Zdexby TheHolyOneZ
6,829 classes
Class

ASurvivorPlayerController

: AMultiplayerPlayerController : APlayerController : AController : AActor : UObject
/Script/BETGame.SurvivorPlayerController 0x0918 (2,328 B) align 8 inherited 0x0858 vtable /Script/BETGame
0x00x0918

Members 16

OffsetSizeNameTypeFlagsDefault
0x10OnInputModeChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnHUDInitializedFMulticastScriptDelegate4 flags<delegate>
0x10OnSurvivorPossessionAcknowledgedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerStateAvailableFMulticastScriptDelegate4 flags<delegate>
0x01bHasCompletedGenerationboolProtected+5 flagsfalse
0x08990x07padding / unreflected
0x08HUDWidgetClassTSubclassOf<UHUDWidget>Protected+7 flagsnullptr
0x08HUDRefUHUDWidget*TransientProtected+7 flagsnullptr
0x08SpectateHUDWidgetClassTSubclassOf<USpectateHUDWidget>Protected+7 flagsnullptr
0x08SpectateHUDRefUSpectateHUDWidget*TransientProtected+7 flagsnullptr
0x08C00x20padding / unreflected
0x08PocketsInventoryUBETInventoryManagerComponent*Transient+9 flags/Script/BETGame.Default__SurvivorPlayerController.PocketsIn…
0x08BackpackInventoryUBETInventoryManagerComponent*Transient+9 flags/Script/BETGame.Default__SurvivorPlayerController.BackpackI…
0x08InventoryLayoutDataUSurvivorInventoryLayoutData*8 flagsnullptr
0x08BoundInteractComponentTWeakObjectPtr<UBETInteractComponent>8 flagsnullptr
0x08LastViewTargetTWeakObjectPtr<AActor>6 flagsnullptr
0x08BoundObjectiveSourcePlayerStateTWeakObjectPtr<ASurvivorPlayerState>6 flagsnullptr
0x08ServerCheatComponentUBETServerCheatComponent*6 flags/Script/BETGame.Default__SurvivorPlayerController.ServerSid…
Inherited from AMultiplayerPlayerController 6
OffsetSizeNameTypeFlagsDefault
0x08PushToTalkInputActionUInputAction*Protected+8 flagsnullptr
0x08PushToTalkInputMappingContextUInputMappingContext*Protected+8 flagsnullptr
0x04PushToTalkMappingContextPriorityint32Protected+7 flags1
0x07640x14padding / unreflected
0x28InputMappingsTSoftObjectPtr<UInputMappingContext>Protected+4 flags<SoftObjectProperty>
0x07A80x90padding / unreflected
0x10OnReceivedCrossPlayEnabledDelegateFMulticastScriptDelegate3 flags<delegate>
Inherited from APlayerController 56
OffsetSizeNameTypeFlagsDefault
0x08PlayerUPlayer*6 flagsnullptr
0x08AcknowledgedPawnAPawn*6 flagsnullptr
0x08MyHUDAHUD*6 flagsnullptr
0x08PlayerCameraManagerAPlayerCameraManager*8 flagsnullptr
0x08PlayerCameraManagerClassTSubclassOf<APlayerCameraManager>8 flagsnullptr
0x01bAutoManageActiveCameraTargetbool6 flagstrue
0x03810x07padding / unreflected
0x18TargetViewRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x03A00x18padding / unreflected
0x04SmoothTargetViewRotationSpeedfloat7 flags20
0x03BC0x04padding / unreflected
0x10HiddenActorsTArray<AActor*>4 flags[]
0x10HiddenPrimitiveComponentsTArray<TWeakObjectPtr<UPrimitiveComponent>>5 flags[]
0x03E00x04padding / unreflected
0x04LastSpectatorStateSynchTimefloat5 flags0
0x18LastSpectatorSyncLocationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x18LastSpectatorSyncRotationFRotatorTransient+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04ClientCapint325 flags0
0x041C0x04padding / unreflected
0x08CheatManagerUCheatManager*Transient+8 flagsnullptr
