Class
ASurvivorPlayerController
: AMultiplayerPlayerController : APlayerController : AController : AActor : UObject0x00x0918
Members 16
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnInputModeChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnHUDInitialized | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnSurvivorPossessionAcknowledged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlayerStateAvailable | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | bHasCompletedGeneration | bool | Protected+5 flags | false | |
| 0x0899 | 0x07 | padding / unreflected | |||
| 0x08 | HUDWidgetClass | TSubclassOf<UHUDWidget> | Protected+7 flags | nullptr | |
| 0x08 | HUDRef | UHUDWidget* | TransientProtected+7 flags | nullptr | |
| 0x08 | SpectateHUDWidgetClass | TSubclassOf<USpectateHUDWidget> | Protected+7 flags | nullptr | |
| 0x08 | SpectateHUDRef | USpectateHUDWidget* | TransientProtected+7 flags | nullptr | |
| 0x08C0 | 0x20 | padding / unreflected | |||
| 0x08 | PocketsInventory | UBETInventoryManagerComponent* | Transient+9 flags | /Script/BETGame.Default__SurvivorPlayerController.PocketsIn… | |
| 0x08 | BackpackInventory | UBETInventoryManagerComponent* | Transient+9 flags | /Script/BETGame.Default__SurvivorPlayerController.BackpackI… | |
| 0x08 | InventoryLayoutData | USurvivorInventoryLayoutData* | 8 flags | nullptr | |
| 0x08 | BoundInteractComponent | TWeakObjectPtr<UBETInteractComponent> | 8 flags | nullptr | |
| 0x08 | LastViewTarget | TWeakObjectPtr<AActor> | 6 flags | nullptr | |
| 0x08 | BoundObjectiveSourcePlayerState | TWeakObjectPtr<ASurvivorPlayerState> | 6 flags | nullptr | |
| 0x08 | ServerCheatComponent | UBETServerCheatComponent* | 6 flags | /Script/BETGame.Default__SurvivorPlayerController.ServerSid… | |
Inherited from AMultiplayerPlayerController 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PushToTalkInputAction | UInputAction* | Protected+8 flags | nullptr | |
| 0x08 | PushToTalkInputMappingContext | UInputMappingContext* | Protected+8 flags | nullptr | |
| 0x04 | PushToTalkMappingContextPriority | int32 | Protected+7 flags | 1 | |
| 0x0764 | 0x14 | padding / unreflected | |||
| 0x28 | InputMappings | TSoftObjectPtr<UInputMappingContext> | Protected+4 flags | <SoftObjectProperty> | |
| 0x08 | MenuInputMappingContext | UInputMappingContext* | TransientProtected+6 flags | nullptr | |
| 0x07A8 | 0x90 | padding / unreflected | |||
| 0x10 | OnReceivedCrossPlayEnabledDelegate | FMulticastScriptDelegate | 3 flags | <delegate> | |
Inherited from APlayerController 56
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Player | UPlayer* | 6 flags | nullptr | |
| 0x08 | AcknowledgedPawn | APawn* | 6 flags | nullptr | |
| 0x08 | MyHUD | AHUD* | 6 flags | nullptr | |
| 0x08 | PlayerCameraManager | APlayerCameraManager* | 8 flags | nullptr | |
| 0x08 | PlayerCameraManagerClass | TSubclassOf<APlayerCameraManager> | 8 flags | nullptr | |
| 0x01 | bAutoManageActiveCameraTarget | bool | 6 flags | true | |
| 0x0381 | 0x07 | padding / unreflected | |||
| 0x18 | TargetViewRotation | FRotator | Net+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x03A0 | 0x18 | padding / unreflected | |||
| 0x04 | SmoothTargetViewRotationSpeed | float | 7 flags | 20 | |
| 0x03BC | 0x04 | padding / unreflected | |||
| 0x10 | HiddenActors | TArray<AActor*> | 4 flags | [] | |
| 0x10 | HiddenPrimitiveComponents | TArray<TWeakObjectPtr<UPrimitiveComponent>> | 5 flags | [] | |
| 0x03E0 | 0x04 | padding / unreflected | |||
| 0x04 | LastSpectatorStateSynchTime | float | 5 flags | 0 | |
| 0x18 | LastSpectatorSyncLocation | FVector | Transient+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | LastSpectatorSyncRotation | FRotator | Transient+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x04 | ClientCap | int32 | 5 flags | 0 | |
