Zdexby TheHolyOneZ
6,829 classes
Class

UAbilityTask_ApplyRootMotionRadialForce

: UAbilityTask_ApplyRootMotion_Base : UAbilityTask : UGameplayTask : UObject
/Script/GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce 0x0138 (312 B) align 8 inherited 0x00C8 vtable /Script/GameplayAbilities
0x00x0138

Members 13

OffsetSizeNameTypeFlagsDefault
0x10OnFinishFMulticastScriptDelegate4 flags<delegate>
0x18LocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x08LocationActorAActor*NetProtected+6 flagsnullptr
0x04StrengthfloatNetProtected+5 flags0
0x04durationfloatNetProtected+5 flags0
0x04RadiusfloatNetProtected+5 flags0
0x01bIsPushboolNetProtected+5 flagsfalse
0x01bIsAdditiveboolNetProtected+5 flagsfalse
0x01bNoZForceboolNetProtected+5 flagsfalse
0x01070x01padding / unreflected
0x08StrengthDistanceFalloffUCurveFloat*NetProtected+6 flagsnullptr
0x08StrengthOverTimeUCurveFloat*NetProtected+6 flagsnullptr
0x01bUseFixedWorldDirectionboolNetProtected+5 flagsfalse
0x01190x07padding / unreflected
0x18FixedWorldDirectionFRotatorNetProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
Inherited from UAbilityTask_ApplyRootMotion_Base 5
OffsetSizeNameTypeFlagsDefault
0x08ForceNameFNameNetProtected+5 flagsNone
0x01FinishVelocityModeERootMotionFinishVelocityModeNetProtected+5 flagsMaintainLastRootMotionVelocity
0x00910x07padding / unreflected
0x18FinishSetVelocityFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x04FinishClampVelocityfloatNetProtected+5 flags0
0x08MovementComponentTWeakObjectPtr<UCharacterMovementComponent>Protected+8 flagsnullptr
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 1

SignatureFlagsNativeParams
UAbilityTask_ApplyRootMotionRadialForce* ApplyRootMotionRadialForce(UGameplayAbility* OwningAbility, const FName& TaskInstanceName, const FVector& Location, AActor* LocationActor, float Strength, float duration, float Radius, bool bIsPush, bool bIsAdditive, bool bNoZForce, UCurveFloat* StrengthDistanceFalloff, UCurveFloat* StrengthOverTime, bool bUseFixedWorldDirection, const FRotator& FixedWorldDirection, const ERootMotionFinishVelocityMode& VelocityOnFinishMode, const FVector& SetVelocityOnFinish, float ClampVelocityOnFinish)FinalNative+2 flags0xA0