0x00x04E0
Members 19
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0348 | 0x18 | padding / unreflected | |||
| 0x08 | DriverSeat | USceneComponent* | 10 flags | /Script/BETGame.Default__BETWheeledVehiclePawn.DriverSeat | |
| 0x08 | DriverExit | USceneComponent* | 10 flags | /Script/BETGame.Default__BETWheeledVehiclePawn.DriverExit | |
| 0x10 | PassengerSeats | TArray<FComponentReference> | 4 flags | [] | |
| 0x10 | PassengerExits | TArray<FComponentReference> | 4 flags | [] | |
| 0x08 | VehicleInputMappingContext | UInputMappingContext* | 8 flags | nullptr | |
| 0x08 | DriverAnimClass | UAnimInstance* | 10 flags | nullptr | |
| 0x08 | PassengerAnimClass | UAnimInstance* | 10 flags | nullptr | |
| 0x04 | ViewYawMin | float | 7 flags | -80 | |
| 0x04 | ViewYawMax | float | 7 flags | 80 | |
| 0x04 | UprightInteractAngleTolerance | float | 9 flags | 35 | |
| 0x04 | ExitSearchRadius | float | 9 flags | 250 | |
| 0x04 | ExitSearchSamples | int32 | 9 flags | 12 | |
| 0x04 | ExitClearanceInflation | float | 9 flags | 2 | |
| 0x04 | ExitFloorTraceDistance | float | 9 flags | 100 | |
| 0x03C4 | 0x04 | padding / unreflected | |||
| 0x08 | Driver | APawn* | NetRepNotify+9 flags | nullptr | |
| 0x10 | Passengers | TArray<APawn*> | NetRepNotify+7 flags | [] | |
| 0x08 | LastOccupant | APawn* | TransientProtected+6 flags | nullptr | |
| 0x10 | VehicleAnimInputs | FBETVehicleAnimInputs | NetProtected+4 flags | {Throttle=0, Brake=0, Steering=0, Handbrake=0} | |
| 0x08 | DriverGameplayEffect | TSubclassOf<UGameplayEffect> | Protected+9 flags | nullptr | |
| 0x0400 | 0xE0 | unreflected bytes to end of ABETWheeledVehiclePawn | |||
Inherited from AWheeledVehiclePawn 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 13 flags | /Script/ChaosVehicles.Default__WheeledVehiclePawn.VehicleMe… | |
| 0x08 | VehicleMovementComponent | UChaosVehicleMovementComponent* | 13 flags | /Script/ChaosVehicles.Default__WheeledVehiclePawn.VehicleMo… |
Inherited from APawn 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsLocalViewTarget : 1bit 6 | bool | TransientProtected+3 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | Disabled | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x02 | RemoteViewPitch16 | uint16 | NetProtected+5 flags | 0 | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x02CD | 0x03 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 7 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+8 flags | nullptr | |
| 0x08 | LastHitBy | AController* | Transient+8 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+6 flags | nullptr | |
| 0x08 | PreviousController | AController* | Transient+6 flags | nullptr | |
| 0x02F8 | 0x04 | padding / unreflected | |||
| 0x01 | ReceiveControllerChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | ReceiveRestartedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x02FE | 0x02 | padding / unreflected | |||
| 0x18 | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x08 | OverrideInputComponentClass | TSubclassOf<UInputComponent> | Protected+7 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | true | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0210 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 28
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetPassenger(APawn* NewPassenger, int32 PassengerIndex) | FinalNative+1 flags | 0x0C | |
| void SetDriver(APawn* NewDriver) | FinalNative+1 flags | 0x08 | |
| void ServerSetVehicleAnimInputs(const FBETVehicleAnimInputs& InAnimInputs) | NativeEvent+1 flags | 0x10 | |
| void ServerExitVehicle(ASurvivorCharacter* Character) | NativeEvent+1 flags | 0x08 | |
| bool Server_RequestExit(APawn* OldPassenger, int32 PassengerIndex) | FinalNative+1 flags | 0x0D | |
| bool Server_RequestEnter(APawn* NewPassenger, int32 PassengerIndex) | FinalNative+1 flags | 0x0D | |
| bool Server_RequestDriverExit(APawn* OldDriver) | FinalNative+1 flags | 0x09 | |
| bool Server_RequestDrive(APawn* NewDriver) | FinalNative+1 flags | 0x09 | |
| void RPCServerExitVehicle(ASurvivorCharacter* Character) | FinalNative+1 flags | 0x08 | |
| void RemovePlayerFromVehicle(APawn* Player, USceneComponent* ExitComponent) | FinalNative+1 flags | 0x10 | |
| void OnRiderUpdate(APawn* NewRider, APawn* OldRider, bool bIsDriver, int32 PassengerIndex) | FinalNative+1 flags | 0x18 | |
| void OnRep_Passenger(const TArray<APawn*>& OldPassengers) | FinalNative+1 flags | 0x10 | |
| void OnRep_Driver(APawn* OldDriver) | FinalNative+1 flags | 0x08 | |
| void K2_OnRepPlayerState() | EventPublic | 0x00 | |
| bool IsUprightForInteraction() | FinalNative+1 flags | 0x01 | |
| bool IsPawnDeadOrDowned(APawn* Pawn) | FinalNative+1 flags | 0x09 | |
| bool HasStoredGrabbable() | FinalNative+1 flags | 0x01 | |
| bool HasDriver() | FinalNative+1 flags | 0x01 | |
| bool HasAnyOccupants() | FinalNative+1 flags | 0x01 | |
| void HandlePassengerExitedVehicle(APawn* OldPassenger, int32 PassengerIndex) | NativeEvent+1 flags | 0x0C | |
| void HandlePassengerEnteredVehicle(APawn* NewPassenger, int32 PassengerIndex) | NativeEvent+1 flags | 0x0C | |
| void HandleDriverExitedVehicle(APawn* OldDriver) | NativeEvent+1 flags | 0x08 | |
| void HandleDriverEnteredVehicle(APawn* NewDriver) | NativeEvent+1 flags | 0x08 | |
| FBETVehicleAnimInputs GetVehicleAnimInputs() | FinalNative+1 flags | 0x10 | |
| APawn* GetLastOccupant() | FinalNative+1 flags | 0x08 | |
| bool FindSafeExitTransform(APawn* ExitingPawn, USceneComponent* PrimaryExit, FTransform& OutSafeTransform) | FinalNative+1 flags | 0x71 | |
| TArray<APawn*> EjectAllOccupants() | FinalNative+1 flags | 0x10 | |
| void AddPlayerToVehicle(APawn* Player, USceneComponent* SeatComponent) | FinalNative+1 flags | 0x10 |