Zdexby TheHolyOneZ
4,790 classes
Class

AScanner_Machine_C

: AActor : UObject
/Game/World/Tasks/Scanner_Calibration/Scanner_Machine.Scanner_Machine_C 0x0308 (776 B) align 8 inherited 0x02A8 9 scripted vtable /Game/World/Tasks/Scanner_Calibration/Scanner_Machine
0x00x0308

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x10MecsTArray<AMec_C*>4 flags[]
0x08TimerFTimerHandle5 flags{Handle=0}
0x18Scan RotationFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x10Update RotationFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10FinishFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 9

SignatureFlagsNativeParams
void Nearest Mec(double Max Distance, const AMec_C*& Mec)
Script35 statements · 913 bytes of bytecode
0x0000PushFlow(Label_038E);0x0005_Distance = 100;0x0020_Distance = Max Distance;0x003BTemp_int_Loop_Counter_Variable = 0;0x0052Temp_int_Array_Index_Variable = 0;0x0069Label_0069:0x0069CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Mecs);0x00A4CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00CAif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_032C;0x00D8Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00F3PushFlow(Label_0344);0x00F8/Script/Engine.Default__KismetArrayLibrary.Array_Get(Mecs, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0133if (!(CallFunc_Array_Get_Item.Net Alive State.Alive_1_FD4B56084F2C8B7E0C61E289ED8A12E8)) PopFlow();0x015CCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0178/Script/Engine.Default__KismetArrayLibrary.Array_Get(Mecs, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01B3CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_Array_Get_Item.Net Location, CallFunc_K2_GetActorLocation_ReturnValue);0x01F7CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, _Distance);0x021Dif (!(CallFunc_Less_DoubleDouble_ReturnValue)) PopFlow();0x0227/Script/Engine.Default__KismetArrayLibrary.Array_Get(Mecs, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0262_Selected Mec = CallFunc_Array_Get_Item;0x0275CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0291/Script/Engine.Default__KismetArrayLibrary.Array_Get(Mecs, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x02CCCallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_Array_Get_Item.Net Location, CallFunc_K2_GetActorLocation_ReturnValue);0x0310_Distance = CallFunc_Vector_Distance_ReturnValue;0x032BPopFlow();0x032CLabel_032C:0x032CMec = _Selected Mec;0x033Fgoto Label_038E;0x0344Label_0344:0x0344CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x036ETemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0389goto Label_0069;0x038ELabel_038E:0x038Ereturn;0x0390// end of script
Public0x10
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Scanner_Machine(176);0x000Freturn;0x0011// end of script
EventProtected0x00
void Start Scanner()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Scanner_Machine(345);0x000Freturn;0x0011// end of script
0x00
void Clear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Scanner_Machine(1037);0x000Freturn;0x0011// end of script
0x00
void Scanner Tick()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Scanner_Machine(1103);0x000Freturn;0x0011// end of script
0x00
void Finish Scan()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Scanner_Machine(1108);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Scanner_Machine(int32 EntryPoint)
Script51 statements · 1,130 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AFinish.Broadcast();0x001Dgoto Label_0467;0x0022Label_0022:0x0022Update Rotation.Broadcast(Scan Rotation);0x003Egoto Label_0467;0x0043Label_0043:0x0043K2Node_CreateDelegate_OutputDelegate.Bind(this, Scanner Tick);0x005ACallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.05f, true, false, 0f, 0f);0x0090Timer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x00ABgoto Label_0467;0x00B0CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x00C5K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x00E9K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x0106if (!(K2Node_DynamicCast_bSuccess)) goto Label_0467;0x0114K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Clear);0x012BK2Node_DynamicCast_AsGM.Game Clear += K2Node_CreateDelegate_OutputDelegate_1;0x0154goto Label_0467;0x0159CallFunc_GetAllActorsOfClass_OutActors = {};0x0164GetAllActorsOfClass(this, /Game/Character/Mec.Mec_C, CallFunc_GetAllActorsOfClass_OutActors);0x0181Mecs = CallFunc_GetAllActorsOfClass_OutActors;0x019Cgoto Label_0043;0x01A1Label_01A1:0x01A1Nearest Mec(50, CallFunc_Nearest_Mec_Mec);0x01C1CallFunc_IsValid_ReturnValue = IsValid(CallFunc_Nearest_Mec_Mec);0x01DEif (!(CallFunc_IsValid_ReturnValue)) goto Label_0467;0x01ECBreakVector(CallFunc_Nearest_Mec_Mec.Net Location, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0230CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, 160);0x0267CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_MakeVector_ReturnValue, CallFunc_Nearest_Mec_Mec.Net Aim Target);0x02ABBreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x02D9CallFunc_FClamp_Value_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Pitch);0x02F6CallFunc_FClamp_ReturnValue = FClamp(CallFunc_FClamp_Value_ImplicitCast, -80, 80);0x032DCallFunc_MakeRotator_Pitch_ImplicitCast = Cast<3>(CallFunc_FClamp_ReturnValue);0x034ACallFunc_MakeRotator_ReturnValue = MakeRotator(0f, CallFunc_MakeRotator_Pitch_ImplicitCast, CallFunc_BreakRotator_Yaw);0x037DScan Rotation = CallFunc_MakeRotator_ReturnValue;0x0398goto Label_0022;0x039DLabel_039D:0x039DCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Mecs);0x03D8CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x03FAif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0467;0x0408goto Label_01A1;0x040D/Script/Engine.Default__KismetArrayLibrary.Array_Clear(Mecs);0x0436K2_ClearAndInvalidateTimerHandle(this, Timer);0x044Agoto Label_0467;0x044Fgoto Label_039D;0x0454Clear();0x0462goto Label_000A;0x0467Label_0467:0x0467return;0x0469// end of script
Final0x04
void Finish__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Update Rotation__DelegateSignature(const FRotator& Rotation)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x18

Used by 2

types with a member, parameter or interface of this type