| void add_OnActiveSceneSet() | Public+1 flags | — | 0x00 |
| void remove_OnActiveSceneSet() | Public+1 flags | — | 0x00 |
| void add_OnClientLoadedStartScenes() | Public+1 flags | — | 0x00 |
| void remove_OnClientLoadedStartScenes() | Public+1 flags | — | 0x00 |
| void add_OnQueueStart() | Public+1 flags | — | 0x00 |
| void remove_OnQueueStart() | Public+1 flags | — | 0x00 |
| void add_OnQueueEnd() | Public+1 flags | — | 0x00 |
| void remove_OnQueueEnd() | Public+1 flags | — | 0x00 |
| void add_OnLoadStart() | Public+1 flags | — | 0x00 |
| void remove_OnLoadStart() | Public+1 flags | — | 0x00 |
| void add_OnLoadPercentChange() | Public+1 flags | — | 0x00 |
| void remove_OnLoadPercentChange() | Public+1 flags | — | 0x00 |
| void add_OnLoadEnd() | Public+1 flags | — | 0x00 |
| void remove_OnLoadEnd() | Public+1 flags | — | 0x00 |
| void add_OnUnloadStart() | Public+1 flags | — | 0x00 |
| void remove_OnUnloadStart() | Public+1 flags | — | 0x00 |
| void add_OnUnloadEnd() | Public+1 flags | — | 0x00 |
| void remove_OnUnloadEnd() | Public+1 flags | — | 0x00 |
| void add_OnClientPresenceChangeStart() | Public+1 flags | — | 0x00 |
| void remove_OnClientPresenceChangeStart() | Public+1 flags | — | 0x00 |
| void add_OnClientPresenceChangeEnd() | Public+1 flags | — | 0x00 |
| void remove_OnClientPresenceChangeEnd() | Public+1 flags | — | 0x00 |
| void get_SceneConnections() | Public+1 flags | — | 0x00 |
| void set_SceneConnections() | Private+1 flags | — | 0x00 |
| void GetSceneProcessor() | Public | — | 0x00 |
| void SetSceneProcessor() | Public | — | 0x00 |
| void get_NetworkManager() | Public+1 flags | — | 0x00 |
| void set_NetworkManager() | Private+1 flags | — | 0x00 |
| void add_OnActiveSceneSetInternal() | 2 flags | — | 0x00 |
| void remove_OnActiveSceneSetInternal() | 2 flags | — | 0x00 |
| void get_IteratingQueue() | 2 flags | — | 0x00 |
| void set_IteratingQueue() | Private+1 flags | — | 0x00 |
| void get_QueueCompleteTime() | 2 flags | — | 0x00 |
| void set_QueueCompleteTime() | Private+1 flags | — | 0x00 |
| void SetMoveClientObjects() | Public | — | 0x00 |
| void get__serverManager() | Private+1 flags | — | 0x00 |
| void get__clientManager() | Private+1 flags | — | 0x00 |
| void Awake() | Private | — | 0x00 |
| void OnDestroy() | Private | — | 0x00 |
| void ServerManager_OnServerConnectionState() | Private | — | 0x00 |
| void ResetValues() | Private | — | 0x00 |
| void ServerManager_OnRemoteConnectionState() | Private | — | 0x00 |
| void InitializeOnce_Internal() | 1 flags | — | 0x00 |
| void SceneManager_SceneUnloaded() | Private | — | 0x00 |
| void TryInvokeLoadedStartScenes() | Private | — | 0x00 |
| void OnClientAuthenticated() | 1 flags | — | 0x00 |
| void OnServerSentEmptyStartScenes() | Private | — | 0x00 |
| void OnClientSentEmptyStartScenes() | Private | — | 0x00 |
| void ClientDisconnected() | Private | — | 0x00 |
| void OnClientLoadedScenes() | Private | — | 0x00 |
| void TryInvokeOnQueueStart() | Private | — | 0x00 |
| void TryInvokeOnQueueEnd() | Private | — | 0x00 |
| void InvokeOnSceneLoadStart() | Private | — | 0x00 |
| void InvokeOnSceneLoadEnd() | Private | — | 0x00 |
| void InvokeOnSceneUnloadStart() | Private | — | 0x00 |
| void InvokeOnSceneUnloadEnd() | Private | — | 0x00 |
| void InvokeOnScenePercentChange() | Private | — | 0x00 |
