Zdexby TheHolyOneZ
6,144 classes
Class

ARGGolfGameManager

: AInfo : AActor : UObject
/Script/Ride.RGGolfGameManager 0x05F0 (1,520 B) align 8 inherited 0x02A8 vtable /Script/Ride
0x00x05F0

Members 42

OffsetSizeNameTypeFlagsDefault
0x10PlayerColorsTArray<FLinearColor>4 flags[4 items]
0x04MaxStrokesOverParint327 flags5
0x04ContinuousPuttDistancefloat7 flags100
0x04DisconnectedFallbackStrokesOverParint327 flags10
0x01bHandicapSystemEnabledbool7 flagsfalse
0x02C50x03padding / unreflected
0x04CourseRatingfloat7 flags36
0x04SlopeRatingint327 flags113
0x04StartingHandicapIndexfloat7 flags54
0x04HandicapAnchorRoundsint327 flags3
0x04MaxHandicapIndexfloat7 flags54
0x02DC0x04padding / unreflected
0x10OnScorecardsUpdatedFMulticastScriptDelegate4 flags<delegate>
0x08DefaultRuleSetClassTSubclassOf<URGGolfRuleSet>7 flags/Script/Ride.RGGolfRuleSetStrokePlay
0x10OnRoundFinishedFMulticastScriptDelegate4 flags<delegate>
0x10OnGameCompletedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayoffStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnCurrentHoleChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerJoinedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerLeftFMulticastScriptDelegate4 flags<delegate>
0x10OnNewTurnFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerFinishedHoleDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnPenaltyStrokeAddedFMulticastScriptDelegate4 flags<delegate>
0x10OnMaxStrokesReachedFMulticastScriptDelegate4 flags<delegate>
0x10OnGolfBallHitFMulticastScriptDelegate4 flags<delegate>
0x10OnSwingStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnSwingAbortedFMulticastScriptDelegate4 flags<delegate>
0x10OnSwingCompletedFMulticastScriptDelegate4 flags<delegate>
0x10OnBallInFlightRegisteredFMulticastScriptDelegate4 flags<delegate>
0x10OnBallInFlightUnregisteredFMulticastScriptDelegate4 flags<delegate>
0x10OnHandicapUpdatedFMulticastScriptDelegate4 flags<delegate>
0x10OnBallCamTrackActorChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnBallSurfaceTypeChangedFMulticastScriptDelegate4 flags<delegate>
0x10ScorecardsTArray<FRGGolfScorecard>NetRepNotify+4 flags[]
0x04380x50padding / unreflected
0x10CurrentTurnFRGGolfCurrentTurnNetRepNotify+4 flags{PlayerState=nullptr, StrokesOnCurrentHole=0}
0x08CurrentHoleARGGolfHole*NetRepNotify+8 flagsnullptr
0x10RegisteredGolfBallsTArray<FRGGolfBallEntry>Net+2 flags[]
0x10BallsInFlightTArray<FRGGolfBallEntry>NetRepNotify+2 flags[]
0x10PlayersFinishedCurrentHoleTArray<APlayerState*>4 flags[]
0x08ActiveRuleSetURGGolfRuleSet*6 flagsnullptr
0x01bInPlayoffboolNet+5 flagsfalse
0x04D90x07padding / unreflected
0x10PlayoffParticipantsTArray<APlayerState*>Net+4 flags[]
0x04F00xA8padding / unreflected
0x08BallCamTrackActorAActor*6 flagsnullptr
0x50BallSurfaceTypesTMap<AActor*, FGameplayTag>1 flags<TMap>
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 61

