Class
UAbilityAsync_WaitAttributeChanged
: UAbilityAsync : UCancellableAsyncAction : UBlueprintAsyncActionBase : UObject0x00x0090
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | Changed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0048 | 0x48 | unreflected bytes to end of UAbilityAsync_WaitAttributeChanged | |||
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
| UAbilityAsync_WaitAttributeChanged* WaitForAttributeChanged(AActor* TargetActor, const FGameplayAttribute& Attribute, bool OnlyTriggerOnce) | FinalNative+2 flags | 0x50 | |
| void AsyncWaitAttributeChangedDelegate__DelegateSignature(const FGameplayAttribute& Attribute, float NewValue, float OldValue) | Public | 0x40 |