implements IAbilitySystemInterface, IGameplayTagAssetInterface, IRandomEventInterface, IInteractableActor
0x00x07E0
Members 27
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0660 | 0x18 | padding / unreflected | |||
| 0x01 | bCollapsePlayer | bool | NetRepNotify+5 flags | false | |
| 0x0679 | 0x07 | padding / unreflected | |||
| 0x08 | EnemyCheckTimerHandle | FTimerHandle | 4 flags | {Handle=0} | |
| 0x04 | PlayerNumber | int32 | NetRepNotify+7 flags | 0 | |
| 0x01 | MountedRemoteViewPitch | uint8 | NetProtected+5 flags | 0 | |
| 0x01 | RemoteViewYaw | uint8 | NetProtected+5 flags | 0 | |
| 0x068E | 0x12 | padding / unreflected | |||
| 0x10 | CharacterAbilities | TArray<TSubclassOf<UBETGameplayAbility>> | Protected+6 flags | [] | |
| 0x08 | DefaultAttributes | TSubclassOf<UGameplayEffect> | Protected+9 flags | nullptr | |
| 0x10 | StartupEffects | TArray<TSubclassOf<UGameplayEffect>> | Protected+6 flags | [] | |
| 0x20 | DefaultTags | FGameplayTagContainer | Protected+4 flags | {GameplayTags=[1 item], ParentTags=[]} | |
| 0x04 | LocalMeshXOffset | float | Protected+7 flags | -10 | |
| 0x06EC | 0x04 | padding / unreflected | |||
| 0x08 | PawnExtComponent | UBETPawnExtensionComponent* | Protected+12 flags | /Script/BETGame.Default__SurvivorCharacter.PawnExtensionCom… | |
| 0x08 | StimuliSourceComponent | UAIPerceptionStimuliSourceComponent* | Protected+8 flags | /Script/BETGame.Default__SurvivorCharacter.StimuliSource | |
| 0x08 | CameraComponent | UCameraComponent* | Protected+8 flags | /Script/BETGame.Default__SurvivorCharacter.Camera | |
| 0x08 | SpringArm | USurvivorSpringArmComponent* | Protected+8 flags | /Script/BETGame.Default__SurvivorCharacter.FlashlightLag | |
| 0x08 | EquipmentManagerComponent | UBETEquipmentManagerComponent* | Protected+10 flags | /Script/BETGame.Default__SurvivorCharacter.EquipmentManager | |
| 0x08 | SanityComponent | UBETSanityComponent* | Protected+10 flags | /Script/BETGame.Default__SurvivorCharacter.SanityComponent | |
| 0x08 | SoftCollisionComponent | UBETSoftCollisionComponent* | Protected+10 flags | /Script/BETGame.Default__SurvivorCharacter.SoftCollisionCom… | |
| 0x08 | InteractComponent | UBETInteractComponent* | Protected+12 flags | /Script/BETGame.Default__SurvivorCharacter.InteractComponent | |
| 0x28 | VOIPAttenuation | TSoftObjectPtr<USoundAttenuation> | Protected+6 flags | <SoftObjectProperty> | |
| 0x04 | DownedEyeHeight | float | Protected+7 flags | 32 | |
| 0x04 | DownedCapsuleRadius | float | Protected+7 flags | 40 | |
| 0x04 | DownedCapsuleHalfHeight | float | Protected+7 flags | 45 | |
| 0x0764 | 0x14 | padding / unreflected | |||
| 0x08 | LowStaminaEffectSettings | USurvivorLowStaminaEffect* | Protected+8 flags | nullptr | |
| 0x10 | OnLookAtFeedbackEffects | TArray<UBETControllerFeedbackEffect*> | Protected+6 flags | [] | |
| 0x04 | MouseSensitivity | float | 6 flags | 0 | |
| 0x0794 | 0x04 | padding / unreflected | |||
| 0x08 | LastSeenEnemy | AActor* | 5 flags | nullptr | |
| 0x10 | FeedbackEffectHandles | TArray<FBETControllerFeedbackHandle> | 2 flags | [] | |
| 0x07B0 | 0x30 | unreflected bytes to end of ASurvivorCharacter | |||
Inherited from ACharacter 40
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 12 flags | /Script/Engine.Default__Character.CharacterMesh0 | |
| 0x08 | CharacterMovement | UCharacterMovementComponent* | 12 flags | /Script/Engine.Default__Character.CharMoveComp | |
