Zdexby TheHolyOneZ
17,715 classes
Class

SceneManager

: MonoBehaviour : Behaviour : Component : Object : Object
FishNet.Managing.Scened.SceneManager, FishNet.Runtime 0x00F0 (240 B) align 8 inherited 0x0020 FishNet.Runtime
0x00x00F0

Members 33

OffsetSizeNameTypeFlags
0x08OnActiveSceneSetAction`1Private
0x08OnClientLoadedStartScenesAction`2Private
0x08OnQueueStartActionPrivate
0x08OnQueueEndActionPrivate
0x08OnLoadStartAction`1Private
0x08OnLoadPercentChangeAction`1Private
0x08OnLoadEndAction`1Private
0x08OnUnloadStartAction`1Private
0x08OnUnloadEndAction`1Private
0x08OnClientPresenceChangeStartAction`1Private
0x08OnClientPresenceChangeEndAction`1Private
0x08<SceneConnections>k__BackingFieldDictionary`2Private
0x08_sceneProcessorSceneProcessorBasePrivate
0x08<NetworkManager>k__BackingFieldNetworkManagerPrivate
0x08OnActiveSceneSetInternalAction`1Private
0x00980x38padding / unreflected
0x01<IteratingQueue>k__BackingFieldboolPrivate
0x00D10x03padding / unreflected
0x04<QueueCompleteTime>k__BackingFieldfloatPrivate
0x04_lightProbeUpdatingLightProbeUpdateTypePrivate
0x01_moveClientObjectsboolPrivate
0x01_setActiveSceneboolPrivate
0x08_globalScenesstring[]Private
0x08_globalSceneLoadDataSceneLoadDataPrivate
0x08_queuedOperationsList`1Private
0x08_manualUnloadScenesHashSet`1Private
0x00DE0x02padding / unreflected
0x04_movedObjectsSceneScenePrivate
0x04_delayedDestroySceneScenePrivate
0x04_fallbackActiveSceneScenePrivate
0x01_sceneQueueStartInvokedboolPrivate
0x08_movingObjectsList`1Private
0x08_pendingClientSceneChangesDictionary`2Private
0x08_serverGlobalScenesLoadingHashSet`1Private
—0x08INVALID_SCENELOADDATAstringPrivateStatic+1 flags
—0x08INVALID_SCENEUNLOADDATAstringPrivateStatic+1 flags
0x00ED0x03unreflected bytes to end of SceneManager
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlags
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate
Inherited from Object 4
OffsetSizeNameTypeFlags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 117

