boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 2boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 3bool5 flagsfalse
0x01bClientUpdating : 1bit 4boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 6boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 7boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 0bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 1boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 2boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 3boolTransient+8 flagsfalse
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x04630x01padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x04JumpCurrentCountPreJumpint3210 flags0
0x04800x08padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x10LandedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x48SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x70ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags[]
0xC8RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{Animation=nullptr, bIsActive=false, bRelativePosition=fals…
Inherited from APawn 20
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x01bIsLocalViewTarget : 1bit 6boolTransientProtected+3 flagsfalse
0x02C10x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x02RemoteViewPitch16uint16NetProtected+5 flags0
0x01RemoteViewPitchuint8Net+5 flags0
0x02CD0x03padding / unreflected
0x08AIControllerClassTSubclassOf<AController>7 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x08LastHitByAController*Transient+8 flagsnullptr
0x08ControllerAController*NetRepNotify+6 flagsnullptr
0x08PreviousControllerAController*Transient+6 flagsnullptr
0x02F80x04padding / unreflected
0x01ReceiveControllerChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01ReceiveRestartedDelegateFMulticastScriptDelegate4 flags<delegate>
0x02FE0x02padding / unreflected
0x18ControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x18LastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x08OverrideInputComponentClassTSubclassOf<UInputComponent>Protected+7 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagstrue
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02100x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 28

SignatureFlagsNativeParams
void UpdateMeshOffsetForViewer(bool bShouldOffset)FinalNative+1 flags0x01
void ToggleEnemyCheckTimer(bool bOn)NativePublic0x01
void TestPlayVibrationSound(USoundBase* Sound)FinalNative+1 flags0x08
void TestPlaySpeakerSound(USoundBase* Sound)FinalNative+1 flags0x08
void TestAddControllerFeedbackEffect(UBETControllerFeedbackEffect* Effect)FinalNative+1 flags0x08
void SetPhysicsBlend(bool bEnablePhysicsBlend, float BlendWeight)NativeProtected0x08
void Server_RequestSpawnSellableItems(AALevel232CheckoutLane* Lane)NativeEvent+1 flags0x08
void Server_RequestDestroySellableItems(AALevel232CheckoutLane* Lane)NativeEvent+1 flags0x08
void OnRep_PlayerNumber()NativePublic0x00
void OnRep_CollapsePlayer()NativePublic0x00
void OnInitializeSurvivor()EventPublic0x00
void NotifyServerWeJoined()NativeEvent+1 flags0x00
UObject* LineTrace(bool bPure, float Distance)NativePublic0x10
void KillPlayer()NativePublic0x00
void K2_OnRepPlayerState()EventProtected0x00
void K2_OnLocalPlayerConnected()EventProtected0x00
bool HasEquipmentInInventory(FGameplayTag& InventoryTag)FinalNative+1 flags0x09
float GetStamina()FinalNative+1 flags0x04
float GetScrollAxisValue()NativeEvent+1 flags0x04
float GetPlayersInProximity(float MaxDistance, float MinDistance)NativePublic0x0C
float GetMovementSpeedMultiplier()FinalNative+1 flags0x04
float GetMaxStamina()FinalNative+1 flags0x04
float GetLookSpeedMultiplier()FinalNative+1 flags0x04
UObject* GetLookAtObject()FinalNative+1 flags0x08
FInputActionValue GetEnhancedInputActionValue(UInputAction* Action)FinalNative+1 flags0x28
void DownTagChange(const FGameplayTag& CallbackTag, int32 NewCount)NativeProtected0x0C
void CheckEnemyVis()NativePublic0x00
void AddEquipmentInventoryItem(FGameplayTag& InventoryTag, TSubclassOf<UBETInventoryItemDefinition> ItemDefinition, int32 Quantity)FinalNative+1 flags0x14

Subclasses 1

Used by 9

types with a member, parameter or interface of this type