| UAbilityTask_VisualizeTargeting* VisualizeTargetingUsingActor(UGameplayAbility* OwningAbility, AGameplayAbilityTargetActor* TargetActor, const FName& TaskInstanceName, float duration) | FinalNative+2 flags | | 0x28 |
| UAbilityTask_VisualizeTargeting* VisualizeTargeting(UGameplayAbility* OwningAbility, TSubclassOf<AGameplayAbilityTargetActor> Class, const FName& TaskInstanceName, float duration) | FinalNative+2 flags | | 0x28 |
| void FinishSpawningActor(UGameplayAbility* OwningAbility, AGameplayAbilityTargetActor* SpawnedActor) | FinalNative+1 flags | | 0x10 |
| bool BeginSpawningActor(UGameplayAbility* OwningAbility, TSubclassOf<AGameplayAbilityTargetActor> Class, const AGameplayAbilityTargetActor*& SpawnedActor) | FinalNative+1 flags | | 0x19 |