SignatureFlagsNativeParams
void add_OnActiveSceneSet()Public+1 flags—0x00
void remove_OnActiveSceneSet()Public+1 flags—0x00
void add_OnClientLoadedStartScenes()Public+1 flags—0x00
void remove_OnClientLoadedStartScenes()Public+1 flags—0x00
void add_OnQueueStart()Public+1 flags—0x00
void remove_OnQueueStart()Public+1 flags—0x00
void add_OnQueueEnd()Public+1 flags—0x00
void remove_OnQueueEnd()Public+1 flags—0x00
void add_OnLoadStart()Public+1 flags—0x00
void remove_OnLoadStart()Public+1 flags—0x00
void add_OnLoadPercentChange()Public+1 flags—0x00
void remove_OnLoadPercentChange()Public+1 flags—0x00
void add_OnLoadEnd()Public+1 flags—0x00
void remove_OnLoadEnd()Public+1 flags—0x00
void add_OnUnloadStart()Public+1 flags—0x00
void remove_OnUnloadStart()Public+1 flags—0x00
void add_OnUnloadEnd()Public+1 flags—0x00
void remove_OnUnloadEnd()Public+1 flags—0x00
void add_OnClientPresenceChangeStart()Public+1 flags—0x00
void remove_OnClientPresenceChangeStart()Public+1 flags—0x00
void add_OnClientPresenceChangeEnd()Public+1 flags—0x00
void remove_OnClientPresenceChangeEnd()Public+1 flags—0x00
void get_SceneConnections()Public+1 flags—0x00
void set_SceneConnections()Private+1 flags—0x00
void GetSceneProcessor()Public—0x00
void SetSceneProcessor()Public—0x00
void get_NetworkManager()Public+1 flags—0x00
void set_NetworkManager()Private+1 flags—0x00
void add_OnActiveSceneSetInternal()2 flags—0x00
void remove_OnActiveSceneSetInternal()2 flags—0x00
void get_IteratingQueue()2 flags—0x00
void set_IteratingQueue()Private+1 flags—0x00
void get_QueueCompleteTime()2 flags—0x00
void set_QueueCompleteTime()Private+1 flags—0x00
void SetMoveClientObjects()Public—0x00
void get__serverManager()Private+1 flags—0x00
void get__clientManager()Private+1 flags—0x00
void Awake()Private—0x00
void OnDestroy()Private—0x00
void ServerManager_OnServerConnectionState()Private—0x00
void ResetValues()Private—0x00
void ServerManager_OnRemoteConnectionState()Private—0x00
void InitializeOnce_Internal()1 flags—0x00
void SceneManager_SceneUnloaded()Private—0x00
void TryInvokeLoadedStartScenes()Private—0x00
void OnClientAuthenticated()1 flags—0x00
void OnServerSentEmptyStartScenes()Private—0x00
void OnClientSentEmptyStartScenes()Private—0x00
void ClientDisconnected()Private—0x00
void OnClientLoadedScenes()Private—0x00
void TryInvokeOnQueueStart()Private—0x00
void TryInvokeOnQueueEnd()Private—0x00
void InvokeOnSceneLoadStart()Private—0x00
void InvokeOnSceneLoadEnd()Private—0x00
void InvokeOnSceneUnloadStart()Private—0x00
void InvokeOnSceneUnloadEnd()Private—0x00
void InvokeOnScenePercentChange()Private—0x00
void QueueOperation()Private—0x00
void __ProcessSceneQueue()Private—0x00
void GlobalScenesExcludingLoading()Private—0x00
void LoadGlobalScenes()Public—0x00
void LoadGlobalScenes_Internal()Private—0x00
void LoadConnectionScenes()Public—0x00
void LoadConnectionScenes()Public—0x00
void LoadConnectionScenes()Public—0x00
void LoadConnectionScenes_Internal()Private—0x00
void CanMoveNetworkObject()Private—0x00
void __LoadScenes()Private—0x00
void OnServerLoadedScenes()Private—0x00
void UnloadGlobalScenes()Public—0x00
void UnloadGlobalScenes_Internal()Private—0x00
void UnloadConnectionScenes()Public—0x00
void UnloadConnectionScenes()Public—0x00
void UnloadConnectionScenes()Public—0x00
void UnloadConnectionScenes_Internal()Private—0x00
void __UnloadScenes()Private—0x00
void OnServerUnloadedScenes()Private—0x00
void MoveClientHostObjects()Private—0x00
void InSceneConnections()1 flags—0x00
void AddOwnerToDefaultScene()Public—0x00
void AddConnectionToScene()Public—0x00
void RemoveConnectionsFromNonGlobalScenes()Public—0x00
void RemoveConnectionsFromScene()Public—0x00
void RemoveAllConnectionsFromScene()Public—0x00
void CanLoadScene()Private—0x00
void RebuildObservers()Private—0x00
void RebuildObservers()1 flags—0x00
void RebuildObservers()1 flags—0x00
void InvokeClientPresenceChange()Private—0x00
void GetScenes()Private—0x00
void GetScene()PublicStatic—0x00
void GetScene()PublicStatic—0x00
void IsGlobalScene()Private—0x00
void CheckForDuplicateGlobalSceneNames()Private—0x00
void RemoveFromGlobalScenes()Private—0x00
void RemoveFromGlobalScenes()Private—0x00
void RemoveGlobalScenes()Private—0x00
void RemoveOccupiedScenes()Private—0x00
void AddPendingLoad()Private—0x00
void AddPendingLoad()Private—0x00
void SetActiveScene()Private—0x00
void GetFallbackActiveScene()Private—0x00
void GetMovedObjectsScene()Private—0x00
void GetDelayedDestroyScene()Private—0x00
void GetUserPreferredActiveScene()Private—0x00
void IsIteratingQueue()1 flags—0x00
void SceneDataInvalid()Private—0x00
void SceneDataInvalid()Private—0x00
void ConnectionActive()Private—0x00
void CanExecute()Private—0x00
void .ctor()Public+1 flags—0x00
void <CanMoveNetworkObject>g__WarnAndReturnFalse|106_0()Private—0x00
void <__LoadScenes>g__InvokePercentageChange|107_1()Private—0x00
void <__LoadScenes>g__GetFirstLoadedScene|107_2()Static+1 flags—0x00
void <__LoadScenes>g__SetActiveScene_Local|107_0()Private—0x00
void <__LoadScenes>g__SetInFirstNullIndex|107_3()Private—0x00
void <SetActiveScene>g__CompleteSetActive|140_0()Private—0x00

Used by 8

types with a member, parameter or interface of this type