| 0x041C | 0x04 | padding / unreflected | |||
| 0x08 | CheatManager | UCheatManager* | Transient+8 flags | nullptr | |
| 0x08 | CheatClass | TSubclassOf<UCheatManager> | 9 flags | /Script/Engine.CheatManager | |
| 0x08 | PlayerInput | UPlayerInput* | Transient+6 flags | nullptr | |
| 0x10 | ActiveForceFeedbackEffects | TArray<FActiveForceFeedbackEffect> | Transient+2 flags | [] | |
| 0x0448 | 0x80 | padding / unreflected | |||
| 0x01 | bPlayerIsWaiting : 1bit 4 | bool | 8 flags | false | |
| 0x04C9 | 0x03 | padding / unreflected | |||
| 0x01 | NetPlayerIndex | uint8 | 6 flags | 0 | |
| 0x04CD | 0x5B | padding / unreflected | |||
| 0x08 | PendingSwapConnection | UNetConnection* | 7 flags | nullptr | |
| 0x08 | NetConnection | UNetConnection* | 7 flags | nullptr | |
| 0x0538 | 0x18 | padding / unreflected | |||
| 0x04 | InputYawScale | float | Deprecated+6 flags | 2.5 | |
| 0x04 | InputPitchScale | float | Deprecated+6 flags | -2.5 | |
| 0x04 | InputRollScale | float | Deprecated+6 flags | 1 | |
| 0x01 | bShowMouseCursor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bEnableClickEvents : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bEnableTouchEvents : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bEnableMouseOverEvents : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bEnableTouchOverEvents : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bForceFeedbackEnabled : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bEnableMotionControls : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bEnableStreamingSource : 1bit 7 | bool | 5 flags | true | |
| 0x01 | bStreamingSourceShouldActivate : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bStreamingSourceShouldBlockOnSlowStreaming : 1bit 1 | bool | 5 flags | true | |
| 0x055E | 0x02 | padding / unreflected | |||
| 0x01 | StreamingSourcePriority | EStreamingSourcePriority | 7 flags | Normal | |
| 0x0561 | 0x03 | padding / unreflected | |||
| 0x04 | StreamingSourceDebugColor | FColor | 7 flags | {B=0, G=0, R=0, A=0} | |
| 0x10 | StreamingSourceShapes | TArray<FStreamingSourceShape> | 4 flags | [] | |
| 0x04 | ForceFeedbackScale | float | 6 flags | 1 | |
| 0x057C | 0x04 | padding / unreflected | |||
| 0x10 | ClickEventKeys | TArray<FKey> | 4 flags | [1 item] | |
| 0x01 | DefaultMouseCursor | EMouseCursor | 8 flags | Default | |
| 0x01 | CurrentMouseCursor | EMouseCursor | 6 flags | None | |
| 0x01 | DefaultClickTraceChannel | ECollisionChannel | 8 flags | ECC_Visibility | |
| 0x01 | CurrentClickTraceChannel | ECollisionChannel | 6 flags | ECC_WorldStatic | |
| 0x04 | HitResultTraceDistance | float | 7 flags | 1e+05 | |
| 0x02 | SeamlessTravelCount | uint16 | 5 flags | 0 | |
| 0x02 | LastCompletedSeamlessTravelCount | uint16 | 5 flags | 0 | |
| 0x059C | 0x84 | padding / unreflected | |||
| 0x08 | InactiveStateInputComponent | UInputComponent* | Protected+8 flags | nullptr | |
| 0x01 | bShouldPerformFullTickWhenPaused : 1bit 2 | bool | Protected+5 flags | false | |
| 0x0629 | 0x17 | padding / unreflected | |||
| 0x08 | CurrentTouchInterface | UTouchInterface* | Protected+6 flags | nullptr | |
| 0x08 | OverridePlayerInputClass | TSubclassOf<UPlayerInput> | Protected+7 flags | nullptr | |
| 0x0650 | 0x78 | padding / unreflected | |||
| 0x08 | SpectatorPawn | ASpectatorPawn* | 6 flags | nullptr | |
| 0x06D0 | 0x04 | padding / unreflected | |||
| 0x01 | bIsLocalPlayerController | bool | 5 flags | false | |
| 0x06D5 | 0x03 | padding / unreflected | |||
| 0x18 | SpawnLocation | FVector | NetProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x06F0 | 0x20 | padding / unreflected | |||
| 0x30 | CachedConnectionPlayerId | FUniqueNetIdRepl | 2 flags | {ReplicationBytes=[]} | |
