Zdexby TheHolyOneZ
6,829 classes
Class

ABETGrabbableObject

: AActor : UObject
/Script/BETGame.BETGrabbableObject 0x03F0 (1,008 B) align 16 inherited 0x02B8 vtable /Script/BETGame
0x00x03F0

Members 18

OffsetSizeNameTypeFlagsDefault
0x02B80x28padding / unreflected
0x08SceneRootUSceneComponent*Protected+13 flags/Script/BETGame.Default__BETGrabbableObject.SceneRoot
0x08ObjectMeshUStaticMeshComponent*Protected+13 flags/Script/BETGame.Default__BETGrabbableObject.ObjectMesh
0x08ForwardArrowUArrowComponent*Protected+13 flags/Script/BETGame.Default__BETGrabbableObject.ForwardArrow
0x08HoldSocketNameFNameProtected+8 flagsHeldItemSocket
0x60HeldTransformOffsetFTransformProtected+7 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x08ItemDefinitionTSubclassOf<UBETInventoryItemDefinition>Protected+8 flagsnullptr
0x20GrabbableTagsFGameplayTagContainerProtected+4 flags{GameplayTags=[], ParentTags=[]}
0x01bUsesTimedInteractboolProtected+8 flagsfalse
0x03890x03padding / unreflected
0x04PickupInteractTimefloatProtected+8 flags2
0x04BlockingGrabbableCheckHeightfloatProtected+8 flags16
0x04BlockingGrabbableCheckZOffsetfloatProtected+8 flags0
0x04BlockingGrabbableCheckHorizontalScalefloatProtected+8 flags0.85
0x01bDisableCollisionWhileHeldboolProtected+8 flagstrue
0x01ReleasedCollisionModeECollisionEnabledProtected+8 flagsQueryAndPhysics
0x039E0x02padding / unreflected
0x04DropPlacementOffsetfloatProtected+8 flags100
0x04DropCandidateCountint32Protected+8 flags12
0x08HeldGameplayEffectTSubclassOf<UGameplayEffect>Protected+8 flagsnullptr
0x08HeldAnimLayerClassTSubclassOf<UAnimInstance>Protected+8 flagsnullptr
0x03B80x38unreflected bytes to end of ABETGrabbableObject
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagstrue
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02100x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 13

SignatureFlagsNativeParams
void SetGrabbableCollisionEnabled(bool bEnabled)FinalNative+1 flags0x01
void Server_RequestDrop()NativeEvent+1 flags0x00
void ReleaseHeldObject()FinalNative+1 flags0x00
void OnHeldStateChanged(APawn* OldHolder, APawn* NewHolder)EventProtected0x10
void Multicast_SetDropTransform(const FVector_NetQuantize& DropLocation, const FRotator& DropRotation)NativeEvent+1 flags0x30
bool IsHeld()FinalNative+1 flags0x01
bool HasBlockingGrabbableAbove()FinalNative+1 flags0x01
float GetPickupInteractTime()FinalNative+1 flags0x04
UStaticMesh* GetObjectStaticMesh()FinalNative+1 flags0x08
TSubclassOf<UBETInventoryItemDefinition> GetItemDefinition()FinalNative+1 flags0x08
APawn* GetHoldingPawn()FinalNative+1 flags0x08
APawn* GetEffectiveHoldingPawn()FinalNative+1 flags0x08
void AttachToInstigator(APawn* NewHolder)FinalNative+1 flags0x08

Subclasses 1

Used by 13

types with a member, parameter or interface of this type