0x08CheatClassTSubclassOf<UCheatManager>9 flags/Script/Engine.CheatManager
0x08PlayerInputUPlayerInput*Transient+6 flagsnullptr
0x10ActiveForceFeedbackEffectsTArray<FActiveForceFeedbackEffect>Transient+2 flags[]
0x04480x80padding / unreflected
0x01bPlayerIsWaiting : 1bit 4bool8 flagsfalse
0x04C90x03padding / unreflected
0x01NetPlayerIndexuint86 flags0
0x04CD0x5Bpadding / unreflected
0x08PendingSwapConnectionUNetConnection*7 flagsnullptr
0x08NetConnectionUNetConnection*7 flagsnullptr
0x05380x18padding / unreflected
0x04InputYawScalefloatDeprecated+6 flags2.5
0x04InputPitchScalefloatDeprecated+6 flags-2.5
0x04InputRollScalefloatDeprecated+6 flags1
0x01bShowMouseCursor : 1bit 0bool5 flagsfalse
0x01bEnableClickEvents : 1bit 1bool5 flagsfalse
0x01bEnableTouchEvents : 1bit 2bool5 flagstrue
0x01bEnableMouseOverEvents : 1bit 3bool5 flagsfalse
0x01bEnableTouchOverEvents : 1bit 4bool5 flagsfalse
0x01bForceFeedbackEnabled : 1bit 5bool5 flagstrue
0x01bEnableMotionControls : 1bit 6bool5 flagstrue
0x01bEnableStreamingSource : 1bit 7bool5 flagstrue
0x01bStreamingSourceShouldActivate : 1bit 0bool5 flagstrue
0x01bStreamingSourceShouldBlockOnSlowStreaming : 1bit 1bool5 flagstrue
0x055E0x02padding / unreflected
0x01StreamingSourcePriorityEStreamingSourcePriority7 flagsNormal
0x05610x03padding / unreflected
0x04StreamingSourceDebugColorFColor7 flags{B=0, G=0, R=0, A=0}
0x10StreamingSourceShapesTArray<FStreamingSourceShape>4 flags[]
0x04ForceFeedbackScalefloat6 flags1
0x057C0x04padding / unreflected
0x10ClickEventKeysTArray<FKey>4 flags[1 item]
0x01DefaultMouseCursorEMouseCursor8 flagsDefault
0x01CurrentMouseCursorEMouseCursor6 flagsNone
0x01DefaultClickTraceChannelECollisionChannel8 flagsECC_Visibility
0x01CurrentClickTraceChannelECollisionChannel6 flagsECC_WorldStatic
0x04HitResultTraceDistancefloat7 flags1e+05
0x02SeamlessTravelCountuint165 flags0
0x02LastCompletedSeamlessTravelCountuint165 flags0
0x059C0x84padding / unreflected
0x08InactiveStateInputComponentUInputComponent*Protected+8 flagsnullptr
0x01bShouldPerformFullTickWhenPaused : 1bit 2boolProtected+5 flagsfalse
0x06290x17padding / unreflected
0x08CurrentTouchInterfaceUTouchInterface*Protected+6 flagsnullptr
0x08OverridePlayerInputClassTSubclassOf<UPlayerInput>Protected+7 flagsnullptr
0x06500x78padding / unreflected
0x08SpectatorPawnASpectatorPawn*6 flagsnullptr
0x06D00x04padding / unreflected
0x01bIsLocalPlayerControllerbool5 flagsfalse
0x06D50x03padding / unreflected
0x18SpawnLocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x06F00x20padding / unreflected
0x30CachedConnectionPlayerIdFUniqueNetIdRepl2 flags{ReplicationBytes=[]}
0x04ClientHandshakeIduint326 flags0
Inherited from AController 9
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02C80x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnPossessedPawnChangedFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+6 flagsnullptr
0x03000x08padding / unreflected
0x08CharacterACharacter*6 flagsnullptr
0x08TransformComponentUSceneComponent*8 flags/Script/Engine.Default__Controller.TransformComponent0
0x03180x18padding / unreflected
0x18ControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagstrue
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02100x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 36