| 0x08 | CapsuleComponent | UCapsuleComponent* | 12 flags | /Script/Engine.Default__Character.CollisionCylinder | |
| 0x48 | BasedMovement | FBasedMovementInfo | Protected+3 flags | {BaseID=0, bServerHasBaseComponent=false, bRelativeRotation… | |
| 0x48 | ReplicatedBasedMovement | FBasedMovementInfo | NetRepNotify+4 flags | {BaseID=0, bServerHasBaseComponent=false, bRelativeRotation… | |
| 0x04 | ReplicatedServerLastTransformUpdateTimeStamp | float | NetProtected+5 flags | 0 | |
| 0x04 | ReplayLastTransformUpdateTimeStamp | float | NetRepNotify+6 flags | 0 | |
| 0x03E8 | 0x08 | padding / unreflected | |||
| 0x20 | BaseRotationOffset | FQuat | Protected+4 flags | {X=0, Y=0, Z=0, W=1} | |
| 0x18 | BaseTranslationOffset | FVector | Protected+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | ReplicatedGravityDirection | FVector_NetQuantizeNormal | NetProtected+5 flags | {} | |
| 0x0440 | 0x18 | padding / unreflected | |||
| 0x04 | AnimRootMotionTranslationScale | float | NetProtected+5 flags | 1 | |
| 0x04 | CrouchedEyeHeight | float | 7 flags | 32 | |
| 0x01 | bInBaseReplication : 1bit 0 | bool | Protected+3 flags | false | |
| 0x01 | bIsCrouched : 1bit 1 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bProxyIsJumpForceApplied : 1bit 2 | bool | NetTransient+3 flags | false | |
| 0x01 | bPressedJump : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bClientUpdating : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bClientWasFalling : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotion : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotionSources : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bSimGravityDisabled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bClientCheckEncroachmentOnNetUpdate : 1bit 1 | bool | Transient+3 flags | true | |
| 0x01 | bServerMoveIgnoreRootMotion : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bWasJumping : 1bit 3 | bool | Transient+8 flags | false | |
| 0x01 | ReplicatedMovementMode | uint8 | NetProtected+5 flags | 0 | |
| 0x0463 | 0x01 | padding / unreflected | |||
| 0x04 | JumpKeyHoldTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpForceTimeRemaining | float | Transient+10 flags | 0 | |
| 0x04 | ProxyJumpForceStartedTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpMaxHoldTime | float | Net+7 flags | 0 | |
| 0x04 | JumpMaxCount | int32 | Net+7 flags | 1 | |
| 0x04 | JumpCurrentCount | int32 | 10 flags | 0 | |
| 0x04 | JumpCurrentCountPreJump | int32 | 10 flags | 0 | |
| 0x0480 | 0x08 | padding / unreflected | |||
| 0x10 | OnReachedJumpApex | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | LandedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | MovementModeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterMovementUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x48 | SavedRootMotion | FRootMotionSourceGroup | Transient+1 flags | {bHasAdditiveSources=false, bHasOverrideSources=false, bHas… | |
| 0x70 | ClientRootMotionParams | FRootMotionMovementParams | Transient+2 flags | {bHasRootMotion=false, BlendWeight=0, RootMotionTransform={… | |
| 0x10 | RootMotionRepMoves | TArray<FSimulatedRootMotionReplicatedMove> | Transient+3 flags | [] | |
| 0xC8 | RepRootMotion | FRepRootMotionMontage | NetRepNotify+2 flags | {Animation=nullptr, bIsActive=false, bRelativePosition=fals… | |
