Zdexby TheHolyOneZ
17,715 classes
Class

Rigidbody2D

: Component : Object : Object
UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule 0x0018 (24 B) align 8 inherited 0x0018 UnityEngine.Physics2DModule
0x00x0018

Members 0

OffsetSizeNameTypeFlags
No reflected members.
Inherited from Object 4
OffsetSizeNameTypeFlags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 274

SignatureFlagsNativeParams
void get_position()Public+1 flags—0x00
void set_position()Public+1 flags—0x00
void get_rotation()Public+1 flags—0x00
void set_rotation()Public+1 flags—0x00
void SetRotation()Public—0x00
void SetRotation_Angle()Private—0x00
void SetRotation()Public—0x00
void SetRotation_Quaternion()Private—0x00
void MovePosition()Public—0x00
void MoveRotation()Public—0x00
void MoveRotation_Angle()Private—0x00
void MoveRotation()Public—0x00
void MoveRotation_Quaternion()Private—0x00
void MovePositionAndRotation()Public—0x00
void MovePositionAndRotation()Public—0x00
void MovePositionAndRotation_Quaternion()Private—0x00
void Slide()Public—0x00
void Slide_Internal()Private—0x00
void get_linearVelocity()Public+1 flags—0x00
void set_linearVelocity()Public+1 flags—0x00
void get_linearVelocityX()Public+1 flags—0x00
void set_linearVelocityX()Public+1 flags—0x00
void get_linearVelocityY()Public+1 flags—0x00
void set_linearVelocityY()Public+1 flags—0x00
void get_angularVelocity()Public+1 flags—0x00
void set_angularVelocity()Public+1 flags—0x00
void get_useAutoMass()Public+1 flags—0x00
void set_useAutoMass()Public+1 flags—0x00
void get_mass()Public+1 flags—0x00
void set_mass()Public+1 flags—0x00
void get_sharedMaterial()Public+1 flags—0x00
void set_sharedMaterial()Public+1 flags—0x00
void get_centerOfMass()Public+1 flags—0x00
void set_centerOfMass()Public+1 flags—0x00
void get_worldCenterOfMass()Public+1 flags—0x00
void get_inertia()Public+1 flags—0x00
void set_inertia()Public+1 flags—0x00
void get_linearDamping()Public+1 flags—0x00
void set_linearDamping()Public+1 flags—0x00
void get_angularDamping()Public+1 flags—0x00
void set_angularDamping()Public+1 flags—0x00
void get_gravityScale()Public+1 flags—0x00
void set_gravityScale()Public+1 flags—0x00
void get_bodyType()Public+1 flags—0x00
void set_bodyType()Public+1 flags—0x00
void SetDragBehaviour()1 flags—0x00
void get_useFullKinematicContacts()Public+1 flags—0x00
void set_useFullKinematicContacts()Public+1 flags—0x00
void get_freezeRotation()Public+1 flags—0x00
void set_freezeRotation()Public+1 flags—0x00
void get_constraints()Public+1 flags—0x00
void set_constraints()Public+1 flags—0x00
void IsSleeping()Public—0x00
void IsAwake()Public—0x00
void Sleep()Public—0x00
void WakeUp()Public—0x00
void get_simulated()Public+1 flags—0x00
void set_simulated()Public+1 flags—0x00
void get_interpolation()Public+1 flags—0x00
void set_interpolation()Public+1 flags—0x00
void get_sleepMode()Public+1 flags—0x00
void set_sleepMode()Public+1 flags—0x00
void get_collisionDetectionMode()Public+1 flags—0x00
void set_collisionDetectionMode()Public+1 flags—0x00
void get_attachedColliderCount()Public+1 flags—0x00
void GetAttachedColliderCount_Internal()Private—0x00
void get_totalForce()Public+1 flags—0x00
void set_totalForce()Public+1 flags—0x00
void get_totalTorque()Public+1 flags—0x00
void set_totalTorque()Public+1 flags—0x00
void get_excludeLayers()Public+1 flags—0x00
void set_excludeLayers()Public+1 flags—0x00
void get_includeLayers()Public+1 flags—0x00
void set_includeLayers()Public+1 flags—0x00
void get_localToWorldMatrix()Public+1 flags—0x00
void IsTouching()Public—0x00
void IsTouching()Public—0x00
void IsTouching_OtherColliderWithFilter_Internal()Private—0x00
void IsTouching()Public—0x00
void IsTouching_AnyColliderWithFilter_Internal()Private—0x00
void IsTouchingLayers()Public—0x00
void IsTouchingLayers()Public—0x00
void OverlapPoint()Public—0x00
void Distance()Public—0x00
void Distance()Public—0x00
void Distance_Internal()Private—0x00
void DistanceFrom_Internal()Private—0x00
void ClosestPoint()Public—0x00
void AddForce()Public—0x00
void AddForce()Public—0x00
void AddForceX()Public—0x00
void AddForceY()Public—0x00
void AddForce_Internal()Private—0x00
void AddRelativeForce()Public—0x00
