Zdexby TheHolyOneZ
4,790 classes
Class

UData_Gun_C

: UData_Item_C : UPrimaryDataAsset : UDataAsset : UObject
/Game/Items/Data_Gun.Data_Gun_C 0x03E8 (1,000 B) align 16 inherited 0x02C8 1 scripted vtable /Game/Items/Data_Gun
0x00x03E8

Members 41

OffsetSizeNameTypeFlagsDefault
0x08AM Hand FireUAnimMontage*6 flagsnullptr
0x08AM Body FireUAnimMontage*6 flags/Game/Items/Guns/Pistol/Animations/Body/AM_Body_Pistol_Use.…
0x04Damageint327 flags2
0x04Critint327 flags6
0x04Stamina Damageint327 flags2
0x04Crit Staminaint327 flags2
0x08Fire Ratedouble7 flags0
0x01Autobool7 flagsfalse
0x02F10x03padding / unreflected
0x04Impact Typeint327 flags0
0x08Recoil Spreaddouble7 flags0
0x08Recoil Interpdouble7 flags0
0x08Recoil Recoverdouble7 flags0
0x08Offset Verticaldouble7 flags0
0x08Offset Horizontaldouble7 flags0
0x08Recoil Elevationdouble7 flags0
0x08Shot Oscillationdouble7 flags0
0x08Stand Precisiondouble7 flags0
0x08Stand Oscillationdouble7 flags0
0x08Walk Precisiondouble7 flags0
0x08Walk Oscillationdouble7 flags0
0x08Run Precisiondouble7 flags0
0x08Run Oscillationdouble7 flags0
0x08Air Precisiondouble7 flags0
0x08Precision Exhausteddouble7 flags1
0x08Precision Reactivitydouble7 flags30
0x08Sprint Recoverdouble7 flags0.5
0x08Oscillation Reactivitydouble7 flags10
0x08Recoil Reactivitydouble7 flags20
0x01PatternE_ShotPattern7 flagsNewEnumerator0
0x03910x07padding / unreflected
0x08Shake Intensitydouble7 flags0
0x04Capacityint327 flags10
0x03A40x04padding / unreflected
0x08Stundouble7 flags0.5
0x04Stamina Usageint327 flags2
0x03B40x04padding / unreflected
0x08Pattern RecoilUCurveVector*6 flags/Game/Items/Guns/Rifle/Crv_Rifle_Recoil.Crv_Rifle_Recoil
0x08Pattern SpreadUCurveVector*6 flags/Game/Items/Guns/Rifle/Crv_Rifle_Spread.Crv_Rifle_Spread
0x08Pattern EffectsUCurveVector*6 flags/Game/Items/Guns/Rifle/Crv_Rifle_Effect.Crv_Rifle_Effect
0x04Min Ammo Tableint327 flags0
0x04Max Ammo Tableint327 flags0
0x04Min Ammo Crateint327 flags0
0x04Max Ammo Crateint327 flags0
0x08Summer MeshUStaticMesh*6 flagsnullptr
Inherited from UData_Item_C 53
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x10NameFText3 flags<FText>
0x08MeshUStaticMesh*6 flags/Game/Items/Guns/Pistol/SM_Pistol.SM_Pistol
0x08AS Hand IdleUAnimSequence*6 flags/Game/Items/Melee/Battery/Animations/Hands/AS_Hands_Battery…
0x08AS Body IdleUAnimSequence*6 flags/Game/Items/Melee/Battery/Animations/Body/AS_Body_Battery_I…
0x08AS Body InspectUAnimSequence*6 flags/Game/Items/Melee/Battery/Animations/Body/AS_Body_Battery_I…
0x08AM Body PickUAnimMontage*6 flags/Game/Items/Melee/Battery/Animations/Body/AM_Body_Battery_P…
0x08AM Body PutUAnimMontage*6 flags/Game/Items/Melee/Battery/Animations/Body/AM_Body_Battery_P…
0x08AM Body DrawUAnimMontage*6 flags/Game/Items/Melee/Battery/Animations/Body/AM_Body_Battery_D…
0x08AS Body RunUAnimSequence*6 flags/Game/Items/Melee/Battery/Animations/Body/AS_Body_Battery_R…
0x18Body Aim RootFVector7 flags{X=0, Y=0, Z=0}
0x08AS Hand InspectUAnimSequence*6 flags/Game/Items/Melee/Battery/Animations/Hands/AS_Hands_Battery…