Inherited from APawn 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsLocalViewTarget : 1bit 6 | bool | TransientProtected+3 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | Disabled | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x02 | RemoteViewPitch16 | uint16 | NetProtected+5 flags | 0 | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x02CD | 0x03 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 7 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+8 flags | nullptr | |
| 0x08 | LastHitBy | AController* | Transient+8 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+6 flags | nullptr | |
| 0x08 | PreviousController | AController* | Transient+6 flags | nullptr | |
| 0x02F8 | 0x04 | padding / unreflected | |||
| 0x01 | ReceiveControllerChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | ReceiveRestartedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x02FE | 0x02 | padding / unreflected | |||
| 0x18 | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x08 | OverrideInputComponentClass | TSubclassOf<UInputComponent> | Protected+7 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | true | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0210 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 28
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UpdateMeshOffsetForViewer(bool bShouldOffset) | FinalNative+1 flags | 0x01 | |
| void ToggleEnemyCheckTimer(bool bOn) | NativePublic | 0x01 | |
| void TestPlayVibrationSound(USoundBase* Sound) | FinalNative+1 flags | 0x08 | |
| void TestPlaySpeakerSound(USoundBase* Sound) | FinalNative+1 flags | 0x08 | |
| void TestAddControllerFeedbackEffect(UBETControllerFeedbackEffect* Effect) | FinalNative+1 flags | 0x08 | |
| void SetPhysicsBlend(bool bEnablePhysicsBlend, float BlendWeight) | NativeProtected | 0x08 | |
| void Server_RequestSpawnSellableItems(AALevel232CheckoutLane* Lane) | NativeEvent+1 flags | 0x08 | |
| void Server_RequestDestroySellableItems(AALevel232CheckoutLane* Lane) | NativeEvent+1 flags | 0x08 | |
| void OnRep_PlayerNumber() | NativePublic | 0x00 | |
| void OnRep_CollapsePlayer() | NativePublic | 0x00 | |
| void OnInitializeSurvivor() | EventPublic | 0x00 | |
| void NotifyServerWeJoined() | NativeEvent+1 flags | 0x00 | |
| UObject* LineTrace(bool bPure, float Distance) | NativePublic | 0x10 | |
| void KillPlayer() | NativePublic | 0x00 | |
| void K2_OnRepPlayerState() | EventProtected | 0x00 | |
| void K2_OnLocalPlayerConnected() | EventProtected | 0x00 | |
| bool HasEquipmentInInventory(FGameplayTag& InventoryTag) | FinalNative+1 flags | 0x09 | |
| float GetStamina() | FinalNative+1 flags | 0x04 | |
| float GetScrollAxisValue() | NativeEvent+1 flags | 0x04 | |
| float GetPlayersInProximity(float MaxDistance, float MinDistance) | NativePublic | 0x0C | |
| float GetMovementSpeedMultiplier() | FinalNative+1 flags | 0x04 | |
| float GetMaxStamina() | FinalNative+1 flags | 0x04 | |
| float GetLookSpeedMultiplier() | FinalNative+1 flags | 0x04 | |
| UObject* GetLookAtObject() | FinalNative+1 flags | 0x08 | |
| FInputActionValue GetEnhancedInputActionValue(UInputAction* Action) | FinalNative+1 flags | 0x28 | |
| void DownTagChange(const FGameplayTag& CallbackTag, int32 NewCount) | NativeProtected | 0x0C | |
| void CheckEnemyVis() | NativePublic | 0x00 | |
| void AddEquipmentInventoryItem(FGameplayTag& InventoryTag, TSubclassOf<UBETInventoryItemDefinition> ItemDefinition, int32 Quantity) | FinalNative+1 flags | 0x14 |