void AddRelativeForce()Public—0x00
void AddRelativeForceX()Public—0x00
void AddRelativeForceY()Public—0x00
void AddRelativeForce_Internal()Private—0x00
void AddForceAtPosition()Public—0x00
void AddForceAtPosition()Public—0x00
void AddTorque()Public—0x00
void AddTorque()Public—0x00
void GetPoint()Public—0x00
void GetRelativePoint()Public—0x00
void GetVector()Public—0x00
void GetRelativeVector()Public—0x00
void GetPointVelocity()Public—0x00
void GetRelativePointVelocity()Public—0x00
void GetContacts()Public—0x00
void GetContacts()Public—0x00
void GetContacts()Public—0x00
void GetContacts()Public—0x00
void GetContacts()Public—0x00
void GetContacts()Public—0x00
void GetContacts()Public—0x00
void GetContacts()Public—0x00
void GetContacts()Public—0x00
void GetContactColliders()Public—0x00
void GetAttachedColliders()Public—0x00
void GetAttachedColliders()Public—0x00
void GetAttachedColliders()Public—0x00
void GetAttachedColliders()Public—0x00
void GetAttachedColliders()Public—0x00
void GetShapes()Public—0x00
void Cast()Public—0x00
void Cast()Public—0x00
void Cast()Public—0x00
void Cast()Public—0x00
void Cast()Public—0x00
void Cast()Public—0x00
void Cast()Public—0x00
void Cast()Public—0x00
void Cast()Public—0x00
void Cast()Public—0x00
void Overlap()Public—0x00
void Overlap()Public—0x00
void Overlap()Public—0x00
void Overlap()Public—0x00
void Overlap()Public—0x00
void GetAttachedCollidersArray_Internal()Private—0x00
void GetAttachedCollidersList_Internal()Private—0x00
void GetAttachedCollidersPhysicsBuffer_Internal()Private—0x00
void GetShapes_Internal()Private—0x00
void CastArray_Internal()Private—0x00
void CastList_Internal()Private—0x00
void CastFilteredArray_Internal()Private—0x00
void CastFilteredList_Internal()Private—0x00
void CastFrom_Internal()Private—0x00
void CastFromFiltered_Internal()Private—0x00
void CastFilteredNativeArray_Internal()Private—0x00
void CastFromNativeArrayFiltered_Internal()Private—0x00
void OverlapArray_Internal()Private—0x00
void OverlapList_Internal()Private—0x00
void OverlapFilteredList_Internal()Private—0x00
void OverlapFromList_Internal()Private—0x00
void OverlapFromFilteredList_Internal()Private—0x00
void OverlapCollider()Public—0x00
void OverlapCollider()Public—0x00
void get_fixedAngle()Public+1 flags—0x00
void set_fixedAngle()Public+1 flags—0x00
void get_isKinematic()Public+1 flags—0x00
void set_isKinematic()Public+1 flags—0x00
void get_drag()Public+1 flags—0x00
void set_drag()Public+1 flags—0x00
void get_angularDrag()Public+1 flags—0x00
void set_angularDrag()Public+1 flags—0x00
void get_velocity()Public+1 flags—0x00
void set_velocity()Public+1 flags—0x00
void get_velocityX()Public+1 flags—0x00
void set_velocityX()Public+1 flags—0x00
void get_velocityY()Public+1 flags—0x00
void set_velocityY()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void get_position_Injected()PrivateStatic—0x00
void set_position_Injected()PrivateStatic—0x00
void get_rotation_Injected()PrivateStatic—0x00
void set_rotation_Injected()PrivateStatic—0x00
void SetRotation_Angle_Injected()PrivateStatic—0x00
void SetRotation_Quaternion_Injected()PrivateStatic—0x00
void MovePosition_Injected()PrivateStatic—0x00
void MoveRotation_Angle_Injected()PrivateStatic—0x00
void MoveRotation_Quaternion_Injected()PrivateStatic—0x00
void MovePositionAndRotation_Injected()PrivateStatic—0x00
void MovePositionAndRotation_Quaternion_Injected()PrivateStatic—0x00
void Slide_Internal_Injected()PrivateStatic—0x00
void get_linearVelocity_Injected()PrivateStatic—0x00
void set_linearVelocity_Injected()PrivateStatic—0x00
void get_linearVelocityX_Injected()PrivateStatic—0x00
void set_linearVelocityX_Injected()PrivateStatic—0x00
void get_linearVelocityY_Injected()PrivateStatic—0x00
void set_linearVelocityY_Injected()PrivateStatic—0x00
void get_angularVelocity_Injected()PrivateStatic—0x00
void set_angularVelocity_Injected()PrivateStatic—0x00
void get_useAutoMass_Injected()PrivateStatic—0x00
void set_useAutoMass_Injected()PrivateStatic—0x00
void get_mass_Injected()PrivateStatic—0x00
void set_mass_Injected()PrivateStatic—0x00
void get_sharedMaterial_Injected()PrivateStatic—0x00