| void QueueOperation() | Private | — | 0x00 |
| void __ProcessSceneQueue() | Private | — | 0x00 |
| void GlobalScenesExcludingLoading() | Private | — | 0x00 |
| void LoadGlobalScenes() | Public | — | 0x00 |
| void LoadGlobalScenes_Internal() | Private | — | 0x00 |
| void LoadConnectionScenes() | Public | — | 0x00 |
| void LoadConnectionScenes() | Public | — | 0x00 |
| void LoadConnectionScenes() | Public | — | 0x00 |
| void LoadConnectionScenes_Internal() | Private | — | 0x00 |
| void CanMoveNetworkObject() | Private | — | 0x00 |
| void __LoadScenes() | Private | — | 0x00 |
| void OnServerLoadedScenes() | Private | — | 0x00 |
| void UnloadGlobalScenes() | Public | — | 0x00 |
| void UnloadGlobalScenes_Internal() | Private | — | 0x00 |
| void UnloadConnectionScenes() | Public | — | 0x00 |
| void UnloadConnectionScenes() | Public | — | 0x00 |
| void UnloadConnectionScenes() | Public | — | 0x00 |
| void UnloadConnectionScenes_Internal() | Private | — | 0x00 |
| void __UnloadScenes() | Private | — | 0x00 |
| void OnServerUnloadedScenes() | Private | — | 0x00 |
| void MoveClientHostObjects() | Private | — | 0x00 |
| void InSceneConnections() | 1 flags | — | 0x00 |
| void AddOwnerToDefaultScene() | Public | — | 0x00 |
| void AddConnectionToScene() | Public | — | 0x00 |
| void RemoveConnectionsFromNonGlobalScenes() | Public | — | 0x00 |
| void RemoveConnectionsFromScene() | Public | — | 0x00 |
| void RemoveAllConnectionsFromScene() | Public | — | 0x00 |
| void CanLoadScene() | Private | — | 0x00 |
| void RebuildObservers() | Private | — | 0x00 |
| void RebuildObservers() | 1 flags | — | 0x00 |
| void RebuildObservers() | 1 flags | — | 0x00 |
| void InvokeClientPresenceChange() | Private | — | 0x00 |
| void GetScenes() | Private | — | 0x00 |
| void GetScene() | PublicStatic | — | 0x00 |
| void GetScene() | PublicStatic | — | 0x00 |
| void IsGlobalScene() | Private | — | 0x00 |
| void CheckForDuplicateGlobalSceneNames() | Private | — | 0x00 |
| void RemoveFromGlobalScenes() | Private | — | 0x00 |
| void RemoveFromGlobalScenes() | Private | — | 0x00 |
| void RemoveGlobalScenes() | Private | — | 0x00 |
| void RemoveOccupiedScenes() | Private | — | 0x00 |
| void AddPendingLoad() | Private | — | 0x00 |
| void AddPendingLoad() | Private | — | 0x00 |
| void SetActiveScene() | Private | — | 0x00 |
| void GetFallbackActiveScene() | Private | — | 0x00 |
| void GetMovedObjectsScene() | Private | — | 0x00 |
| void GetDelayedDestroyScene() | Private | — | 0x00 |
| void GetUserPreferredActiveScene() | Private | — | 0x00 |
| void IsIteratingQueue() | 1 flags | — | 0x00 |
| void SceneDataInvalid() | Private | — | 0x00 |
| void SceneDataInvalid() | Private | — | 0x00 |
| void ConnectionActive() | Private | — | 0x00 |
| void CanExecute() | Private | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void <CanMoveNetworkObject>g__WarnAndReturnFalse|106_0() | Private | — | 0x00 |
| void <__LoadScenes>g__InvokePercentageChange|107_1() | Private | — | 0x00 |
| void <__LoadScenes>g__GetFirstLoadedScene|107_2() | Static+1 flags | — | 0x00 |
| void <__LoadScenes>g__SetActiveScene_Local|107_0() | Private | — | 0x00 |
| void <__LoadScenes>g__SetInFirstNullIndex|107_3() | Private | — | 0x00 |
| void <SetActiveScene>g__CompleteSetActive|140_0() | Private | — | 0x00 |