Zdexby TheHolyOneZ
17,715 classes
Class

ShaderManager

: MonoBehaviour : Behaviour : Component : Object : Object
ShaderManager, Assembly-CSharp 0x0098 (152 B) align 8 inherited 0x0020 Assembly-CSharp
0x00x0098

Members 65

OffsetSizeNameTypeFlags
0x08_instanceShaderManagerPrivateStatic
0x08_mainLightTransformPrivate
0x08_defaultShaderShaderPrivate
0x08_boatShaderShaderPrivate
0x08_vignetteMaterialMaterialPrivate
0x08_sniperMaterialMaterialPrivate
0x08_thinkingMaterialMaterialPrivate
0x08_cloudHolderTransformPrivate
0x00580x10padding / unreflected
0x0C_sunsetRotVector3Private
0x04_underwaterFogfloatPrivate
0x04_sunsetFogfloatPrivate
0x10_sunsetColorColorPrivate
0x08_sunsetReflectionProbeTexturePrivate
0x04PlayerSkinIDintPublicStatic+1 flags
0x04PlayerPrimaryColorIDintPublicStatic+1 flags
0x04PlayerSecondColorIDintPublicStatic+1 flags
0x04PlayerThirdColorIDintPublicStatic+1 flags
0x04CooknessIDintPublicStatic+1 flags
0x04UseSkinIDintPublicStatic+1 flags
0x04RainbowSkinIDintPublicStatic+1 flags
0x18GradientNoiseKWLocalKeywordPublicStatic
0x18CheckerboardKWLocalKeywordPublicStatic
0x18VoronoiKWLocalKeywordPublicStatic
0x18OnlyMetallicKWLocalKeywordPublicStatic
0x18OnlyMetallicNoiseKWLocalKeywordPublicStatic
0x18EverythingKWLocalKeywordPublicStatic
0x18BoatGradientNoiseKWLocalKeywordPublicStatic
0x18BoatCheckerboardKWLocalKeywordPublicStatic
0x18BoatVoronoiKWLocalKeywordPublicStatic
0x18BoatOnlyMetallicKWLocalKeywordPublicStatic
0x18BoatOnlyMetallicNoiseKWLocalKeywordPublicStatic
0x18BoatEverythingKWLocalKeywordPublicStatic
0x04ColorOffsetIDintPublicStatic+1 flags
0x04ColorOffset2IDintPublicStatic+1 flags
0x04SkinSmoothStepIDintPublicStatic+1 flags
0x04SkinNoiseScaleIDintPublicStatic+1 flags
0x04NoiseRotationIDintPublicStatic+1 flags
0x04UVRotationIDintPublicStatic+1 flags
0x04SkinUVScaleIDintPublicStatic+1 flags
0x04MetallicMetallicnessIDintPublicStatic+1 flags
0x04MetallicSmoothnessintPublicStatic+1 flags
0x04PlasticMetallicnessIDintPublicStatic+1 flags
0x04PlasticSmoothnessIDintPublicStatic+1 flags
0x01740x04padding / unreflected
0x08GradientNoiseNamestringPublicStatic
0x08CheckerboardNamestringPublicStatic
0x08VoronoiNamestringPublicStatic
0x08OnlyMetallicNamestringPublicStatic
0x08OnlyMetallicNoiseNamestringPublicStatic
0x08EverythingNamestringPublicStatic
0x04MousePositionIDintPrivateStatic+1 flags
0x04PausedIDintPrivateStatic+1 flags
0x04VignetteIntensityIDintPrivateStatic+1 flags
0x04VignetteColorIDintPrivateStatic+1 flags
0x04MapZoomIDintPrivateStatic+1 flags
0x04PlayerOffsetIDintPrivateStatic+1 flags
0x04PlayerRotationIDintPrivateStatic+1 flags
0x04RadarRotationIDintPrivateStatic+1 flags
0x04SniperAimPosintPrivateStatic+1 flags
0x04SniperScaleintPrivateStatic+1 flags
0x04ThinkingIDintPrivateStatic+1 flags
0x08_customCloudTargetTransformPrivate
0x0C_mainLightOrgRotVector3Private
0x04_defaultFogDensityfloatPrivateStatic
0x10_defaultFogColorColorPrivateStatic
0x08_defaultRefProbeTexturePrivateStatic
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlags
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate
Inherited from Object 4
OffsetSizeNameTypeFlags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 26

SignatureFlagsNativeParams
void Awake()Private—0x00
void Apply()PrivateStatic—0x00
void OnEnable()Private—0x00
void OnDestroy()Private—0x00
void Update()Private—0x00
void SetFog()PublicStatic—0x00
void ToggleSunset()PublicStatic—0x00
void SetCustomTarget()PublicStatic—0x00
void OnPause()PublicStatic—0x00
void SetPauseFloat()Private—0x00
void SetPlayerColors()PublicStatic—0x00
void SetPlayerColorsEditMode()PublicStatic—0x00
void SetItemCookness()PublicStatic—0x00
void SetItemCookness()PublicStatic—0x00
void ApplyItemSkin()PublicStatic—0x00
void ResetItemSkin()PublicStatic—0x00
void ApplyItemSkin()PublicStatic—0x00
void UpdateVignette()PublicStatic—0x00
void UpdateMapZoom()PublicStatic—0x00
void UpdatePlayerOffset()PublicStatic—0x00
void UpdatePlayerRotation()PublicStatic—0x00
void UpdateRadarRotation()PublicStatic—0x00
void UpdateSniperUI()PublicStatic—0x00
void SetThinkingAlpha()PublicStatic—0x00
void .ctor()Public+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00