Zdexby TheHolyOneZ
6,829 classes
Class

ABETWheeledVehiclePawn

: AWheeledVehiclePawn : APawn : AActor : UObject
/Script/BETGame.BETWheeledVehiclePawn 0x04E0 (1,248 B) align 16 inherited 0x0348 vtable /Script/BETGame
0x00x04E0

Members 19

OffsetSizeNameTypeFlagsDefault
0x03480x18padding / unreflected
0x08DriverSeatUSceneComponent*10 flags/Script/BETGame.Default__BETWheeledVehiclePawn.DriverSeat
0x08DriverExitUSceneComponent*10 flags/Script/BETGame.Default__BETWheeledVehiclePawn.DriverExit
0x10PassengerSeatsTArray<FComponentReference>4 flags[]
0x10PassengerExitsTArray<FComponentReference>4 flags[]
0x08VehicleInputMappingContextUInputMappingContext*8 flagsnullptr
0x08DriverAnimClassUAnimInstance*10 flagsnullptr
0x08PassengerAnimClassUAnimInstance*10 flagsnullptr
0x04ViewYawMinfloat7 flags-80
0x04ViewYawMaxfloat7 flags80
0x04UprightInteractAngleTolerancefloat9 flags35
0x04ExitSearchRadiusfloat9 flags250
0x04ExitSearchSamplesint329 flags12
0x04ExitClearanceInflationfloat9 flags2
0x04ExitFloorTraceDistancefloat9 flags100
0x03C40x04padding / unreflected
0x08DriverAPawn*NetRepNotify+9 flagsnullptr
0x10PassengersTArray<APawn*>NetRepNotify+7 flags[]
0x08LastOccupantAPawn*TransientProtected+6 flagsnullptr
0x10VehicleAnimInputsFBETVehicleAnimInputsNetProtected+4 flags{Throttle=0, Brake=0, Steering=0, Handbrake=0}
0x08DriverGameplayEffectTSubclassOf<UGameplayEffect>Protected+9 flagsnullptr
0x04000xE0unreflected bytes to end of ABETWheeledVehiclePawn
Inherited from AWheeledVehiclePawn 2
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*13 flags/Script/ChaosVehicles.Default__WheeledVehiclePawn.VehicleMe…
0x08VehicleMovementComponentUChaosVehicleMovementComponent*13 flags/Script/ChaosVehicles.Default__WheeledVehiclePawn.VehicleMo…
Inherited from APawn 20
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x01bIsLocalViewTarget : 1bit 6boolTransientProtected+3 flagsfalse
0x02C10x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x02RemoteViewPitch16uint16NetProtected+5 flags0
0x01RemoteViewPitchuint8Net+5 flags0
0x02CD0x03padding / unreflected
0x08AIControllerClassTSubclassOf<AController>7 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x08LastHitByAController*Transient+8 flagsnullptr
0x08ControllerAController*NetRepNotify+6 flagsnullptr
0x08PreviousControllerAController*Transient+6 flagsnullptr
0x02F80x04padding / unreflected
0x01ReceiveControllerChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01ReceiveRestartedDelegateFMulticastScriptDelegate4 flags<delegate>
0x02FE0x02padding / unreflected
0x18ControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x18LastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x08OverrideInputComponentClassTSubclassOf<UInputComponent>Protected+7 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagstrue
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02100x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 28

SignatureFlagsNativeParams
void SetPassenger(APawn* NewPassenger, int32 PassengerIndex)FinalNative+1 flags0x0C
void SetDriver(APawn* NewDriver)FinalNative+1 flags0x08
void ServerSetVehicleAnimInputs(const FBETVehicleAnimInputs& InAnimInputs)NativeEvent+1 flags0x10
void ServerExitVehicle(ASurvivorCharacter* Character)NativeEvent+1 flags0x08
bool Server_RequestExit(APawn* OldPassenger, int32 PassengerIndex)FinalNative+1 flags0x0D
bool Server_RequestEnter(APawn* NewPassenger, int32 PassengerIndex)FinalNative+1 flags0x0D
bool Server_RequestDriverExit(APawn* OldDriver)FinalNative+1 flags0x09
bool Server_RequestDrive(APawn* NewDriver)FinalNative+1 flags0x09
void RPCServerExitVehicle(ASurvivorCharacter* Character)FinalNative+1 flags0x08
void RemovePlayerFromVehicle(APawn* Player, USceneComponent* ExitComponent)FinalNative+1 flags0x10
void OnRiderUpdate(APawn* NewRider, APawn* OldRider, bool bIsDriver, int32 PassengerIndex)FinalNative+1 flags0x18
void OnRep_Passenger(const TArray<APawn*>& OldPassengers)FinalNative+1 flags0x10
void OnRep_Driver(APawn* OldDriver)FinalNative+1 flags0x08
void K2_OnRepPlayerState()EventPublic0x00
bool IsUprightForInteraction()FinalNative+1 flags0x01
bool IsPawnDeadOrDowned(APawn* Pawn)FinalNative+1 flags0x09
bool HasStoredGrabbable()FinalNative+1 flags0x01
bool HasDriver()FinalNative+1 flags0x01
bool HasAnyOccupants()FinalNative+1 flags0x01
void HandlePassengerExitedVehicle(APawn* OldPassenger, int32 PassengerIndex)NativeEvent+1 flags0x0C
void HandlePassengerEnteredVehicle(APawn* NewPassenger, int32 PassengerIndex)NativeEvent+1 flags0x0C
void HandleDriverExitedVehicle(APawn* OldDriver)NativeEvent+1 flags0x08
void HandleDriverEnteredVehicle(APawn* NewDriver)NativeEvent+1 flags0x08
FBETVehicleAnimInputs GetVehicleAnimInputs()FinalNative+1 flags0x10
APawn* GetLastOccupant()FinalNative+1 flags0x08
bool FindSafeExitTransform(APawn* ExitingPawn, USceneComponent* PrimaryExit, FTransform& OutSafeTransform)FinalNative+1 flags0x71
TArray<APawn*> EjectAllOccupants()FinalNative+1 flags0x10
void AddPlayerToVehicle(APawn* Player, USceneComponent* SeatComponent)FinalNative+1 flags0x10

Subclasses 2