SignatureFlagsNativeParams
void ToggleSpectatingState(bool bIsSpectating)FinalNative+1 flags0x01
bool SpectatePlayer(int32 dir)NativePublic0x05
void ShowSpectatorHUD()NativePublic0x00
void SetIsAutoRunning(bool bEnabled)FinalNative+1 flags0x01
void ServerToggleSpectatingState(bool bIsSpectating)NativeEvent+1 flags0x01
void ServerReturnToHub(float TravelDelay)NativeEvent+1 flags0x04
void ServerCancelReturnToHub()NativeEvent+1 flags0x00
void ReturnToHub(float TravelDelay)FinalNative+1 flags0x04
void PostMapInit()NativeEvent+1 flags0x00
bool PlayerHasItem(ASurvivorCharacter* InPlayer, TSubclassOf<UBETInventoryItemDefinition> ItemDefinition, int32 AmountReq, bool bShouldConsume)FinalNative+2 flags0x16
void OnSurvivorPossessionAcknowledged__DelegateSignature(APawn* PossessedPawn)Public0x08
void OnPlayerStateAvailable__DelegateSignature(APlayerState* NewPlayerState)Public0x08
void OnLeavingMap()NativeProtected0x00
void OnInteractLookAtChanged(UObject* NewObject, UObject* PreviousObject)FinalNative+1 flags0x10
void OnInputModeChanged__DelegateSignature()Public0x00
void OnHUDInitialized__DelegateSignature()Public0x00
void OnControlledPawnChanged(APawn* PreviousPawn, APawn* NewPawn)FinalNative+1 flags0x10
void NotifyGenerationComplete()NativeEvent+1 flags0x00
void K2_OnStartAutoRun()EventProtected0x00
void K2_OnEndAutoRun()EventProtected0x00
bool IsAcknowledgedPawnASurvivor()FinalNative+1 flags0x01
void InitObjectivesWidgets()FinalNative+1 flags0x00
ASurvivorPlayerState* GetSurvivorPlayerState()FinalNative+1 flags0x08
bool GetInventoryLayoutAndCoordinatesByTag(FGameplayTag& InventoryTag, const FIntPoint& OutLayout, const FIntPoint& OutCoordinates)FinalNative+1 flags0x19
bool GetInventoryDisplayNameByTag(FGameplayTag& InventoryTag, FText& OutDisplayName)FinalNative+1 flags0x19
UHUDWidget* GetHUDWidget()FinalNative+1 flags0x08
UBETAbilitySystemComponent* GetBETAbilitySystemComponent()FinalNative+1 flags0x08
void DropAllItemsOnDeath()FinalNative+1 flags0x00
void DebugSetSanity(float NewValue)FinalNative+1 flags0x04
void DebugAutoStrafe(float TimeInterval)FinalNative+1 flags0x04
void DebugAutoRun(float TimeInterval)FinalNative+1 flags0x04
void CreateHUD()FinalNative+1 flags0x00
void Client_StartCameraFade(float FromAlpha, float ToAlpha, float duration, const FLinearColor& Color, bool bFadeAudio, bool bHoldWhenFinished)NativeEvent+1 flags0x1E
void CancelReturnToHub()FinalNative+1 flags0x00
void BindWorldDelegates(AGameStateBase* InGameState)FinalNative+1 flags0x08
void BindChunkManagerDelegates(ABETChunkManagerBase* NewChunkManager)FinalNative+1 flags0x08

Used by 1

types with a member, parameter or interface of this type