0x00x03E8
Members 41
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AM Hand Fire | UAnimMontage* | 6 flags | nullptr | |
| 0x08 | AM Body Fire | UAnimMontage* | 6 flags | /Game/Items/Guns/Pistol/Animations/Body/AM_Body_Pistol_Use.… | |
| 0x04 | Damage | int32 | 7 flags | 2 | |
| 0x04 | Crit | int32 | 7 flags | 6 | |
| 0x04 | Stamina Damage | int32 | 7 flags | 2 | |
| 0x04 | Crit Stamina | int32 | 7 flags | 2 | |
| 0x08 | Fire Rate | double | 7 flags | 0 | |
| 0x01 | Auto | bool | 7 flags | false | |
| 0x02F1 | 0x03 | padding / unreflected | |||
| 0x04 | Impact Type | int32 | 7 flags | 0 | |
| 0x08 | Recoil Spread | double | 7 flags | 0 | |
| 0x08 | Recoil Interp | double | 7 flags | 0 | |
| 0x08 | Recoil Recover | double | 7 flags | 0 | |
| 0x08 | Offset Vertical | double | 7 flags | 0 | |
| 0x08 | Offset Horizontal | double | 7 flags | 0 | |
| 0x08 | Recoil Elevation | double | 7 flags | 0 | |
| 0x08 | Shot Oscillation | double | 7 flags | 0 | |
| 0x08 | Stand Precision | double | 7 flags | 0 | |
| 0x08 | Stand Oscillation | double | 7 flags | 0 | |
| 0x08 | Walk Precision | double | 7 flags | 0 | |
| 0x08 | Walk Oscillation | double | 7 flags | 0 | |
| 0x08 | Run Precision | double | 7 flags | 0 | |
| 0x08 | Run Oscillation | double | 7 flags | 0 | |
| 0x08 | Air Precision | double | 7 flags | 0 | |
| 0x08 | Precision Exhausted | double | 7 flags | 1 | |
| 0x08 | Precision Reactivity | double | 7 flags | 30 | |
| 0x08 | Sprint Recover | double | 7 flags | 0.5 | |
| 0x08 | Oscillation Reactivity | double | 7 flags | 10 | |
| 0x08 | Recoil Reactivity | double | 7 flags | 20 | |
| 0x01 | Pattern | E_ShotPattern | 7 flags | NewEnumerator0 | |
| 0x0391 | 0x07 | padding / unreflected | |||
| 0x08 | Shake Intensity | double | 7 flags | 0 | |
| 0x04 | Capacity | int32 | 7 flags | 10 | |
| 0x03A4 | 0x04 | padding / unreflected | |||
| 0x08 | Stun | double | 7 flags | 0.5 | |
| 0x04 | Stamina Usage | int32 | 7 flags | 2 | |
| 0x03B4 | 0x04 | padding / unreflected | |||
| 0x08 | Pattern Recoil | UCurveVector* | 6 flags | /Game/Items/Guns/Rifle/Crv_Rifle_Recoil.Crv_Rifle_Recoil | |
| 0x08 | Pattern Spread | UCurveVector* | 6 flags | /Game/Items/Guns/Rifle/Crv_Rifle_Spread.Crv_Rifle_Spread | |
| 0x08 | Pattern Effects | UCurveVector* | 6 flags | /Game/Items/Guns/Rifle/Crv_Rifle_Effect.Crv_Rifle_Effect | |
| 0x04 | Min Ammo Table | int32 | 7 flags | 0 | |
| 0x04 | Max Ammo Table | int32 | 7 flags | 0 | |
| 0x04 | Min Ammo Crate | int32 | 7 flags | 0 | |
| 0x04 | Max Ammo Crate | int32 | 7 flags | 0 | |
| 0x08 | Summer Mesh | UStaticMesh* | 6 flags | nullptr | |
Inherited from UData_Item_C 53
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x10 | Name | FText | 3 flags | <FText> | |
| 0x08 | Mesh | UStaticMesh* | 6 flags | /Game/Items/Guns/Pistol/SM_Pistol.SM_Pistol | |
| 0x08 | AS Hand Idle | UAnimSequence* | 6 flags | /Game/Items/Melee/Battery/Animations/Hands/AS_Hands_Battery… | |
| 0x08 | AS Body Idle | UAnimSequence* | 6 flags | /Game/Items/Melee/Battery/Animations/Body/AS_Body_Battery_I… | |
| 0x08 | AS Body Inspect | UAnimSequence* | 6 flags | /Game/Items/Melee/Battery/Animations/Body/AS_Body_Battery_I… | |
| 0x08 | AM Body Pick | UAnimMontage* | 6 flags | /Game/Items/Melee/Battery/Animations/Body/AM_Body_Battery_P… | |
| 0x08 | AM Body Put | UAnimMontage* | 6 flags | /Game/Items/Melee/Battery/Animations/Body/AM_Body_Battery_P… | |
| 0x08 | AM Body Draw | UAnimMontage* | 6 flags | /Game/Items/Melee/Battery/Animations/Body/AM_Body_Battery_D… | |
| 0x08 | AS Body Run | UAnimSequence* | 6 flags | /Game/Items/Melee/Battery/Animations/Body/AS_Body_Battery_R… | |
| 0x18 | Body Aim Root | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x08 | AS Hand Inspect | UAnimSequence* | 6 flags | /Game/Items/Melee/Battery/Animations/Hands/AS_Hands_Battery… | |