| 0x04 | ClientHandshakeId | uint32 | 6 flags | 0 | |
Inherited from AController 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerState | APlayerState* | NetRepNotify+8 flags | nullptr | |
| 0x02C8 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPossessedPawnChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+6 flags | nullptr | |
| 0x0300 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 6 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 8 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x0318 | 0x18 | padding / unreflected | |||
| 0x18 | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | true | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0210 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 36
| Signature | Flags | Native | Params |
|---|---|---|---|
| void ToggleSpectatingState(bool bIsSpectating) | FinalNative+1 flags | 0x01 | |
| bool SpectatePlayer(int32 dir) | NativePublic | 0x05 | |
| void ShowSpectatorHUD() | NativePublic | 0x00 | |
| void SetIsAutoRunning(bool bEnabled) | FinalNative+1 flags | 0x01 | |
| void ServerToggleSpectatingState(bool bIsSpectating) | NativeEvent+1 flags | 0x01 | |
| void ServerReturnToHub(float TravelDelay) | NativeEvent+1 flags | 0x04 | |
| void ServerCancelReturnToHub() | NativeEvent+1 flags | 0x00 | |
| void ReturnToHub(float TravelDelay) | FinalNative+1 flags | 0x04 | |
| void PostMapInit() | NativeEvent+1 flags | 0x00 | |
| bool PlayerHasItem(ASurvivorCharacter* InPlayer, TSubclassOf<UBETInventoryItemDefinition> ItemDefinition, int32 AmountReq, bool bShouldConsume) | FinalNative+2 flags | 0x16 | |
| void OnSurvivorPossessionAcknowledged__DelegateSignature(APawn* PossessedPawn) | Public | 0x08 | |
| void OnPlayerStateAvailable__DelegateSignature(APlayerState* NewPlayerState) | Public | 0x08 | |
| void OnLeavingMap() | NativeProtected | 0x00 | |
| void OnInteractLookAtChanged(UObject* NewObject, UObject* PreviousObject) | FinalNative+1 flags | 0x10 | |
| void OnInputModeChanged__DelegateSignature() | Public | 0x00 | |
| void OnHUDInitialized__DelegateSignature() | Public | 0x00 | |
| void OnControlledPawnChanged(APawn* PreviousPawn, APawn* NewPawn) | FinalNative+1 flags | 0x10 | |
| void NotifyGenerationComplete() | NativeEvent+1 flags | 0x00 | |
| void K2_OnStartAutoRun() | EventProtected | 0x00 | |
| void K2_OnEndAutoRun() | EventProtected | 0x00 | |
| bool IsAcknowledgedPawnASurvivor() | FinalNative+1 flags | 0x01 | |
| void InitObjectivesWidgets() | FinalNative+1 flags | 0x00 | |
| ASurvivorPlayerState* GetSurvivorPlayerState() | FinalNative+1 flags | 0x08 | |
| bool GetInventoryLayoutAndCoordinatesByTag(FGameplayTag& InventoryTag, const FIntPoint& OutLayout, const FIntPoint& OutCoordinates) | FinalNative+1 flags | 0x19 | |
| bool GetInventoryDisplayNameByTag(FGameplayTag& InventoryTag, FText& OutDisplayName) | FinalNative+1 flags | 0x19 | |
| UHUDWidget* GetHUDWidget() | FinalNative+1 flags | 0x08 | |
| UBETAbilitySystemComponent* GetBETAbilitySystemComponent() | FinalNative+1 flags | 0x08 | |
| void DropAllItemsOnDeath() | FinalNative+1 flags | 0x00 | |
| void DebugSetSanity(float NewValue) | FinalNative+1 flags | 0x04 | |
| void DebugAutoStrafe(float TimeInterval) | FinalNative+1 flags | 0x04 | |
| void DebugAutoRun(float TimeInterval) | FinalNative+1 flags | 0x04 | |
| void CreateHUD() | FinalNative+1 flags | 0x00 | |
| void Client_StartCameraFade(float FromAlpha, float ToAlpha, float duration, const FLinearColor& Color, bool bFadeAudio, bool bHoldWhenFinished) | NativeEvent+1 flags | 0x1E | |
| void CancelReturnToHub() | FinalNative+1 flags | 0x00 | |
| void BindWorldDelegates(AGameStateBase* InGameState) | FinalNative+1 flags | 0x08 | |
| void BindChunkManagerDelegates(ABETChunkManagerBase* NewChunkManager) | FinalNative+1 flags | 0x08 |