0x00x0028
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 21
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool UsesSharedTimedInteract(APawn* InstigatorCharacter) | NativeEvent+1 flags | 0x09 | |
| bool TimedInteractUpdate(APawn* InstigatorCharacter, float TimeHeld, float DeltaTime) | NativeEvent+1 flags | 0x11 | |
| bool TimedInteractStaysActiveAtMaxProgress(APawn* InstigatorCharacter) | NativeEvent+1 flags | 0x09 | |
| void TimedInteractEnd(APawn* InstigatorCharacter, float TimeHeld) | NativeEvent+1 flags | 0x0C | |
| void TimedInteractBegin(APawn* InstigatorCharacter) | NativeEvent+1 flags | 0x08 | |
| void SetStateTagCounts(FGameplayTagStackContainer& StateTagCounts) | NativeEvent+1 flags | 0x178 | |
| void Server_Interact(APawn* InstigatorCharacter) | NativeEvent+1 flags | 0x08 | |
| bool RequiresServerInteract() | NativeEvent+1 flags | 0x01 | |
| bool PlayerHasItem(APawn* InstigatorCharacter, TSubclassOf<UBETInventoryItemDefinition> Item, bool bConsumeItem) | NativeEvent+1 flags | 0x12 | |
| void OnFailedInteract(APawn* InstigatorCharacter) | NativeEvent+1 flags | 0x08 | |
| void LookAt_Enemy(APawn* Instigator, bool bIsLooking) | NativeEvent+1 flags | 0x09 | |
| void LookAt(APawn* InstigatorCharacter, bool bIsLooking) | NativeEvent+1 flags | 0x09 | |
| void Interact(APawn* InstigatorCharacter) | NativeEvent+1 flags | 0x08 | |
| bool ImplementsTimedInteract(APawn* InstigatorCharacter) | NativeEvent+1 flags | 0x09 | |
| bool HasStateTagCounts() | NativeEvent+1 flags | 0x01 | |
| float GetTimedInteractProgress() | NativeEvent+1 flags | 0x04 | |
| float GetTimedInteractDuration(APawn* InstigatorCharacter) | NativeEvent+1 flags | 0x0C | |
| void GetStateTagCounts(FGameplayTagStackContainer& OutStateTagCounts) | NativeEvent+1 flags | 0x178 | |
| bool GetInteractText(APawn* InstigatorCharacter, FText& OutText, const FColor& OutColor) | NativeEvent+1 flags | 0x1D | |
| bool GetFeedbackEffects(const TArray<UBETControllerFeedbackEffect*>& OutEffects) | NativeEvent+1 flags | 0x11 | |
| bool AllowInteractWhileHoldingGrabbable() | NativeEvent+1 flags | 0x01 |
Used by 58
types with a member, parameter or interface of this typeAALevel232CheckoutLaneAAlmondWaterABETGrabbableObjectUBETPhysicsVehicleDoorComponentABETPickupABETPoweredGateABETRideablePawnABrokenDoorAChristmasPresentQuestActorACoinGateAElectricalBoxAElevatorPanel_BaseAFuseBoardUGA_Interact_CAGenericButtonUGolfCartGasInteractComponentUGrabbableObjectStorageComponentAGroceryStoreRobotCharacterAInteractableBlindsAInteractableDoorAInteractableTeleporterAInteractableTVAJailDoorAKeyCardAKeypadButtonALevel0ElevatorALevel1GeneratorALevel232AutomaticDoorULevel232CouponInteractComponentALevel232IntercomCallboxULevel232SellableItemComponentALevel33SymbolMonitorALevel37WaterLeverALevel3BrokenDoorALevel3FirePullStationALevel3GeneratorALevel4__EscapeWindowALevel4CodeMonitor_InteractableALevel6ButtonALevel94DirtPatchActorALevel94DrawBridgeControllerALevel999LeverALevel9InstructionsTVALevelExitBaseALevelFunExitPingerALevelNeg1BreakerALevelRunSaferoomEntryDoorALightSwitchALockerAPowerSwitchARepairableElectricalBoxARepairableWireARidableInnerTubeARollercoasterCart_BaseASecurityOfficeMonitorASteamValveASurvivorCharacterAVHSTape