Zdexby TheHolyOneZ
5,562 structs
Struct

RendererListDesc

: ValueType : Object
UnityEngine.Rendering.RendererUtils.RendererListDesc, UnityEngine.CoreModule 0x00D0 (208 B) align 8 UnityEngine.CoreModule
0x00x00D0

Members 17

OffsetSizeNameTypeFlags
0x04sortingCriteriaSortingCriteriaPublic
0x04rendererConfigurationPerObjectDataPublic
0x08renderQueueRangeRenderQueueRangePublic
0x70stateBlockNullable`1Public
0x08overrideShaderShaderPublic
0x08overrideMaterialMaterialPublic
0x01excludeObjectMotionVectorsboolPublic
0x00910x03padding / unreflected
0x04layerMaskintPublic
0x04renderingLayerMaskuintPublic
0x04<batchLayerMask>k__BackingFielduintPrivate
0x04overrideMaterialPassIndexintPublic
0x04overrideShaderPassIndexintPublic
0x10<cullingResult>k__BackingFieldCullingResultsPrivate
0x08<camera>k__BackingFieldCameraPrivate
0x04<passName>k__BackingFieldShaderTagIdPrivate
0x00C40x04padding / unreflected
0x08<passNames>k__BackingFieldShaderTagId[]Private
0x04s_EmptyNameShaderTagIdPrivateStatic+1 flags

Functions 15

SignatureFlagsNativeParams
void get_batchLayerMask()Public+1 flags—0x00
void set_batchLayerMask()Public+1 flags—0x00
void get_cullingResult()2 flags—0x00
void set_cullingResult()Private+1 flags—0x00
void get_camera()2 flags—0x00
void set_camera()2 flags—0x00
void get_passName()2 flags—0x00
void set_passName()Private+1 flags—0x00
void get_passNames()2 flags—0x00
void set_passNames()Private+1 flags—0x00
void .ctor()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void IsValid()Public—0x00
void ConvertToParameters()PublicStatic—0x00
void .cctor()PrivateStatic+1 flags—0x00