0x00x0308
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x10 | Mecs | TArray<AMec_C*> | 4 flags | [] | |
| 0x08 | Timer | FTimerHandle | 5 flags | {Handle=0} | |
| 0x18 | Scan Rotation | FRotator | 6 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x10 | Update Rotation | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x10 | Finish | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
void Nearest Mec(double Max Distance, const AMec_C*& Mec)Script35 statements · 913 bytes of bytecode0x0000PushFlow(Label_038E);0x0005_Distance = 100;0x0020_Distance = Max Distance;0x003BTemp_int_Loop_Counter_Variable = 0;0x0052Temp_int_Array_Index_Variable = 0;0x0069Label_0069:0x0069CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Mecs);0x00A4CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00CAif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_032C;0x00D8Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00F3PushFlow(Label_0344);0x00F8/Script/Engine.Default__KismetArrayLibrary.Array_Get(Mecs, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0133if (!(CallFunc_Array_Get_Item.Net Alive State.Alive_1_FD4B56084F2C8B7E0C61E289ED8A12E8)) PopFlow();0x015CCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0178/Script/Engine.Default__KismetArrayLibrary.Array_Get(Mecs, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01B3CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_Array_Get_Item.Net Location, CallFunc_K2_GetActorLocation_ReturnValue);0x01F7CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, _Distance);0x021Dif (!(CallFunc_Less_DoubleDouble_ReturnValue)) PopFlow();0x0227/Script/Engine.Default__KismetArrayLibrary.Array_Get(Mecs, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0262_Selected Mec = CallFunc_Array_Get_Item;0x0275CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0291/Script/Engine.Default__KismetArrayLibrary.Array_Get(Mecs, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x02CCCallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_Array_Get_Item.Net Location, CallFunc_K2_GetActorLocation_ReturnValue);0x0310_Distance = CallFunc_Vector_Distance_ReturnValue;0x032BPopFlow();0x032CLabel_032C:0x032CMec = _Selected Mec;0x033Fgoto Label_038E;0x0344Label_0344:0x0344CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x036ETemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0389goto Label_0069;0x038ELabel_038E:0x038Ereturn;0x0390// end of script | Public | 0x10 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Scanner_Machine(176);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Start Scanner()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Scanner_Machine(345);0x000Freturn;0x0011// end of script | 0x00 | ||
void Clear()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Scanner_Machine(1037);0x000Freturn;0x0011// end of script | 0x00 | ||
void Scanner Tick()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Scanner_Machine(1103);0x000Freturn;0x0011// end of script | 0x00 | ||
void Finish Scan()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Scanner_Machine(1108);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_Scanner_Machine(int32 EntryPoint)Script51 statements · 1,130 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AFinish.Broadcast();0x001Dgoto Label_0467;0x0022Label_0022:0x0022Update Rotation.Broadcast(Scan Rotation);0x003Egoto Label_0467;0x0043Label_0043:0x0043K2Node_CreateDelegate_OutputDelegate.Bind(this, Scanner Tick);0x005ACallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.05f, true, false, 0f, 0f);0x0090Timer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x00ABgoto Label_0467;0x00B0CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x00C5K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x00E9K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x0106if (!(K2Node_DynamicCast_bSuccess)) goto Label_0467;0x0114K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Clear);0x012BK2Node_DynamicCast_AsGM.Game Clear += K2Node_CreateDelegate_OutputDelegate_1;0x0154goto Label_0467;0x0159CallFunc_GetAllActorsOfClass_OutActors = {};0x0164GetAllActorsOfClass(this, /Game/Character/Mec.Mec_C, CallFunc_GetAllActorsOfClass_OutActors);0x0181Mecs = CallFunc_GetAllActorsOfClass_OutActors;0x019Cgoto Label_0043;0x01A1Label_01A1:0x01A1Nearest Mec(50, CallFunc_Nearest_Mec_Mec);0x01C1CallFunc_IsValid_ReturnValue = IsValid(CallFunc_Nearest_Mec_Mec);0x01DEif (!(CallFunc_IsValid_ReturnValue)) goto Label_0467;0x01ECBreakVector(CallFunc_Nearest_Mec_Mec.Net Location, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0230CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, 160);0x0267CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_MakeVector_ReturnValue, CallFunc_Nearest_Mec_Mec.Net Aim Target);0x02ABBreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x02D9CallFunc_FClamp_Value_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Pitch);0x02F6CallFunc_FClamp_ReturnValue = FClamp(CallFunc_FClamp_Value_ImplicitCast, -80, 80);0x032DCallFunc_MakeRotator_Pitch_ImplicitCast = Cast<3>(CallFunc_FClamp_ReturnValue);0x034ACallFunc_MakeRotator_ReturnValue = MakeRotator(0f, CallFunc_MakeRotator_Pitch_ImplicitCast, CallFunc_BreakRotator_Yaw);0x037DScan Rotation = CallFunc_MakeRotator_ReturnValue;0x0398goto Label_0022;0x039DLabel_039D:0x039DCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Mecs);0x03D8CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x03FAif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0467;0x0408goto Label_01A1;0x040D/Script/Engine.Default__KismetArrayLibrary.Array_Clear(Mecs);0x0436K2_ClearAndInvalidateTimerHandle(this, Timer);0x044Agoto Label_0467;0x044Fgoto Label_039D;0x0454Clear();0x0462goto Label_000A;0x0467Label_0467:0x0467return;0x0469// end of script | Final | 0x04 | |
void Finish__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void Update Rotation__DelegateSignature(const FRotator& Rotation)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x18 |