SignatureFlagsNativeParams
void UnregisterGolfBall(APlayerState* PlayerState)FinalNative+1 flags0x08
void UnregisterBallInFlight(AActor* Ball)FinalNative+1 flags0x08
void StartRound(TSubclassOf<URGGolfRuleSet> RuleSetClass)FinalNative+1 flags0x08
void SetBallSurfaceType(AActor* Ball, const FGameplayTag& SurfaceType)FinalNative+1 flags0x10
void SetBallCamTrackActor(AActor* TrackActor)FinalNative+1 flags0x08
void RemoveBallCamTrackActor(AActor* TrackActor)FinalNative+1 flags0x08
void RegisterGolfBall(APlayerState* PlayerState, AActor* GolfBall)FinalNative+1 flags0x10
void RegisterBallInFlight(APlayerState* PlayerState, AActor* Ball)FinalNative+1 flags0x10
void ReceiveOnRoundFinished()EventPublic0x00
void ReceiveOnPlayoffStarted(const TArray<APlayerState*>& TiedPlayers, int32 TiedTotalStrokes)EventPublic0x14
void ReceiveOnPlayerFinishedHole(APlayerState* PlayerState, ARGGolfHole* Hole, int32 Strokes, const FGameplayTag& ScoreTag, int32 ScoreRelativeToPar, int32 TotalRelativeToPar, bool bIsLocalPlayer)EventPublic0x25
void ReceiveOnGameCompleted(const TArray<FRGGolfRoundResult>& Results)EventPublic0x10
void PlayerFinishedHole(APlayerState* PlayerState, int32 HoleNumber)FinalNative+1 flags0x0C
void OnRep_Scorecards()FinalNative+1 flags0x00
void OnRep_CurrentTurn(const FRGGolfCurrentTurn& PreviousTurn)FinalNative+1 flags0x10
void OnRep_CurrentHole()FinalNative+1 flags0x00
void OnRep_BallsInFlight(const TArray<FRGGolfBallEntry>& OldBalls)FinalNative+1 flags0x10
void OnGolfRoundResultReceived(APlayerState* PlayerState, int32 GrossStrokes, float ScoreDifferential, float HandicapIndex, bool bIsEstablished)EventPublic0x15
void OnGolfRoundDataRequested(APlayerState* PlayerState)EventPublic0x08
void OnDestroyGolfBall(APlayerState* PlayerState, AActor* GolfBall)EventPublic0x10
void NotifySwingStarted(APlayerState* PlayerState)FinalNative+1 flags0x08
void NotifySwingCompleted(APlayerState* PlayerState, float Power, const FVector2D& Precision, const FVector2D& CleanHit)FinalNative+1 flags0x30
void NotifySwingAborted(APlayerState* PlayerState)FinalNative+1 flags0x08
void NotifyGolfBallHit(APlayerState* OwningPlayerState, APlayerState* HittingPlayerState, float AirDistance, float TotalDistance)FinalNative+1 flags0x18
void NextPlayerTurn()FinalNative+1 flags0x00
void Multicast_OnSwingStarted(APlayerState* PlayerState)FinalNative+2 flags0x08
void Multicast_OnSwingCompleted(APlayerState* PlayerState, float Power, const FVector2D& Precision, const FVector2D& CleanHit)FinalNative+2 flags0x30
void Multicast_OnSwingAborted(APlayerState* PlayerState)FinalNative+2 flags0x08
void Multicast_OnRoundFinished()FinalNative+2 flags0x00
void Multicast_OnPlayoffStarted(const TArray<APlayerState*>& TiedPlayers, int32 TiedTotalStrokes)FinalNative+2 flags0x14
void Multicast_OnPlayerFinishedHole(APlayerState* PlayerState, ARGGolfHole* Hole, int32 Strokes, const FGameplayTag& ScoreTag, int32 ScoreRelativeToPar, int32 TotalRelativeToPar)FinalNative+2 flags0x24
void Multicast_OnPenaltyStrokeAdded(APlayerState* PlayerState)FinalNative+2 flags0x08
void Multicast_OnMaxStrokesReached(APlayerState* PlayerState)FinalNative+2 flags0x08
void Multicast_OnHandicapUpdated(APlayerState* PlayerState, float HandicapIndex, bool bIsEstablished)FinalNative+2 flags0x0D
void Multicast_OnGolfBallHit(APlayerState* OwningPlayerState, APlayerState* HittingPlayerState, float AirDistance, float TotalDistance)FinalNative+2 flags0x18
void Multicast_OnGameCompleted(const TArray<FRGGolfRoundResult>& Results)FinalNative+2 flags0x10
bool IsRoundInProgress()FinalNative+1 flags0x01
bool IsPlayoffInProgress()FinalNative+1 flags0x01
bool IsPlayersTurn(APlayerState* PlayerState)FinalNative+1 flags0x09
bool IsPlayerParticipating(APlayerState* PlayerState)FinalNative+1 flags0x09
bool IsDebugingGolfClub()FinalNative+1 flags0x01
bool IsAnyBallInFlight()FinalNative+1 flags0x01
bool HasPlayerTeedOff(APlayerState* PlayerState)FinalNative+1 flags0x09
bool HasPlayerScorecard(APlayerState* PlayerState)FinalNative+1 flags0x09
bool HasPlayerFinishedHole(APlayerState* PlayerState)FinalNative+1 flags0x09
bool HasLocalBallInFlight()FinalNative+1 flags0x01
TArray<FRGGolfScorecard> GetScorecards()FinalNative+1 flags0x10
void GetRoundResults(const TArray<FRGGolfRoundResult>& OutResults)FinalNative+1 flags0x10
TArray<APlayerState*> GetPlayoffParticipants()FinalNative+1 flags0x10
FLinearColor GetPlayerColor(APlayerState* PlayerState, const bool& IsPlayerRegistered)FinalNative+1 flags0x1C
float GetHandicapIndex(APlayerState* PlayerState, const bool& bIsEstablished)FinalNative+1 flags0x10
ARGGolfGameManager* GetGolfGameManager(UObject* WorldContextObject)FinalNative+2 flags0x10
AActor* GetGolfBall(APlayerState* PlayerState)FinalNative+1 flags0x10
APlayerState* GetCurrentPlayerTurn()FinalNative+1 flags0x08
ARGGolfHole* GetCurrentHole()FinalNative+1 flags0x08
FGameplayTag GetBallSurfaceType(AActor* Ball)FinalNative+1 flags0x10
int32 GetBallsInFlightCount()FinalNative+1 flags0x04
AActor* GetBallCamTrackActor()FinalNative+1 flags0x08
URGGolfRuleSet* GetActiveRuleSet()FinalNative+1 flags0x08
void AddStroke(APlayerState* PlayerState)FinalNative+1 flags0x08
void AddPenaltyStroke(APlayerState* PlayerState)FinalNative+1 flags0x08

Used by 1

types with a member, parameter or interface of this type