Zdexby TheHolyOneZ
6,829 classes
Class

AALevel232CheckoutLane

: ABETProceduralActor : AActor : UObject
/Script/BETGame.ALevel232CheckoutLane 0x0750 (1,872 B) align 16 inherited 0x02C8 vtable /Script/BETGame
0x00x0750

Members 24

OffsetSizeNameTypeFlagsDefault
0x02C80x08padding / unreflected
0x08SceneRootUSceneComponent*7 flags/Script/BETGame.Default__ALevel232CheckoutLane.Root
0x08CheckoutLaneMeshUStaticMeshComponent*8 flags/Script/BETGame.Default__ALevel232CheckoutLane.CheckoutLane…
0x08CheckoutLaneBeltMeshUStaticMeshComponent*8 flags/Script/BETGame.Default__ALevel232CheckoutLane.CheckoutLane…
0x08CheckoutLaneDisplayMeshUStaticMeshComponent*8 flags/Script/BETGame.Default__ALevel232CheckoutLane.CheckoutLane…
0x08InteractCapsuleUCapsuleComponent*9 flagsnullptr
0x08MovingItemSpawnLocationUSceneComponent*9 flags/Script/BETGame.Default__ALevel232CheckoutLane.SoldItemSpaw…
0x08SoldItemSoundLocationUSceneComponent*9 flags/Script/BETGame.Default__ALevel232CheckoutLane.SoldItemSoun…
0x08CouponInteractComponentULevel232CouponInteractComponent*9 flags/Script/BETGame.Default__ALevel232CheckoutLane.CouponIntera…
0x08ItemPreviewMeshUStaticMeshComponent*8 flags/Script/BETGame.Default__ALevel232CheckoutLane.ItemPreviewM…
0x08MovingItemClassTSubclassOf<ALevel232CheckoutLaneMovingItem>7 flagsnullptr
0x04SpawnLateralOffsetfloat7 flags0
0x04LaneMultiplierfloatNetRepNotify+6 flags1
0x178LaneStateTagsFGameplayTagStackContainerNetRepNotify+3 flags{Stacks=[]}
0x04A00x178padding / unreflected
0x28ItemSoldSoundTSoftObjectPtr<USoundBase>5 flags<SoftObjectProperty>
0x28ItemPlacedSoundTSoftObjectPtr<USoundBase>5 flags<SoftObjectProperty>
0x08ItemPreviewMaterialUMaterial*6 flagsnullptr
0x04CouponDurationfloat7 flags60
0x06740x04padding / unreflected
0x10OnCouponStateChangedFMulticastScriptDelegate4 flags<delegate>
0x10InteractItemNotFoundTextFTextProtected+3 flags<FText>
0x08OwningChunkTWeakObjectPtr<UBETChunkBase>Protected+6 flagsnullptr
0x04CouponMultiplierfloatNetRepNotify+6 flags1
0x06A40x20padding / unreflected
0x04CouponStartServerTimefloatNetProtected+5 flags0
0x04CouponExpiryServerTimefloatNetProtected+5 flags0
0x06CC0x64padding / unreflected
0x10SellableItemComponentsTArray<ULevel232SellableItemComponent*>Protected+6 flags[]
0x07400x10unreflected bytes to end of AALevel232CheckoutLane
Inherited from ABETProceduralActor 1
OffsetSizeNameTypeFlagsDefault
0x08ChunkManagerTWeakObjectPtr<ABETChunkManagerBase>Protected+8 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagstrue
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02100x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 21

SignatureFlagsNativeParams
void SetPreviewItemDefinition(TSubclassOf<UBETInventoryItemDefinition> ItemDefinition)FinalNative+1 flags0x08
void SetPreviewGrabbableItemClass(TSubclassOf<ABETGrabbableObject> GrabbableItemClass)FinalNative+1 flags0x08
void SetLaneState(bool bActive, bool bFireSale)FinalNative+1 flags0x02
void SellItem(APawn* InstigatorCharacter, TSubclassOf<UBETInventoryItemDefinition> ItemDefinition)FinalNative+1 flags0x10
void SellGrabbableItem(APawn* InstigatorCharacter, TSubclassOf<ABETGrabbableObject> GrabbableItemClass)FinalNative+1 flags0x10
bool PlayerHasAnySellableItem(APawn* InstigatorCharacter, const TArray<FLevel232ShopItem>& SellableItems, FLevel232SellableCandidate& OutCandidate, bool bConsumeItem)FinalNative+1 flags0x32
void OnRep_LaneStateTags()FinalNative+1 flags0x00
void OnRep_LaneMultiplier()FinalNative+1 flags0x00
void OnRep_CouponMultiplier()FinalNative+1 flags0x00
void OnLaneStateChanged()EventProtected0x00
void OnLaneMultiplierChanged()EventProtected0x00
void OnItemSold(const float& ItemValue)EventProtected0x04
void OnCouponMultiplierChanged()EventProtected0x00
void Multicast_SpawnMovingItem(const FSoftObjectPath& MeshPath, const TArray<FSoftObjectPath>& MaterialPaths, float LateralOffset, const FTransform& MeshOffset)NativeEvent+1 flags0xA0
void Multicast_SetInteractCapsuleCollision(bool bEnabled)NativeEvent+1 flags0x01
bool IsFireSale()FinalNative+1 flags0x01
bool IsActive()FinalNative+1 flags0x01
bool HasActiveCoupons()FinalNative+1 flags0x01
float GetCouponPercentRemaining()FinalNative+1 flags0x04
float GetCouponMultiplier()FinalNative+1 flags0x04
void ApplyCoupon(APawn* InstigatorCharacter, float InMultiplier)FinalNative+1 flags0x0C

Used by 3

types with a member, parameter or interface of this type