| bool ShouldShowVoiceChat() | FinalNative+2 flags | | 0x01 |
| void SetPSOCompilationBatchMode(UObject* WorldContextObject, bool bEnabingLoadingScreen) | FinalNative+2 flags | | 0x09 |
| void SetPSOBatchMode(const EPSOBatchMode& NewBatchMode) | FinalNative+2 flags | | 0x01 |
| void SetAllowAnyoneToDestroyMe(UActorComponent* ActorComponent, bool InAllowAnyoneToDestroyMe) | FinalNative+2 flags | | 0x09 |
| void RefreshWidgetRestorationTarget(UObject* Context) | FinalNative+2 flags | | 0x08 |
| FRGWaterQueryResult QueryWaterInfo(UWaterBodyComponent* WaterBodyComponent, const FVector& WorldLocation, bool bIncludeWaves) | FinalNative+2 flags | | 0xE0 |
| void PermanentOnScreenMessage(const FString& String, int32 Key, float Duration, const FLinearColor& Color) | FinalNative+2 flags | | 0x28 |
| void PermanentLog(const FString& String) | FinalNative+2 flags | | 0x10 |
| bool IsUsingGamepad(APlayerController* PC) | FinalNative+2 flags | | 0x09 |
| bool IsStartingFromCameraLocation() | FinalNative+2 flags | | 0x01 |
| bool IsShippingBuild() | FinalNative+2 flags | | 0x01 |
| bool IsPlayerInteractionsEqual(TMap<FName, UInputAction*>& A, TMap<FName, UInputAction*>& B) | FinalNative+2 flags | | 0xA1 |
| bool IsPlayerAttachedToActorInAnyWay(ARGFirstPersonCharacter* Player, AActor* Actor) | FinalNative+2 flags | | 0x11 |
| bool IsOutdatedVersion() | FinalNative+2 flags | | 0x01 |
| bool IsComponentBoundsInsideBounds(USceneComponent* Inner, USceneComponent* Outer) | FinalNative+2 flags | | 0x11 |
| bool IsBoundsInsideBounds(const FBox& Inner, const FBox& Outer) | FinalNative+2 flags | | 0x71 |
| bool IsAnyPlayerAttachedToActor(AActor* Actor) | FinalNative+2 flags | | 0x09 |
| void GetPSOCompilationStatus(const int32& TotalEntries, const int32& EntriesLeft) | FinalNative+2 flags | | 0x08 |
| APlayerController* GetPlayerControllerFromLocalPlayerIndex(UObject* Context, int32 LocalPlayerIndex) | FinalNative+2 flags | | 0x18 |
| FString GetOnlineNickname() | FinalNative+2 flags | | 0x10 |
| FGameplayTag GetLevelTagFromLevelName(const FString& LevelName) | FinalNative+2 flags | | 0x18 |
| FGameplayTag GetLevelTagFromLevel(const TSoftObjectPtr<UWorld>& Level) | FinalNative+2 flags | | 0x30 |
| void GetGameVersion(const int32& outMajor, const int32& outMinor, const int32& outPatch, const int32& outCL) | FinalNative+2 flags | | 0x10 |
| FGameplayTag GetCurrentLevelTag(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| void CopyStringToClipboard(const FString& Text) | FinalNative+2 flags | | 0x10 |
| bool Build_WithEditor() | FinalNative+2 flags | | 0x01 |
| bool ArePlayerInteractionsEqual(TMap<UInputAction*, FText>& A, TMap<UInputAction*, FText>& B) | FinalNative+2 flags | | 0xA1 |