| 0x08 | AM Hand Pick | UAnimMontage* | 6 flags | /Game/Items/Melee/Battery/Animations/Hands/AM_Hands_Battery… | |
| 0x08 | AM Hand Put | UAnimMontage* | 6 flags | /Game/Items/Melee/Battery/Animations/Hands/AM_Hands_Battery… | |
| 0x08 | AM Hand Draw | UAnimMontage* | 6 flags | /Game/Items/Melee/Battery/Animations/Hands/AM_Hands_Battery… | |
| 0x08 | AS Hand Run | UAnimSequence* | 6 flags | /Game/Items/Melee/Battery/Animations/Hands/AS_Hands_Battery… | |
| 0x18 | ItemMove Arms | FVector | 7 flags | {X=0.4, Y=0.3, Z=0.3} | |
| 0x18 | ItemMove Hands | FVector | 7 flags | {X=4, Y=0.5, Z=0.5} | |
| 0x18 | ItemMove Spring | FVector | 7 flags | {X=4, Y=4, Z=0.5} | |
| 0x18 | ItemMove Axis | FVector | 7 flags | {X=170, Y=8, Z=-10} | |
| 0x10 | Use Name | FString | 5 flags | "USE" | |
| 0x18 | Interaction Location | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x01 | Logic | E_Logic | 7 flags | NewEnumerator0 | |
| 0x0151 | 0x07 | padding / unreflected | |||
| 0x08 | Use Sound | USoundWave* | 6 flags | nullptr | |
| 0x08 | Use Attenuation | USoundAttenuation* | 6 flags | nullptr | |
| 0x18 | ItemDOF | FVector | 7 flags | {X=30, Y=18, Z=2} | |
| 0x18 | Body Aim Offset | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x01 | Can Inventory | bool | 7 flags | true | |
| 0x0199 | 0x07 | padding / unreflected | |||
| 0x08 | Tool Interaction | UData_Item_C* | 6 flags | nullptr | |
| 0x08 | Throw Type | UData_ItemThrowType_C* | 6 flags | /Game/Items/Drops/DA_Drop_Little.DA_Drop_Little | |
| 0x60 | Drop Transform | FTransform | 6 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0… | |
| 0x01 | Handling | uint8 | 7 flags | 100 | |
| 0x0211 | 0x07 | padding / unreflected | |||
| 0x08 | Jump Factor | double | 7 flags | 1 | |
| 0x08 | Aberration | double | 7 flags | 0.06 | |
| 0x04 | Drop Type | int32 | 7 flags | 300 | |
| 0x04 | Throw Force | int32 | 7 flags | 1000 | |
| 0x04 | Throw Stamina | int32 | 7 flags | 10 | |
| 0x0234 | 0x04 | padding / unreflected | |||
| 0x08 | Drop Radius | double | 7 flags | 6 | |
| 0x08 | Hitbox Radius | double | 7 flags | 12 | |
| 0x08 | Restitution | double | 7 flags | 0.5 | |
| 0x08 | Place Sound | USoundWave* | 6 flags | /Game/Items/Melee/SampleContainer/MS_Place_Container.MS_Pla… | |
| 0x08 | Take Sound | USoundWave* | 6 flags | /Game/Items/Melee/SampleContainer/MS_Take_Container.MS_Take… | |
| 0x08 | Hand Scale | double | 7 flags | 1 | |
| 0x08 | Sneak Drop Sound | USoundWave* | 6 flags | /Game/Audio/Files/Items/ItemImpact_Test_01.ItemImpact_Test_… | |
| 0x08 | Sneack Floor Pitch | double | 7 flags | 2 | |
| 0x08 | Sneack End Pitch | double | 7 flags | 1.25 | |
| 0x08 | Hit Drop Sound | USoundWave* | 6 flags | /Game/Audio/Files/Items/ItemImpact_Test_01.ItemImpact_Test_… | |
| 0x08 | Hit Wall Pitch | double | 7 flags | 3 | |
| 0x08 | Hit Floor Pitch | double | 7 flags | 2.5 | |
| 0x18 | SlotSphere Location | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x08 | SlotSphere Radius | double | 7 flags | 0 | |
| 0x08 | Mec Ref | AMec_C* | 7 flags | nullptr | |
| 0x08 | NewVar | FTimerHandle | 5 flags | {Handle=0} | |
Inherited from UDataAsset 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | NativeClass | TSubclassOf<UDataAsset> | 6 flags | /Script/Engine.DataAsset |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
void Get Random Ammo(bool Crate, const int32& Value)Script7 statements · 228 bytes of bytecode0x0000CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(Min Ammo Table, Max Ammo Table);0x002ECallFunc_RandomIntegerInRange_ReturnValue_1 = RandomIntegerInRange(Min Ammo Crate, Max Ammo Crate);0x005CCallFunc_SelectInt_ReturnValue = SelectInt(CallFunc_RandomIntegerInRange_ReturnValue_1, CallFunc_RandomIntegerInRange_ReturnValue, Crate);0x0093CallFunc_Clamp_ReturnValue = clamp(CallFunc_SelectInt_ReturnValue, 0, Capacity);0x00C6Value = CallFunc_Clamp_ReturnValue;0x00E1return;0x00E3// end of script | Public | 0x08 |