void set_sharedMaterial_Injected()PrivateStatic—0x00
void get_centerOfMass_Injected()PrivateStatic—0x00
void set_centerOfMass_Injected()PrivateStatic—0x00
void get_worldCenterOfMass_Injected()PrivateStatic—0x00
void get_inertia_Injected()PrivateStatic—0x00
void set_inertia_Injected()PrivateStatic—0x00
void get_linearDamping_Injected()PrivateStatic—0x00
void set_linearDamping_Injected()PrivateStatic—0x00
void get_angularDamping_Injected()PrivateStatic—0x00
void set_angularDamping_Injected()PrivateStatic—0x00
void get_gravityScale_Injected()PrivateStatic—0x00
void set_gravityScale_Injected()PrivateStatic—0x00
void get_bodyType_Injected()PrivateStatic—0x00
void set_bodyType_Injected()PrivateStatic—0x00
void SetDragBehaviour_Injected()PrivateStatic—0x00
void get_useFullKinematicContacts_Injected()PrivateStatic—0x00
void set_useFullKinematicContacts_Injected()PrivateStatic—0x00
void get_freezeRotation_Injected()PrivateStatic—0x00
void set_freezeRotation_Injected()PrivateStatic—0x00
void get_constraints_Injected()PrivateStatic—0x00
void set_constraints_Injected()PrivateStatic—0x00
void IsSleeping_Injected()PrivateStatic—0x00
void IsAwake_Injected()PrivateStatic—0x00
void Sleep_Injected()PrivateStatic—0x00
void WakeUp_Injected()PrivateStatic—0x00
void get_simulated_Injected()PrivateStatic—0x00
void set_simulated_Injected()PrivateStatic—0x00
void get_interpolation_Injected()PrivateStatic—0x00
void set_interpolation_Injected()PrivateStatic—0x00
void get_sleepMode_Injected()PrivateStatic—0x00
void set_sleepMode_Injected()PrivateStatic—0x00
void get_collisionDetectionMode_Injected()PrivateStatic—0x00
void set_collisionDetectionMode_Injected()PrivateStatic—0x00
void GetAttachedColliderCount_Internal_Injected()PrivateStatic—0x00
void get_totalForce_Injected()PrivateStatic—0x00
void set_totalForce_Injected()PrivateStatic—0x00
void get_totalTorque_Injected()PrivateStatic—0x00
void set_totalTorque_Injected()PrivateStatic—0x00
void get_excludeLayers_Injected()PrivateStatic—0x00
void set_excludeLayers_Injected()PrivateStatic—0x00
void get_includeLayers_Injected()PrivateStatic—0x00
void set_includeLayers_Injected()PrivateStatic—0x00
void get_localToWorldMatrix_Injected()PrivateStatic—0x00
void IsTouching_Injected()PrivateStatic—0x00
void IsTouching_OtherColliderWithFilter_Internal_Injected()PrivateStatic—0x00
void IsTouching_AnyColliderWithFilter_Internal_Injected()PrivateStatic—0x00
void OverlapPoint_Injected()PrivateStatic—0x00
void Distance_Internal_Injected()PrivateStatic—0x00
void DistanceFrom_Internal_Injected()PrivateStatic—0x00
void AddForce_Internal_Injected()PrivateStatic—0x00
void AddRelativeForce_Internal_Injected()PrivateStatic—0x00
void AddForceAtPosition_Injected()PrivateStatic—0x00
void AddTorque_Injected()PrivateStatic—0x00
void GetPoint_Injected()PrivateStatic—0x00
void GetRelativePoint_Injected()PrivateStatic—0x00
void GetVector_Injected()PrivateStatic—0x00
void GetRelativeVector_Injected()PrivateStatic—0x00
void GetPointVelocity_Injected()PrivateStatic—0x00
void GetRelativePointVelocity_Injected()PrivateStatic—0x00
void GetAttachedCollidersArray_Internal_Injected()PrivateStatic—0x00
void GetAttachedCollidersList_Internal_Injected()PrivateStatic—0x00
void GetAttachedCollidersPhysicsBuffer_Internal_Injected()PrivateStatic—0x00
void GetShapes_Internal_Injected()PrivateStatic—0x00
void CastArray_Internal_Injected()PrivateStatic—0x00
void CastList_Internal_Injected()PrivateStatic—0x00
void CastFilteredArray_Internal_Injected()PrivateStatic—0x00
void CastFilteredList_Internal_Injected()PrivateStatic—0x00
void CastFrom_Internal_Injected()PrivateStatic—0x00
void CastFromFiltered_Internal_Injected()PrivateStatic—0x00
void CastFilteredNativeArray_Internal_Injected()PrivateStatic—0x00
void CastFromNativeArrayFiltered_Internal_Injected()PrivateStatic—0x00
void OverlapArray_Internal_Injected()PrivateStatic—0x00
void OverlapList_Internal_Injected()PrivateStatic—0x00
void OverlapFilteredList_Internal_Injected()PrivateStatic—0x00
void OverlapFromList_Internal_Injected()PrivateStatic—0x00
void OverlapFromFilteredList_Internal_Injected()PrivateStatic—0x00

Used by 3

types with a member, parameter or interface of this type