Zdexby TheHolyOneZ
6,144 classes
Class

URGFunctionLibrary

: UBlueprintFunctionLibrary : UObject
/Script/Ride.RGFunctionLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/Ride
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 27

SignatureFlagsNativeParams
bool ShouldShowVoiceChat()FinalNative+2 flags0x01
void SetPSOCompilationBatchMode(UObject* WorldContextObject, bool bEnabingLoadingScreen)FinalNative+2 flags0x09
void SetPSOBatchMode(const EPSOBatchMode& NewBatchMode)FinalNative+2 flags0x01
void SetAllowAnyoneToDestroyMe(UActorComponent* ActorComponent, bool InAllowAnyoneToDestroyMe)FinalNative+2 flags0x09
void RefreshWidgetRestorationTarget(UObject* Context)FinalNative+2 flags0x08
FRGWaterQueryResult QueryWaterInfo(UWaterBodyComponent* WaterBodyComponent, const FVector& WorldLocation, bool bIncludeWaves)FinalNative+2 flags0xE0
void PermanentOnScreenMessage(const FString& String, int32 Key, float Duration, const FLinearColor& Color)FinalNative+2 flags0x28
void PermanentLog(const FString& String)FinalNative+2 flags0x10
bool IsUsingGamepad(APlayerController* PC)FinalNative+2 flags0x09
bool IsStartingFromCameraLocation()FinalNative+2 flags0x01
bool IsShippingBuild()FinalNative+2 flags0x01
bool IsPlayerInteractionsEqual(TMap<FName, UInputAction*>& A, TMap<FName, UInputAction*>& B)FinalNative+2 flags0xA1
bool IsPlayerAttachedToActorInAnyWay(ARGFirstPersonCharacter* Player, AActor* Actor)FinalNative+2 flags0x11
bool IsOutdatedVersion()FinalNative+2 flags0x01
bool IsComponentBoundsInsideBounds(USceneComponent* Inner, USceneComponent* Outer)FinalNative+2 flags0x11
bool IsBoundsInsideBounds(const FBox& Inner, const FBox& Outer)FinalNative+2 flags0x71
bool IsAnyPlayerAttachedToActor(AActor* Actor)FinalNative+2 flags0x09
void GetPSOCompilationStatus(const int32& TotalEntries, const int32& EntriesLeft)FinalNative+2 flags0x08
APlayerController* GetPlayerControllerFromLocalPlayerIndex(UObject* Context, int32 LocalPlayerIndex)FinalNative+2 flags0x18
FString GetOnlineNickname()FinalNative+2 flags0x10
FGameplayTag GetLevelTagFromLevelName(const FString& LevelName)FinalNative+2 flags0x18
FGameplayTag GetLevelTagFromLevel(const TSoftObjectPtr<UWorld>& Level)FinalNative+2 flags0x30
void GetGameVersion(const int32& outMajor, const int32& outMinor, const int32& outPatch, const int32& outCL)FinalNative+2 flags0x10
FGameplayTag GetCurrentLevelTag(UObject* WorldContextObject)FinalNative+2 flags0x10
void CopyStringToClipboard(const FString& Text)FinalNative+2 flags0x10
bool Build_WithEditor()FinalNative+2 flags0x01
bool ArePlayerInteractionsEqual(TMap<UInputAction*, FText>& A, TMap<UInputAction*, FText>& B)FinalNative+2 flags0xA1