0x08AM Hand PickUAnimMontage*6 flags/Game/Items/Melee/Battery/Animations/Hands/AM_Hands_Battery…
0x08AM Hand PutUAnimMontage*6 flags/Game/Items/Melee/Battery/Animations/Hands/AM_Hands_Battery…
0x08AM Hand DrawUAnimMontage*6 flags/Game/Items/Melee/Battery/Animations/Hands/AM_Hands_Battery…
0x08AS Hand RunUAnimSequence*6 flags/Game/Items/Melee/Battery/Animations/Hands/AS_Hands_Battery…
0x18ItemMove ArmsFVector7 flags{X=0.4, Y=0.3, Z=0.3}
0x18ItemMove HandsFVector7 flags{X=4, Y=0.5, Z=0.5}
0x18ItemMove SpringFVector7 flags{X=4, Y=4, Z=0.5}
0x18ItemMove AxisFVector7 flags{X=170, Y=8, Z=-10}
0x10Use NameFString5 flags"USE"
0x18Interaction LocationFVector7 flags{X=0, Y=0, Z=0}
0x01LogicE_Logic7 flagsNewEnumerator0
0x01510x07padding / unreflected
0x08Use SoundUSoundWave*6 flagsnullptr
0x08Use AttenuationUSoundAttenuation*6 flagsnullptr
0x18ItemDOFFVector7 flags{X=30, Y=18, Z=2}
0x18Body Aim OffsetFVector7 flags{X=0, Y=0, Z=0}
0x01Can Inventorybool7 flagstrue
0x01990x07padding / unreflected
0x08Tool InteractionUData_Item_C*6 flagsnullptr
0x08Throw TypeUData_ItemThrowType_C*6 flags/Game/Items/Drops/DA_Drop_Little.DA_Drop_Little
0x60Drop TransformFTransform6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x01Handlinguint87 flags100
0x02110x07padding / unreflected
0x08Jump Factordouble7 flags1
0x08Aberrationdouble7 flags0.06
0x04Drop Typeint327 flags300
0x04Throw Forceint327 flags1000
0x04Throw Staminaint327 flags10
0x02340x04padding / unreflected
0x08Drop Radiusdouble7 flags6
0x08Hitbox Radiusdouble7 flags12
0x08Restitutiondouble7 flags0.5
0x08Place SoundUSoundWave*6 flags/Game/Items/Melee/SampleContainer/MS_Place_Container.MS_Pla…
0x08Take SoundUSoundWave*6 flags/Game/Items/Melee/SampleContainer/MS_Take_Container.MS_Take…
0x08Hand Scaledouble7 flags1
0x08Sneak Drop SoundUSoundWave*6 flags/Game/Audio/Files/Items/ItemImpact_Test_01.ItemImpact_Test_…
0x08Sneack Floor Pitchdouble7 flags2
0x08Sneack End Pitchdouble7 flags1.25
0x08Hit Drop SoundUSoundWave*6 flags/Game/Audio/Files/Items/ItemImpact_Test_01.ItemImpact_Test_…
0x08Hit Wall Pitchdouble7 flags3
0x08Hit Floor Pitchdouble7 flags2.5
0x18SlotSphere LocationFVector7 flags{X=0, Y=0, Z=0}
0x08SlotSphere Radiusdouble7 flags0
0x08Mec RefAMec_C*7 flagsnullptr
0x08NewVarFTimerHandle5 flags{Handle=0}
Inherited from UDataAsset 1
OffsetSizeNameTypeFlagsDefault
0x08NativeClassTSubclassOf<UDataAsset>6 flags/Script/Engine.DataAsset

Functions 1

SignatureFlagsNativeParams
void Get Random Ammo(bool Crate, const int32& Value)
Script7 statements · 228 bytes of bytecode
0x0000CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(Min Ammo Table, Max Ammo Table);0x002ECallFunc_RandomIntegerInRange_ReturnValue_1 = RandomIntegerInRange(Min Ammo Crate, Max Ammo Crate);0x005CCallFunc_SelectInt_ReturnValue = SelectInt(CallFunc_RandomIntegerInRange_ReturnValue_1, CallFunc_RandomIntegerInRange_ReturnValue, Crate);0x0093CallFunc_Clamp_ReturnValue = clamp(CallFunc_SelectInt_ReturnValue, 0, Capacity);0x00C6Value = CallFunc_Clamp_ReturnValue;0x00E1return;0x00E3// end of script
Public0x08

Used by 8

types with a member, parameter or interface of this type